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Classes
August 17, 2026 at 02:40 PM
Added 3 internal links to related pages
Embers of the Uncrowned launches with three playable classes confirmed at announcement: Spectral Blade, Executioner, and Stormbringer. Each class wields a distinct weapon, fills a distinct combat role, and grows along its own dedicated skill tree. All three classes plug into the same underlying combat systems and share progression layers like Skill Gems and Gear Enhancement, so picking a class shapes how you fight without locking you out of the wider game.

Class | Weapon | Role | Style | Core Resource | Elements |
|---|---|---|---|---|---|
Dual blades (longsword + phantom blade) | Agile melee duelist | Stealth, Phantom clones, swift swordsmanship | Shade | Physical, Darkness | |
Massive two-handed axe | Heavy melee vanguard | Slow, committed crushing blows; high-risk damage soak | Rage / Fury | Physical, Fire | |
Compact storm orb | Vanguard mage (mid-range) | Aggressive elemental caster | Aeroenergy (Wind) / Overload (Lightning) | Wind, Lightning |

The Executioner builds Rage by striking and downing enemies. When sufficient Rage is stored, dealing damage triggers Fury, a brief explosive state that spikes attack tempo and unlocks devastating skill chains. Mastery is in knowing when to trigger Fury and how long to sustain it.
The Spectral Blade's core resource is Shade, stacked through certain skills and spent to empower attacks or trigger special effects. Phantoms are conjured copies of the player that generate Shade or consume Shades to launch joint attacks. Chaining player skills with a Phantom creates explosive combinations, and Stealth-based ambushes keep enemies off-balance.
The Stormbringer runs two distinct resource systems depending on element. Wind builds Aeroenergy, which can instantly recast skills to chain crowd-control or stack Resonance debuffs. Lightning builds Overload stacks, detonated with finishers for big bursts or sustained crit chains. The class is positioned as an aggressive mid-range mage rather than a back-line caster.
Every class has two distinct elements and uses the same Trait system to specialize within them. Traits go far beyond simple skill upgrades. They unlock entirely new skills and combat mechanics exclusive to a chosen path, fundamentally changing how skills behave and enabling a broad range of builds within the same class.
Traits can be reset at any time, so experimentation between builds is fully encouraged. The same character can swap between assassination, ranged dart control, and Phantom swarm builds on the Spectral Blade, or between bossing-Shock, AoE-crit-Physical, close-quarters Burn, and aggressive Fire-debuff on the Executioner.
The dev team has stated explicitly that Embers of the Uncrowned does not support auto-combat. Every Rage spike, every Phantom chain, every Overload detonation requires the player's hands. Spell Interruption, the Stagger System, and SP-based evasion are all driven by player inputs, not by an autoplay loop.
In the demo build for Steam Next Fest (June 15 to June 22, 2026), each class offered a full kit of active and passive skills split across its two elemental paths, switchable through the Trait system. NEXON put a figure on that kit at demo launch: each of the three classes carries between 28 and 29 active and passive skills. That range is the only skill-count figure NEXON has published, it describes the demo build rather than the shipping game, and it counts actives and passives together rather than listing them separately. Per-skill names, damage values, cooldowns, and the split between the two elemental paths remain unpublished, as does any indication of whether the count grows at full release.
The dev team has confirmed that additional classes will be developed in the same spirit as the demo trio, with the goal of giving each a distinct, unprecedented combat experience. A development update during the demo stated that two new classes with entirely new combat styles are a priority for after the festival, alongside two new Companions to fight beside the player.
The same update confirmed that gender selection will arrive at the official launch: players will be able to freely choose the gender of the Executioner, Spectral Blade, and Stormbringer. The demo build does not include gender selection, and concept sketches of male versions of the Stormbringer and Spectral Blade were shared as a preview. No future class names or release windows have been disclosed.
The only public data on class popularity comes from NEXON's recap of the Steam Next Fest demo. It covers a single eight-day window on a build with reset progress, so treat it as a read on first impressions rather than a balance verdict. The rounded percentages add up to slightly over 100.
Class | Share of characters | Skills seen most |
|---|---|---|
43.8% | Spinning Slash (Dark), Spinning Slash (Physical), Phantom Clone | |
38.3% | Raging Storm, Thunderbolt, Lightning Volley | |
18.3% | Axe of Repentance, Whirlwind, Flame Execution |
Within each class the demo also showed a favoured element. Executioners leaned hardest into fire builds. Stormbringers divided fairly evenly between wind and lightning. Spectral Blades converged on one pairing, running Spinning Slash alongside Phantom Clone in both the Dark and Physical variants. Nothing in the recap suggests the split reflects power rather than taste, and the Trait system lets any of these builds be reset and rebuilt.
You prefer | Play |
|---|---|
Fast, stealth-based melee with deception and Phantom clones | |
Heavy melee that closes in and commits to single crushing blows | |
Aggressive elemental caster who fights at mid-range, not back-line |
Combat
Skill Gems
Gear Enhancement