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Warspike East Gate
April 17, 2026 at 02:28 AM
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Warspike East Gate is the eastern gate leading to Fort Warspike in the Hernand region. It serves as one of the main access points to the fort from the eastern approach.
The gate is part of the Fort Warspike complex in western Hernand. The other gates in the area include the Warspike North Gate and Warspike South Gate. Together, these gates control access to the fort from multiple directions.
Attribute | Details |
|---|---|
Region | |
Subregion | |
Type | Fortified Gate |
Parent Fort | |
Controlling Force | Bleed Bandits (during House Alfonso questline) |
The East Gate stands along the perimeter of Fort Warspike, in the western reaches of the Hernand region. Fort Warspike was built with the Everfrost mountain range at its back, positioned to secure the western border and prevent bandit incursions from the frozen highlands. The three gates (Warspike East Gate, Warspike North Gate, and Warspike South Gate) define the fort's defensive perimeter and funnel travelers along three approach corridors.
The gate is one of several combat nodes in the House Alfonso faction quest On the Speartip Once Again. During this mission, Kliff must drop the enemy occupation percentage to zero at a set of Warspike sub-locations before the siege of Fort Warspike itself can begin.
Quest combat node for On the Speartip Once Again
Approach corridor toward Fort Warspike and the Warspike Spearmaker workshop
Bandit patrol paths along the wall line
Bleed Bandits occupation force
Bleed archers and spearmen patrolling the gate
Escalates to the Bleed Warspike Commander boss inside Fort Warspike after the three gates are cleared
Completing the full On the Speartip Once Again quest (which requires clearing the five Warspike sub-nodes including this gate) rewards Iron Ore x5 and Copper Ore x3. Individual kills around the gate can drop bandit gear and minor crafting materials.
Clear the three Warspike gates and the Warspike Spearmaker and Phoniel Ranch before pushing into the fort proper, so the reinforcement meter stays at zero during the commander fight.
Use ranged skills or stealth takedowns on rooftop lookouts before engaging the gate patrol.
The Warspike Commander uses a multi-shot long-range weapon, so stock arrows and healing before entering.