Overview
Pearl Abyss has invested heavily in the audio production for Crimson Desert, building on over a decade of experience creating orchestral scores for their games. The studio maintains a full-time in-house audio department, a purpose-built production facility with ten independent audio booths, a professional Foley studio, and has a documented history of recording with European orchestras. The game's proprietary BlackSpace Engine includes a procedural audio system that dynamically generates sounds based on real-time physics calculations, a feature Pearl Abyss has cited as distinguishing their engine from other commercial engines.
Audio Team
The Crimson Desert soundtrack is produced by Pearl Abyss's internal audio department, which includes dedicated composers, sound designers, and arrangers.
Hwiman Ryu (Audio Director and Composer)
Hwiman Ryu has served as Pearl Abyss's Audio Director and Music Composer since 2012, working at the company for over eleven years. He is recognized as one of South Korea's most prominent game composers, with prior credits on the rhythm games EZ2DJ and DJMAX. For Black Desert, Pearl Abyss's flagship MMO, Ryu composed over 130 soundtracks spanning genres including jazz, ethnic fusion, alternative rock, classical, epic cinematic, battle symphony, and folk.
Regarding Crimson Desert's audio approach, Ryu has stated: "Rather than focusing on sophistication, we thought hard about how to best express the action through sound." He has also described the team's philosophy more broadly: "Pearl Abyss's audio room doesn't simply create background music; it delivers an experience that makes users feel they actually exist within the game."
Jiyoon Kim (Audio Producer)
Jiyoon Kim has shaped the musical identity of Pearl Abyss's games for nearly fifteen years. She composed and arranged over fifty soundtracks for Black Desert and led the creative direction for the Northern Film Orchestra recording collaboration. Kim conducted live orchestral performances at the Heidel Ball 2024 in Beynac, France, where the Matrisse orchestra performed specially arranged Black Desert themes at the real-world castle that inspired the in-game city of Heidel.
Pearl Abyss Orchestral Recording History
Pearl Abyss has an extensive track record of recording with professional European orchestras for their game soundtracks. For Black Desert's audio remaster, the studio converted 240 digital MIDI compositions into live orchestral performances, resulting in over 220 completed orchestral compositions totaling more than 660 minutes of runtime. The following orchestras and recording locations have been used.
Orchestra | Location | Details |
|---|---|---|
Filmharmonic Orchestra Prague | CZTV Studio, Prague, Czech Republic | Recorded 12 stage and battle theme soundtracks from Balenos-Serendia regions |
Staatskapelle Halle | Rehearsal hall, Halle, Germany | Recorded 5 overture pieces with 80 musicians, plus choir battle themes |
Budapest Scoring Symphony Orchestra | Hungarian Radio Station, Budapest | Recorded 13 battle and overture soundtracks from Calpheon through Kamasylvia |
Staatskapelle Weimar | Weimar, Germany | Collaborated with pianist Charlotte Steppes on piano concertos for O'dyllita |
Northern Film Orchestra | Manchester, England | Recorded a character theme featuring vocals by Korean singer-songwriter Sunwoojunga |
National Gugak Center Creative Orchestra | Seoul, South Korea | Created pieces incorporating traditional Korean instruments for the Land of the Morning Light expansion |
While specific orchestral recording sessions for the Crimson Desert soundtrack have not been publicly detailed, the studio's established relationships with these ensembles and their continued investment in orchestral production suggest a similar approach for their newest title.
Music Direction and Style
Will Powers described the studio's approach to game music in an interview: "The best music is unintrusive, where it supports and supplements your experience, but you don't notice it, but you would notice if it were absent." This adaptive philosophy means the music rises during battles and fades during exploration, supporting the pace of gameplay without becoming distracting.
Pearl Abyss's catalog spans a wide range of musical genres, and the audio team has experience composing across classical, epic cinematic, battle symphony, landscape and ambient, progressive rock, Irish street busking, experimental, folk, jazz, ethnic fusion, alternative rock, and traditional Korean styles. The Crimson Desert soundtrack is expected to draw on this diverse palette to match the varied environments and situations found across Pywel.
