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Goldlight Plate Boots
May 8, 2026 at 08:35 AM
Added Goldlight boot stats, socket effects, and refinement material notes
Goldlight Plate Boots are T5 plate armor footwear in Crimson Desert. They are golden plate boots made to commemorate the construction of the Gate of Peace, and their confirmed stats make them a strong high-tier boot option.
At +0, Goldlight Plate Boots provide 11 Attack and 2 Defense. At +10, they reach 35 Attack and 19 Defense. Their listed base price is 880 Copper, and they include two gem sockets: Ascent I and Aegis I.
Property | Value |
|---|---|
Item Type | |
Tier | T5 |
Base Price | 880 Copper |
+0 Stats | 11 Attack, 2 Defense |
+10 Stats | 35 Attack, 19 Defense |
Gem Sockets | 2 |
The listed socket effects are Ascent I for Climb Speed +2% and Aegis I for Damage Reduction +1. This gives Goldlight Plate Boots a useful split between traversal and survivability rather than only raw combat stats.
Socket | Effect |
|---|---|
Climb Speed +2% | |
Damage Reduction +1 |
The refinement curve raises Attack from 11 to 35 and Defense from 2 to 19. The +10 level is the largest Attack jump, moving from 30 at +9 to 35 at +10, so the final upgrade is a meaningful breakpoint if this boot is part of a main loadout.
Level | Attack | Defense | Key Materials |
|---|---|---|---|
+0 | 11 | 2 | None |
+3 | 17 | 5 | Iron Ore, Short Hair Hide |
+5 | 21 | 9 | Iron Ore, Short Hair Hide, Fang, Abyss Artifact |
+8 | 27 | 15 | Iron Ore, Short Hair Hide, Fang, Bismuth Ore, Abyss Artifact |
+10 | 35 | 19 | Aeserion's Scale, Abyss Artifact |
Refinement begins with Iron Ore, adds Short Hair Hide at +3, and begins using Fang and Abyss Artifact at +5. The high tiers add Bismuth Ore, then the final upgrade uses Aeserion's Scale and another Abyss Artifact.
Balanced high-tier boots: Attack, Defense, Damage Reduction, and Climb Speed all appear in the confirmed data.
Exploration value: Ascent I helps with vertical movement routes.
Defensive value: Aegis I adds Damage Reduction +1 alongside the base Defense curve.
Late investment: the +10 Attack jump rewards players who can spare the rare final materials.
Footwear for other boot options.
Plate Armor for heavy armor gear.
Bismuth Ore for late refinement material planning.