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Weapons - Version 6 vs Version 7
Apr 14, 2026, 05:18 PM
Add mace weapon category (confirmed by Worthplaying launch coverage); expand greatsword section; clarify 61+ weapons at EA launch.
Apr 15, 2026, 09:40 PM
Add scaling-icon legend, axe-vs-saber early comparison, AoE heavy-attack farming, repair-vs-executioner, and precision elixir synergy
11Windrose features over 61 unique weapons across multiple categories at the April 2026 Early Access launch. Weapons are the primary means of dealing damage in combat and differ in damage type, attack speed, scaling attributes, rarity, and special effects. Weapons can be looted from various sources or crafted at the Weaponsmith Workshop.2233Damage Types4455Every weapon deals one of three damage types. Matching the right damage type to an enemy's weakness significantly improves combat effectiveness.6677Damage TypeDescriptionWeapon CategoriesSlashCutting damage effective against unarmored targetsSabers, greatswords, two-handed swordsPiercePenetrating damage effective against armored targetsRapiers, pistols, muskets, blunderbussesCrudeBlunt damage effective against undead and skeletonsClubs, maces, halberds88Weapon Scaling991010Weapons scale with one or more of the core character attributes from the talent system. Scaling is graded S (strongest), A, B, C, and D (weakest). Investing attribute points into the stat a weapon scales with increases that weapon's damage output.11111212AttributePrimary Weapon TypesStrengthClubs, maces, halberdsAgilitySabers, greatswords, two-handed swords, blunderbussesPrecisionRapiers, pistols, musketsVitalityF-attack damage on some weapons (e.g., Ghost Captain's Sword)EnduranceSome weapons scale damage with stamina pool size1313Rarity Tiers14141515Weapons come in four primary rarity tiers during Early Access. Higher-rarity weapons have improved base stats and carry unique special effects.16161717RarityDescriptionCommonBasic weapons with minimal stats. Found early in the game (e.g., Broken Blade, Worn-Out Pistol, Fists)UncommonStandard weapons with solid baseline stats. The workhorses of mid-game (e.g., Saber, Rapier, Musket, Halberd, Club)RareWeapons with one special effect. Found through exploration and dungeon loot (e.g., Razor, Soul Eater, Reliable Musket)EpicThe strongest weapons with multiple special effects. Endgame gear (e.g., Epic Reliable Musket, Sturdy Halberd)Legendary / MythicListed in the database but no items currently documented at these tiers in Early Access1818Melee Weapons19192020Sabers21212222Fast one-handed weapons dealing slash damage. Sabers are versatile all-rounders that scale with Agility, making them a natural fit for builds that also invest in dodge effectiveness.23232424NameRarityATKDamageScalingSpecial EffectBroken BladeCommon90195 SlashAgility CNoneSaberUncommon100225 SlashAgility BNoneRazorRare100245 SlashAgility A+10% Critical Hit Chance2525Rapiers26262727Quick thrusting weapons dealing pierce damage. Rapiers scale with Precision and reward a patient, counter-heavy fighting style. Some rapiers widen the Perfect Block window, making them excellent for parry-focused builds.28282929NameRarityATKDamageScalingSpecial EffectRapierUncommon100230 PiercePrecision BNoneRapier of a Thousand CutsRareVariesPiercePrecisionBleeding stacks up to 5 times at 40 damage per second per stack3030Greatswords and Two-Handed Swords31313232Slow, heavy weapons dealing massive slash damage per hit. Greatswords are excellent for staggering enemies and breaking guard. The Captain's Greatsword is notable for its Retaliation effect, and the Soul Eater for its health drain ability. Greatswords were highlighted at the December 2025 PC Gaming Show as a confirmed weapon category.33333434NameRarityATKDamageScalingSpecial EffectTwo-Handed SwordUncommon100300 SlashAgility BNoneSoul EaterRare100325 SlashAgility CSpecial attack drains Health from nearby enemies (2 min cooldown)Captain's GreatswordRare/EpicVariesSlashAgilityRetaliation +15% Melee Damage per Perfect