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What is known about the release window and platform support for DUST: Origins, including why the studio's stated 2027 window and the store listing do not currently agree.
An overview of how DUST: Origins plays: isometric twin-stick action with a survival-horror resource economy, exploration-led progression, survivor NPCs and branching outcomes.
Airship Syndicate is the Austin studio developing and self-publishing DUST: Origins. This page covers the studio, its leadership, its role on the project and how development is funded.
DUST: Origins is a single-player isometric action-horror shooter from Airship Syndicate, set aboard Limbo-6, a collapsing orbital prison platform in decaying orbit above the penal world Dross.
How supply works in DUST: Origins: scavenging ammunition, materials and secrets from Limbo-6, then converting them into consumables, permanent stat upgrades and equippable mods.
Limbo-6 is the orbital prison platform where DUST: Origins takes place: the last of six Sol Imperium stations above Dross, now abandoned, decaying and overrun.
How player decisions shape DUST: Origins, covering survivor relationships, branching routes, multiple endings, post-credits epilogues, dead ends and the Endings Collection.
How New Game Plus works in DUST: Origins, including carried-over stash items, unlocked extras, harder difficulty settings and the way endings and dead ends feed later runs.
Dross is the prison planet beneath Limbo-6 in DUST: Origins: a resource-rich, lethal world the Sol Imperium tried to colonise, then filled with exiles when colonisation failed.
Combat in DUST: Origins is built around scarce ammunition, positioning and reading enemy behaviour. This page covers the ammunition economy, enemy types, the flamethrower and why the game is not a bullet hell.