BlackSpace Engine: Procedural Audio
One of the most distinctive aspects of Crimson Desert's audio is the procedural sound system built into the BlackSpace Engine. The engine automatically switches output sounds depending on wind strength and automatically outputs appropriate sounds by calculating material, weight, and speed in real time when objects collide.
In practice, this means that bush rustling sounds change intensity based on real-time wind strength variables, and collision sounds are dynamically generated based on the physical properties of the objects involved. Traditional game audio requires sounds to be scripted individually for each situation; the BlackSpace Engine automates sound generation across the vast open world, improving both production efficiency and immersion. Pearl Abyss demonstrated this technology at GDC 2025 and during press tours of their Home One facility in February 2026.
Home One Audio Production Facility
Pearl Abyss's headquarters, called "Home One," is located in Gwacheon, Gyeonggi Province, South Korea. Completed in 2022, the building includes dedicated audio production infrastructure purpose-built for Crimson Desert and the studio's other projects.
Facility Feature | Details |
|---|---|
Audio Booths | Ten independent booths handling music production, voice recording, and mixing |
Composer Rooms | Professional workstations alongside voice actor recording studios |
Foley Studio | Floor covered with different materials (sand, grass, gravel, stone) for recording footsteps and movement |
Foley Props | Swords, shields, guns, shoes, gravel, metal objects, and mannequins of various body types |
The Foley studio uses methods borrowed from commercial film production. Armor clash sounds are recorded by having performers physically wear armor while moving. Mechanical dragon wing sounds were created by rubbing a hose against metal. Pearl Abyss creates custom sounds for each scenario rather than relying on stock sound effect libraries.
Platform Audio Features
On PlayStation 5, Crimson Desert supports 3D Audio and DualSense haptic feedback. According to the official PlayStation Blog post, players can "vividly feel the heft of wielding a weapon, the shaking impact of a horse's hooves, and even the movement of the wind" through the controller's haptic system. Sound effects including clashing swords and howling winds are designed to complement the orchestral score and create a cohesive audio experience.
Trailer Music
Multiple trailers released since the game's announcement have featured distinctive musical scores that showcase the production quality of the audio team.
Trailer | Event | Musical Style |
|---|---|---|
Debut Gameplay Trailer | The Game Awards 2020 | Cinematic orchestral with sweeping fantasy themes |
Gameplay Trailer | Gamescom 2023 | Epic orchestral score accompanying rapid boss fight sequences |
Release Window Trailer | The Game Awards 2024 | Dramatic score transitioning from somber narration into action |
Story Trailer | State of Play, September 2025 | Narrative-driven score with emotional vocal and orchestral elements |
January 2026 | Open-world exploration themes showcasing environmental ambience | |
February 2026 | Combat-focused score with intense battle orchestration | |
February 2026 | Life simulation and settlement themes with folk influences |
Live Performances
Pearl Abyss has organized live orchestral concerts at community events. At the Heidel Ball 2024, held at Beynac Castle in Beynac-de-Cazenac, France (the real-world inspiration for Black Desert's city of Heidel), the Matrisse orchestra performed a mini-concert conducted by Audio Producer Jiyoon Kim. Four specially arranged pieces were performed: "Glorious Calpheon," "Serendia Overture," "Keplan for Europe," and "Serenade of Heidel." The event was live-streamed on YouTube and Twitch, reaching over 300,000 accumulated views.
While these performances featured Black Desert music, they demonstrate Pearl Abyss's commitment to presenting their game music as a premium cultural product and suggest similar events could accompany the Crimson Desert launch.
Soundtrack Releases
No standalone Crimson Desert soundtrack album has been announced as of the game's March 2026 launch window. However, Pearl Abyss has published music from their other games across multiple platforms. The PearlAbyssMusic artist page on Spotify has over 11,000 monthly listeners and hosts character theme albums, the DokeV soundtrack, and a "Rock and Metal in Black Desert" EP. Pearl Abyss also maintains a SoundCloud presence with playlists organized by game region.
For physical media, Black Screen Records published the Black Desert 10th Anniversary Vinyl in August 2025 as a 3xLP set. Audio Director Hwiman Ryu commented on the release: "I believe vinyl is a journey through time, through music." Given the studio's track record, a dedicated Crimson Desert soundtrack release in digital or physical formats may follow after launch.