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TARTARUS Battleship - Version 12 vs Version 13
Aug 7, 2026, 08:46 AM
Removed a duplicate title card that repeated the key art already on the page
Aug 26, 2026, 01:27 PM
Removed an unsupported developer attribution from the ship's movement description
11The TARTARUS is the title dreadnought of DREADNOUGHT TARTARUS. It appears suddenly above Earth in FC 2057, a super-scale battleship of unidentified make whose arrival in orbit is the inciting event for the war that follows. The player commands it across active war zones for the rest of the campaign. For a wider summary, see the overview.2233Scale and Presence445-The TARTARUS rivals a moving city, and that scale is not cosmetic: its firepower is sufficient to obliterate metropolitan areas outright. Pointing the ship at a target is, in the fiction, threatening to erase a city. The vessel moves with what the developer has called a deliberate, almost arrogant slowness. It advances rather than darts, and enemies are expected to deal with it before it arrives or be ground down once it does.5+The TARTARUS rivals a moving city, and that scale is not cosmetic: its firepower is sufficient to obliterate metropolitan areas outright. Pointing the ship at a target is, in the fiction, threatening to erase a city. In every piece of footage shown so far, the vessel moves with a deliberate, almost arrogant slowness. It advances rather than darts, and enemies are expected to deal with it before it arrives or be ground down once it does.667788Modular Customization991010The TARTARUS is fully modular. Customization spans the whole ship, which is why engagements feed back into loadout choices for the next theatre. The seven publicly named equipment categories are listed below.11111212LayerRoleHull StructuresTop-level structural framework; sets layout and where other modules can attach.Functional ModulesSub-systems handling non-weapon roles needed to keep the ship running in combat.Main CannonsPrimary heavy weapons. Long-range strikes against high-value targets.MissilesGuided ordnance hardpoints for saturation fire and targets the cannons are not built for.Super WeaponsReserved high-impact armaments for moments when standard weapons are not enough.Carrier-Based FightersSmaller aircraft launched from the ship to extend its effective range.Support UnitsAuxiliary craft and systems reinforcing the dreadnought without forming the primary attack line.1313Three Firing Modes14141515Every weapon hardpoint can be set to one of three firing modes. Mode selection sits alongside the loadout itself as a tactical lever before and during engagements.16161717ModeBehaviourManualThe player directs fire personally. Maximum control for precise shots or specific targets.AutomaticThe weapon picks and engages targets on its own. Hands-off coverage while the player handles other systems.Focus FireEvery weapon set to this mode redirects to fire in one direction simultaneously: the dreadnought's full broadside, concentrated.1818Hangar Bay19192020The TARTARUS carries a deployable combat mech in its hangar bay, dropped to the surface for ground-level engagements where firing the main batteries would be wasteful. The broader enemies roster is mixed enough that switching between dreadnought-scale and mech-scale responses is a recurring decision.21212222Growth Through Reverse Engineering23232424The TARTARUS grows steadily more powerful through reverse engineering. Intel pulled from defeated enemies feeds back into the loadout, unlocking new armaments and systems that can be installed before the next engagement. Different enemy types yield different intel, so a varied campaign produces a more varied ship. Because the game runs as a continuous campaign across a strategic map rather than a sequence of separate missions, those upgrades are persistent and carry forward.252526262727Mystery of Origin28282929The TARTARUS is described, at the start of the story, as unidentified. Humanity has no time to decipher its origins before the war breaks out around it. Who built the TARTARUS, where it came from, what allegiance (if any) it serves, and how the player came to be in command have not been disclosed in any official material.30303131Unconfirmed Details32323333The following points are not part of the publicly disclosed material:34343535Crew complement, names of officers, or whether the ship is crewed in the conventional sense.Internal layout: number of decks, named decks, named bridges, named hangars, or other named rooms aboard.Lineage: who designed the ship, what era or civilization built it, or whether it is unique in its class.Allegiance: which side, faction, or government (if any) the TARTARUS serves in the FC 2057 conflict.Identity of the player character and how they came to command the dreadnought.Named weapons, named fighter wings, or named support units.Exact statistics: tonnage, length, speed, weapon yields, or other numeric figures.36363737Standing of the Ship in the Story38383939Two descriptions of the vessel are both on record and have not been reconciled publicly. The storefront introduces the ship in orbit as unidentified, with its origin unknown when the war starts. In May 2026, reporting the full story and script finished, the developer summarised the narrative as an account of humanity's last decisive weapon and its fight for the survival of Earth. The campaign's opening episode is described as covering how the player comes to command the battleship, so the route from one description to the other may be exactly what the early story tells. Both are recorded here as stated; neither should be presented as the settled answer. See the FC 2057 setting page for the wider premise.