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Pinball
June 13, 2026 at 03:23 AM
Added Patch 1.11.00 Changes: pinball difficulty lowered, ball physics and pin positions adjusted, wall-clip and stuck-area and launcher issues fixed
Pinball is a minigame in Crimson Desert added in Patch 1.10.00 on June 5, 2026. Players run a physical pinball machine for points, earn Marni Tokens based on how well they play, and spend those tokens on items at the Marni Token Exchange. It is one of two arcade-style minigames added in the same patch, alongside Orb Roll.
The machines sit inside the inn near the Delesyian Institute in Delesyia. The Marni Token Exchange shop counter operates in the same room.
Each game costs 1 Silver. Playing awards Marni Tokens, and a higher score earns more tokens per session. Exact token payout rates have not been published.
Tokens obtained from the Pinball machine are exchanged for items at the Marni Token Exchange. The shop is run by an NPC named Jasper, stationed beside the machines inside the inn.
Raising trust with the vendor expands the available stock. Trust grows by greeting him regularly and giving gifts, with trade goods working especially well, and it caps at 100. Some stock, including the Artifact Chests, only unlocks at maximum trust.
Reward | Details |
|---|---|
Material Box of Fortune | Random material box |
Skill upgrade currency item | |
Artifact Chests | Two chest types, unlocked at maximum trust |
Helm | One headgear piece |
Furniture | Thirteen furniture types for housing decoration |
Gear crafting recipes | Three recipe types |
Community-documented stock also includes a Gold Bar and a Circus Jester Hat. Per-item token prices have not been reliably published, so check the shop in game for current costs.
Patch 1.11.00 on June 12, 2026 improved the Pinball machine and lowered its difficulty. The ball moves with a slightly heavier feel, and pin positions were adjusted with some fixed pins removed. The patch reduced the chance of the ball passing through walls and the case where it often got stuck in the upper-left area, retuned the force and launch angle when the ball is fired from the portal, and fixed the ball falling when bounced off the launcher.