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Housing and Farming - 45 revisions
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Added Patch 1.06 House Expansion Overhaul section covering stacked furniture, ornament stacking, in-housing storage placement, HDR improvements, and waterfall rendering
Cleaned punctuation and AI-style phrasing (2026-04-27)
Correct Patch 1.04 entity names (Kuku Cooler, Sotdae, Heuklang, Pororin, Baltheon, Rekhia, Pailunese)
Added Patch 1.04 house layouts, storage items, and livestock vendors
Convert partial-term wikilinks to full-term wikilinks (1 merges)
Fixed "Cat egory" split word artifact in table cells
Fix 1 red wikilink(s): update broken href slugs to correct article slugs
broke 2 wall-of-text section(s) with subheading(s)
Added Abyss Cell Seed Planting section from farming guide research
Fixed 10 broken wikilinks: crimson-desert-overview -> crimson-desert, chapter-3-howling-hill-walkthrough-walkthrough -> chapter-3-howling-hill-walkthrough, collectibles-guide -> collectibles, smithy -> blacksmiths, barber-shop-and-dyehouse-and-dyehouse -> barber-shop-and-dyehouse, sealed-abyss-artifacts -> sealed-abyss-artifact-locations, sealed-abyss-artifacts -> sealed-abyss-artifact-locations, smithy -> blacksmiths, collectibles-guide -> collectibles, sealed-abyss-artifacts -> sealed-abyss...
Added farm expansion/efficiency details, Magic Sickle, farm building prerequisites, Bram NPC and livestock sales, ranch expansion, and camp donations/resource conversion system
Add house location (southeast across ravine) and furniture placement detail from verified community tips
Accuracy fix: Fix camp land grant attribution (Marquis Serkis grants it, not Middler)
Enhanced with Camp Fast Travel (Abyss Nexus unlock steps), bed rest cooldown mechanic, Supply Chest clarification, grindstone/anvil Reinforcement stat details, Carl donation system, housing storage post-launch note, Freesword and Supply Management NPCs in facilities table, gifting collectibles subsection, and expanded tips section
Expanded with unlocking quests (A Fresh Start, Ben/Kamu), collectibles system, housing benefits, confirmed grain and meat types, ranch animals, and NPC details
Removed "MacDuff" surname (character renamed to just "Kliff")
Title case fix: "Housing and farming" → "Housing and Farming"
Convert bullet-point lists to tables for better readability
V2 pass: added bonfire cooking buff details (Health, Spirit, Stamina), Veal Burgers as named restorative, hunting with stealth gear and tracking, expanded cooking section with stat-specific meals
Quality pass: added Smithy upgrade mechanic (bringing materials to craft gear, upgrading for higher stats), alchemy for dyes, hunting as resource source, fight club in settlements, expanded resource loop, writing cleanup
New article covering personal housing (construction, furniture, decoration), farming (crop cultivation, watering, harvest cycle), livestock (pigs, pens, physical interaction), ranching, resource loop into cooking and crafting, distinction from Greymane Camp, and the conveyor belt automation hint
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