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Chapter 4: The Price of Knowledge Walkthrough - Version 12 vs Version 13
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11Chapter 4: The Price of Knowledge Walkthrough2233Chapter 4 shifts focus to the Abyss and the pursuit of forbidden knowledge. Across three sub-chapters (Mysterious Iron Pot, Daily Life, and Forbidden Knowledge), Kliff works with a dwarven craftsman named Grimnir, participates in arena and archery minigames, and infiltrates the secretive Scholastone Institute. The chapter culminates in an aerial boss fight against Tenebrum.445566Chapter 4 Quest List7788Sub-ChapterQuestKey ActivityMysterious Iron PotKilnden WorkshopMeet dwarf craftsmanMysterious Iron PotKiln Repair at the Kilnden WorkshopPuzzle: repair three kilnsMysterious Iron PotThe Mysterious PotObtain Kuku Iron PotMysterious Iron PotThe Iron Pot's UsageAxiom Force absorption tutorialDaily LifeDisturbance at the ArenaBoxing arena minigameDaily LifeSkilled in ArcheryArchery contest minigameForbidden KnowledgeThe Words of AlustinReceive Alustin's letterForbidden KnowledgeScholastoneNavigate to the InstituteForbidden KnowledgeOn the Right PathMeet the Dean, OctaviusForbidden KnowledgeGate to the OtherworldBoss: Tenebrum (aerial fight)Forbidden KnowledgeSpire of the StarsElevator puzzleForbidden KnowledgeObsession and MadnessAbyss platformingForbidden KnowledgeCasted ShadowChapter conclusion991010Mysterious Iron Pot11111212Kilnden Workshop13131414Kliff finds a dwarven craftsman named Grimnir sighing over a broken kiln. The dwarf wears a Visione and acts dismissive but secretly hopes for help.15151616Check the cause of the explosion - Travel west of Hernand Castle to find Grimnir on a hill near a tower. The fastest route is to fast travel to the Abyss via the sky map (R3) and skydive down. Speak with Grimnir to complete the quest.17171818If a time-wait prompt appears, hold the Options button and select the bottom icon to advance to daytime.19192020Kiln Repair at the Kilnden Workshop21212222This is the most puzzle-heavy quest in Chapter 4. Four objectives can be tackled in any order, though the generator must be activated first.232324241. Activate the Ancient Generator25252626The generator tower has four rings with glowing symbols. A yellow switch controls which ring moves, and a wooden lever adjusts each ring's position.27272828Push the yellow lever right (activates the 2nd ring).Push the wooden lever right to align the 2nd symbol.Push the yellow lever to the middle (activates the 3rd ring).Push the wooden lever left to align the 3rd symbol.29293030The bottom and top symbols are already in the correct positions. If you misalign something, you can either readjust or reload your last autosave.313132322. Put Fuel Into the Kiln33333434Located at the northernmost objective. Collect five blue glowing balls and insert them into round openings around the kiln.35353636ItemDescriptionBalls 1 and 2On the ground floor beside the kiln.Ball 3In a cave entrance in the flooded area toward the generator's hill. (Note: this ball sometimes does not spawn due to a bug. Reboot or reload if this happens.)Ball 4Inside the eye of a bird statue with a glowing head in the flooded area left of the kiln. Use Axiom Force and pull with L2/LT.Ball 5On the ground in the water near the bird statue.3737After inserting all five balls, push the wooden lever around the kiln to activate it.383839393. Fix the Dismantled Kiln40404141Located at the middle objective.42424343Use Axiom Force to lift the first broken piece (right of kiln, the most destroyed-looking part) and stack it on top. It auto-rotates into position.Grab the second broken part (behind the kiln, the chimney section).Climb on top of both pieces, jump, and use Force Palm (R3) mid-air to connect them.Push the wooden lever to power on the kiln.444445454. Fix the Disconnected Kiln46464747Located at the southernmost objective.48484949Find the loose power cable near the wooden lever behind the kiln.Interact with the cable connection point to reconnect it.Push the wooden lever to activate the kiln.50505151After powering all three kilns, a cutscene plays. Return to Grimnir at the ancient generator and speak with him to complete the quest.52525353The Mysterious Pot54545555Grimnir's masterpiece is ready. Kliff collects the Kuku Iron Pot.56565757Speak with Grimnir - He appears during daytime. If prompted to wait, hold Options and select the bottom icon to advance time.Obtain the Iron Pot - Next to Grimnir, find a lever and rotate it clockwise. The Kuku Iron Pot drops onto a circular stone platform below. Pick it up.585859596060The Iron Pot's Usage61616262A massive boulder has somehow squeezed into the pot, yet the vessel feels weightless. Togrum the dwarf teaches Kliff how to use it.63636464Travel to the quest marker and interact with Togrum.Learn absorption - Find the stone ball to the left of Togrum. Hold L3 to activate Axiom Force on it, then