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World Map
May 2, 2026 at 02:01 AM
Refreshed region marker counts to launch-window snapshot, added 13-category marker table and 7 player-facing map layers
The World Map of Hethereau is a seamless open world divided into six named regions and roughly 2,966 marker points covering bosses, gathering nodes, chests, fast-travel anchors, and points of interest. The world is the primary play space for Neverness to Everness, supporting on-foot, vehicle, transit, and Esper-powered traversal between every region without loading screens.
Each of the six regions has its own atmospheric identity, anomaly density, and landmark POIs. Together they form the city of Hethereau and the surrounding coastal and outer-zone districts. The map opens fully at launch, with progress unlocked through Wertheimer Towers that reveal terrain and ReroRero Phone Booths that anchor the 114 fast-travel points distributed across the world.
The six named regions are listed below in order of marker density. Marker counts reflect the launch-window snapshot of the in-game database and shift with content rotations.
Region | Approx. Markers | Identity | Notable Landmarks |
|---|---|---|---|
828 | Modern downtown, financial heart of the city | Pink Paws Bank, Oia Avenue, Skyview Halls, Midas Tower | |
743 | Heritage commercial district hosting the Eibon Antique Shop | Eibon Antique Shop, antique alleys, courtyard markets | |
618 | Surreal carnival district, dreamlike art direction | Origami Market, Clement Academy, Raindrop Court, Wertheimer Tower | |
606 | Historic old town near the twin sea bridges, top of Hethereau's livability list | Green Wall Slope, Tamamochi Street, Hankaku Street | |
169 | Coastal escape, slower-paced district away from the city core | Beachfront promenade, lighthouse, ferry terminal | |
2 | Restricted outer-zone region with minimal coverage | Sparse marker density, niche progression access |
Markers are organized into thirteen filterable categories on the in-game and community interactive maps. The category list below reflects the launch-window in-game database.
Category | Approx. Count | Examples |
|---|---|---|
Stealable Loot | 663 | Containers, satchels, and chests scattered across each district. |
Shops & Restaurants | 601 | Storefronts, food stalls, eateries, and themed shopfronts. |
Monsters | 552 | World boss spawns, anomaly encounters, and patrol enemies. |
Collectibles & Resources | 284 | Resource veins for crafting and cooking ingredients. |
Quests | 229 | Side quests, character stories, and event chains. |
207 | Lore collectibles tied to Sunyas mechanics. The full-game total is 214 stones including two quest-locked at Serenetti Manor. | |
Fast Travel | 114 | ReroRero Phone Booths and Wertheimer Towers anchor points. |
Activities | 105 | Mini-games, hobby spots, and side activities. |
Currencies | 89 | Currency drops and one-time pickups distributed across the world. |
City Services | 79 | Vendors, repair stations, and utility NPCs. |
Arc Locations | 25 | Arc weapon vendors and quest-locked Arc unlocks. |
Storage Lockers | 13 | Player storage anchors and shared inventory access points. |
Housing | 5 | Residential properties available to the player. |
The in-game map UI groups the marker database into seven player-facing layers that map to the most common gameplay loops. These layers are filterable from the World Map menu and overlap with the data-side categories above.
Layer | What It Shows |
|---|---|
Five district-revealing vista towers; activating all five awards the Free Pass trophy. | |
114-node fast-travel network; the most numerous fast-travel anchor type. | |
Anomaly Zones | Open-world anomaly encounters that drop Esper Ability upgrade materials. |
214 lore collectibles tied to Sunyas. First reward at 12 stones. | |
Hidden gift packages distributed across Hethereau as a separate collectible system. | |
Side Quests | Open-world quest givers and event chains outside the main story. |
Daily and weekly anomaly investigations with story flavor and reward tracks. |
The fast-travel network covers 114 named points across the six regions. Two anchor types feed the system: ReroRero Phone Booths (the most common urban fast-travel anchor) and Wertheimer Towers (vista points that also unfog the surrounding district map and restore HP). Players unlock each anchor by visiting the location once, after which it is available from the world map menu.
In addition to the dedicated fast-travel network, the city's Public Transit system supports rapid movement via buses and rail lines for narrative-flavored traversal between districts. Vehicles and Glider traversal cover gaps between fast-travel points without burning through anchor unlocks.
Marker density gives a rough sense of how much there is to explore in each region. New Herland District (828) and Miguel District (743) anchor the city's commercial and downtown experiences with several hundred markers each. Illusion Town (618) and Bridge Crossings (606) cover the dreamlike carnival district and the historic old town. Unheard Shores (169) is the smaller coastal getaway. Area M10 (2) is an outer-zone tag with minimal current coverage, reserved for restricted progression content.
Community-maintained interactive maps complement the in-game map. They support filter overlays, search by NPC name, and progress-checkbox tracking for completionist runs. The Interactive Map Guide walks through how to use these tools alongside the in-game world map.
Hethereau: the city these regions form together.
Fast Travel: the consolidated fast-travel system.
Wertheimer Towers: district-revealing vista anchors with full HP restore.
ReroRero Phone Booths: 114-node street-level fast-travel network.
Anomaly Commissions: daily and weekly anomaly content driven by map markers.
Public Transportation: bus and rail layer for in-character traversal.
Interactive Map Guide: guide to using community map tools alongside the in-game map.