Block (max 3 stacks); max stacks restore 10% Health on parry3535Clubs36363737Blunt weapons dealing crude damage. Clubs are particularly effective against undead enemies and skeletons. They scale with Strength and are good at breaking enemy guard.38383939NameRarityATKDamageScalingSpecial EffectClubUncommon100240 CrudeStrength BNone4040Maces41414242Blunt one-handed weapons dealing crude damage, confirmed in Worthplaying's launch coverage as part of the melee arsenal. Maces fill a similar role to clubs but tend to scale with Strength and offer somewhat different moveset timings. Specific named maces are not yet broadly documented in community resources; check the in-game weapon catalog for the current roster at Early Access launch.43434444Halberds45454646Polearm weapons with long reach, dealing crude damage. Halberds excel at crowd control and keeping distance from enemies. The Plague Halberd applies corruption stacks for damage over time.47474848NameRarityATKDamageScalingSpecial EffectHalberdUncommon100310 CrudeStrength BNoneSturdy HalberdEpic100355 CrudeStrength S+15% Critical Hit Chance, +15 base damagePlague Halberd (Rare)RareVariesCrudeStrengthCorruption stacks on hit; at 5 stacks unlocks F-attackPlague Halberd (Epic)EpicVariesCrudeStrengthDeals Crude Damage; restores 35% of max Health at 5 Corruption stacksExecutionerRare100CrudeStrengthGrants Rage stacks for Critical Hit Chance; +10% Crit Chance per kill, max 3 stacks (30%)4949Ranged Weapons50505151Pistols52525353Close-to-mid range firearms dealing pierce damage. Pistols are sidearms that complement melee weapons for finishing off enemies or pulling them from groups.54545555NameRarityATKDamageScalingSpecial EffectWorn-Out PistolCommon90300 PiercePrecision CNonePistolUncommon100360 PiercePrecision BNone5656Muskets57575858Long-range firearms dealing heavy pierce damage. Muskets have the highest per-shot damage in the game but reload very slowly. They scale with Precision and are best used to open fights or snipe weak points.59596060NameRarityATKDamageScalingSpecial EffectMusketUncommon100550 PiercePrecision BNoneReliable Musket (Rare)Rare100600 PiercePrecision AReloads faster than standard musketsReliable Musket (Epic)Epic100600 PiercePrecision SFaster reload; +20% Critical Damage6161Blunderbusses62626363Spread-fire ranged weapons effective at close range. Blunderbusses have a chance to knock enemies down at close range, making them useful for crowd control. The blunderbuss was highlighted alongside the greatsword and Grenadier enemy at the December 2025 PC Gaming Show.64646565NameRarityATKDamageScalingSpecial EffectBlunderbussUncommon100150 PierceAgility DNoneReliable BlunderbussRare100180 PierceAgility CSmall chance to knock enemies down at close range6666Supernatural Weapons67676868Several weapons carry supernatural properties, hinting at the deeper dark forces in the game world:69697070WeaponDescriptionPlague Halberd"Wounds the body, destroys the soul." Applies stacking corruption damage.Arboris SaberChannels plague energy for special attacks.Soul EaterDescribed as having belonged to the Ghost Captain, implying ghost ships and spectral pirate entities.Dragon's BreathSpits a cone of flame, suggesting magical weapon sources beyond mundane crafting.Ghost Captain's SwordDrains Health from nearby enemies on F-attack (2-minute cooldown); damage scales with Vitality.7171Obtaining Weapons72727373Craft at the Weaponsmith Workshop using gathered materialsLoot from defeated enemies and supply crates at pirate campsFind in dungeon treasure chestsUpgrade existing weapons at crafting stations with materials and special upgrade itemsAscend Rare weapons to Epic using Tumbaga Ingots from Blackbeard Treasure MapsDisassemble unwanted weapons at the Disassembly Bench for partial material recovery74747575See Also76767777Cannon Types - Guide to the 12-Pounder Cannon, cannonball and bar shot ammo, and planned future cannon typesNaval Combat - Ship battles, broadside volleys, boarding actions, and wind-based maneuveringSoulslite Combat - Guard/poise system, parrying, Retaliation, dodge mechanics, and weapon effectsBoarding - Ship boarding process, crew behavior, on-deck melee combat, and lootArmor and Equipment - Armor sets, equipment rarity, set bonuses, and gear progressionUpgrade System - Weapon and armor upgrading, rarity ascension, Tumbaga Ingots, and the Disassembly Table78+79+Reading Weapon Scaling Icons80+81+Each weapon tooltip displays a letter grade (A through D, with S reserved for the strongest rolls) alongside a small icon that identifies which attribute the grade applies to. The icons map to the six character attributes:82+83+Jumping rabbit: Agility. Sabers, greatswords, and blunderbusses scale with Agility.Flexed arm (strength symbol): Strength. Clubs, maces, and halberds scale with Strength.Crosshair or target: Precision. Rapiers, pistols, and muskets scale with Precision.Skull with crown: Mastery. Adds flat critical hit chance and generally pairs with any weapon, though its value is low in the early game.Heart: Vitality. Scales the F-attack damage of certain weapons such as the Ghost Captain's Sword.Stamina bolt: Endurance. A few weapons scale with the size of the stamina pool.84+85+The letter grade alone is not enough. A C-grade Precision on a rapier is not worse than an A-grade Mastery on a saber; the two grades scale different attributes. Match the weapon's icon to the stat you actually plan to invest in, then compare grades within the same attribute.86+87+Axe Versus Early Saber88+89+A recurring surprise for new players is that the starting copper axe is a better weapon than the starting saber for the first few hours. Raw damage at equal upgrade tier favors the axe by a wide margin (roughly 255 slash on the copper axe versus 190 on the starting saber). Until you find a proper uncommon or rare saber, swing the axe in combat and save the saber for the moment a scaling build comes together.90+91+This does not mean the axe remains a good weapon long-term. It has no special effects, a limited moveset, and no viable scaling path because it does not benefit from any talent tree. Treat it as the default training weapon for the first island, then retire it the moment a proper agility or strength build takes shape.92+93+Heavy Attack for Resource Gathering94+95+Heavy attacks have a wider swing arc than light attacks. When mining clustered deposits (copper veins, stone groups, or timber stacks near the shore), walking into the middle of the cluster and using heavy swings hits multiple nodes per animation. On dense copper clusters this can be two or three times faster than light-swing pecking. The downside is stamina cost, so pair heavy-swing farming with the rested buff from a comfort level ten base.96+97+Repair Versus Executioner98+99+Two rare weapons ship with opposite design philosophies and players often carry both:100+101+Repair-type weapons (for example, certain rapiers and sabers with the Rapier of a Thousand Cuts or Rapier of Devastation line) favor living targets that can bleed. Their bonus effects scale with sustained damage over time, which matters on tanky humans, boars, and officers.Executioner-type weapons (such as the Executioner) favor undead and non-bleeding targets. Their Rage effect stacks on kill, so the weapon snowballs through skeletons and plague creatures where bleed would not trigger.102+103+Carrying one of each lets you swap on the fly when the mob type changes. Because bandages and potions ride the hotbar and equipped weapons do not consume inventory slots, the dual loadout costs nothing in carry space.104+105+Precision Elixir Synergy106+107+Ranged Precision builds get a notable multiplier from the Elixir of Precision, which boosts ranged damage by 13% for the buff duration. Combined with the +15% ranged damage bonus from the four-piece Marksman's Rig armor set and the Marksman talent branch passives, a musketeer loadout can stack the buff types without overlap. Apply the elixir before engaging Blackbeard ship patrols or boss fights rather than random overworld mobs.