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Momentum
April 23, 2026 at 05:20 PM
Added Build Role, Math Example, and Notes sections
Momentum is a talent in the Crusher branch of the Windrose Talent System. Rewards hitting multiple enemies in a single swing. Stacks up if a swing hits 2+ enemies; stacks fall off if swings hit fewer. At rank 3 with max stacks = +27% damage on a chained multi-hit swing.
Property | Value |
|---|---|
Branch | |
Tier | 2 |
Max rank | 3 |
Points per rank | 1 |
Prerequisite | Tier 1 Crusher investment |
Rank | Damage per stack (multi-enemy hit; 3-stack cap) |
|---|---|
Rank 1 | +5% per stack |
Rank 2 | +7% per stack |
Rank 3 | +9% per stack |
Situational. Strong for mob-clear specialists using Halberds (wide sweeps) or Greatswords. Trap for boss-focused builds because the 2-enemy condition never procs on a solo boss.
Crusher branch overview
Talent System the four-branch progression framework
Stats and Talents stat allocation and respec
Momentum is the wide-swing talent. Halberds and Greatswords that hit multiple enemies in one swing are the native beneficiaries; every Crusher camp-clear build folds this in.
A Halberd swing that hits 2 enemies in one arc gains 1 Momentum stack. A chained swing hitting 2+ enemies again adds a 2nd stack; a third adds the max 3rd stack. At rank 3 (+9% per stack) the fully-stacked Halberd deals +27% damage per swing, making late-combo swings hit significantly harder than openers.
Stacks fall off on swings that hit fewer than 2 enemies. This means isolated single-target swings cannot maintain the buff; it is a mob-clear exclusive layer.
Pairs well with Dominating Presence, which triggers on kills within 8m. Chained kills feed both talents simultaneously.