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Getting Started
April 22, 2026 at 06:52 PM
Initial getting-started guide (2026-04-22)
The first day is spent foraging, scavenging, and building. As with previous Don't Starve entries, the player has to get ahead of hunger, darkness, and sanity before night falls. See Survival Basics for the core resource loop.
Night is lethal. Ravenous creatures show up once the sun goes down, so building up a safe perimeter and a fire source during the day is the foundation of every run.
Don't Starve Elsewhere introduces real 3D movement. Players can jump and fall, which changes the geometry of every encounter and opens up platforming-style routing the earlier games did not support.
A new fog system introduces a risk-reward exploration loop. Klei has publicly posed it as a choice: run from it, or risk sanity to uncover what it hides. In practice that means Fog areas reward exploration but carry a heavy sanity cost, and players have to decide when it is worth venturing in.