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The source of the Nas River, originating in high snow-covered mountains with pristine, never-freezing water.
A vast plateau near Unicorn Cliff, lashed by fierce winds and home to a charcoal workshop and quest-related NPCs.

A forward military outpost in southeastern Calphade responsible for monitoring the surrounding area and responding to threats.

The southern gate leading to Fort Warspike in the Hernand region.

A military supply trading post on the route from the City of Hernand to Fort Perwin.

A strategic beacon in the Calphade territory, built to signal emergencies and provide a panoramic view of the region.

A bandit stronghold near Sunrise Plains in the Hernand region.

Guide to St. Husius's House of Healing in Crimson Desert, a large healing complex with a hidden chest inside a tower containing the Blackwing Leather Boots, accessed by crouching and using a focus punch on a central floor tile.

A military supply depot in the northern part of Calphade, serving as a logistics hub for wartime provisions and regional defense.

A training hall in the slums run by a strict swordsman who teaches blade arts to local residents.
An inspection camp established on the Nas River crossing in Hernand to monitor travelers.
A gold mine located within the valleys of the Crimson Mountains where miners trace gold veins embedded at the valley entrance.
A scenic riverside area near Anvil Hill in the Hernand region, popular for fishing and relaxation.

Bay of Steel is a sub-region within the Demeniss region of Crimson Desert. This article covers its geography, points of interest, the Steel Mountains, and activities available in this coastal area.

A guard post responsible for monitoring the southern boundary sector and defending Calphade Castle.

A guard post responsible for monitoring the northern boundary sector of Hernand, in an area of harsh terrain and climate.
A small cabin deep in the Howling Hill forest in Hernand, serving as a shelter for hunters.

A base for managing the medicinal herbs and materials of St. Halssius's House of Healing.

Hilgard Outpost is an outpost in the Arboria Forest region of Hernand, once managed by the lord of Arboria.

The northern gate leading to Fort Warspike in the Hernand region.

The Church of Calf (also referred to as the Church of Calphade) is a notable landmark located in the Calphade region within Hernand.

Desert oases are the main points of civilization in the Crimson Desert region of Pywel, small communities built around water sources that function as trading posts and rest stops in an otherwise lawless wasteland.

A workshop where explosives are manufactured, situated far from residential areas due to the hazards involved.

Goldleaf Arena is a fighting arena operated by the Goldleaf Merchant Guild where high-stakes matches take place daily.

Ulsrund is a city in the Kweiden region of Pywel, known as the "land of the wolf." It sits within a frozen mountain region of extreme cold, blizzards, and perpetual snow cover. Kliff's personal homeland is Kweiden, making Ulsrund part of the protagonist's origin territory.

A vast expanse of rolling hills encompassing the Serkis, Grace, and Roberts Estates, now infested with bandits.
A bandit stronghold located on the Anvil Riverside in the Hernand region of Crimson Desert.

The Abyss Cresset of Arboria Forest is a Secret Place in Crimson Desert unlocked by solving a three-pillar fountain puzzle in the Arboria Forest ruins.

A southeastern gate in Calphade with riverside access, used for both military movement and civilian traffic.
A roadside hearth for travelers whose visitors have dwindled due to the growing presence of the Bleed Bandits.

An exploration challenge at the Hernand Highlands featuring rotating wheel mechanisms and the Memories of Abundance artifact.

An ancient ruins exploration challenge in Arboria Forest where players solve a broken fountain puzzle to obtain an Abyss Artifact.

The Abyss Cresset of Sunrise Plains is a Secret Place in Crimson Desert unlocked by rotating four statues to face the central Abyss Cresset in the Sunrise Plains ruins.
Ancient ruins northwest of Lioncrest Manor featuring a mechanism puzzle that requires the Iron Fists skill to solve.

Houses of Healing is an asylum-style facility in Hernand visited during Chapter 3 of Crimson Desert. Presented to the outside world as a medical institution, in practice it is where the city's outcasts and unwanted are locked away.

A gold mine in the Crimson Mountains region where red rocks and shimmering gold create a vivid contrast.

A bandit stronghold located at a riverside in the Hernand region.

The Calphade Gunpowder Mill is a military manufacturing facility in the Calphade region that produces explosives for the Calphadean army.

A scenic riverside area along the Nas River in Serkis Estate, cherished by villagers for fishing and leisure walks.

A rest stop in the Sage's Peak area of Pailune, near Trovak Camp along the river road.