hold Triangle/Y to absorb the object into the pot.65656666Enhancing the Kuku Pot allows crafting of better equipment. Enhancement recipes come from main quests and faction quests (such as Ironflame Orcs or Witches). Some recipes require rare Abyss Cores, so store those carefully.67676868Daily Life69697070Disturbance at the Arena71717272Duane leads Kliff to the fighting pits where Yann is being held. This quest introduces the boxing arena minigame.737374747575Return to Howling Hill - Approach the main tent for a conversation with your comrades, then follow Duane to the fighting pits.Speak with the host - Pay 30 Copper to enter. You must be unarmed: use D-pad Left to open equipment, and switch to "Plain Gloves."Win three arena bouts - Use only unarmed attacks (weapons cause disqualification). Maintain offensive pressure and use L1/LB to block counterattacks.Return to Howling Hill with Yann - Exit the pits, speak with Duane, and ride back to camp with Yann.76767777Optional: If you defeat three opponents in a row without losing, you face the champion. Beating the champion completes the "Steel Fist" challenge and awards 1 Artifact.78787979Skilled in Archery80808181Naira has been teasing Duane about his poor archery. Kliff must compete on his behalf.82828383Speak with Naira - Meet her southwest of Hernand Castle, then travel with Duane to the archery grounds.Win the archery contest - Shoot 10 targets faster than your opponent. Targets appear randomly on the left or right. Keep your aim centered and quickly adjust when each target appears. You have unlimited arrows.Speak with Duane - Find him waiting outside the archery grounds by the road.84848585Forbidden Knowledge86868787The Words of Alustin88888989A man deliberately bumps into Kliff in southern Hernand, leaving a note from Alustin. The letter contains an urgent plea to investigate dark emanations at Scholastone Institute.90909191Head to Hernand - Walk through the southern part of town. A character collides with you and passes a letter. If it does not trigger, save manually, reload, and respawn in Hernand.Read Alustin's Letter - Open your inventory, find the purple letter, and zoom in to read it.92929393Scholastone94949595The secret Scholastone Institute is hidden behind treacherous terrain southwest of Hernand.96969797Visit the fence - A goblin merchant in Hernand, located upstairs in a building. Speak with him.Head to Scholastone - Travel southwest to the marker. You must climb over a mountain; use three consecutive Force Palm jumps (press R3 three times mid-air) to scale cliffs quickly.Find out Scholastone's location - Speak with a man at the stone pyramid. Follow him until he stops at the cliffs.Find the path - Continue independently toward the tall tower on the mountain. The next quest starts automatically when you arrive.98989999Reward: Scholastone Uniform.100100101101On the Right Path102102103103At Scholastone, the Dean speaks in riddles (much like Alustin). He explains that experiments in the plaza are defenses against impending chaos. Follow the Dean through the Institute as he introduces you to Octavius. This is a dialogue-only quest.104104105105106106Gate to the Otherworld107107108108This is the signature quest of Chapter 4, featuring puzzles and the aerial boss fight against Tenebrum.109109110110Underground Lock Device111111112112Head to the northeast corner of the plaza where lanterns mark a path downward.Follow the route underground to find a wall panel with buttons.Press the buttons in this order: top-left, bottom-right, bottom-left, top-right, then the middle button. All buttons illuminate when correct.Interact with the handle on the wall to activate the machine.113113114114115115Battery Insertion116116117117Back at the circular plaza, four pillars with cubes surround the central device (marked orange on the minimap).118118119119Hold L3 to grab each cube with Axiom Force.Push it toward the pillar opening with R2.Position the cube in front of the pillar and release with L3.Use Force Palm (R3) to drive it into place.Repeat for all four batteries. Each emits a power beam toward the center.120120121121Remove the Unstable Core122122123123After a cutscene, aim at the blue orb in the device's center with L3. Hold L2 and push the right stick upward for several seconds to extract the core.124124125125Boss Fight: Tenebrum126126127127Tenebrum is an aerial enemy that flies around the plaza. This fight has unique mechanics compared to previous bosses.128128129129Reveal the weakness - Hold L1 + R1 to activate Blinding Flash. Press R1 to target Tenebrum and reveal a square weak spot. You only need to do this once.Take flight - Move to the center of the plaza where the floor is missing. Double-press Square/X to jump and activate wings. Wind currents propel you upward toward Tenebrum.Attack with Force Palm - Press R3 mid-air to strike Tenebrum when he pauses to charge attacks. These stationary moments are your safest attack windows.Dodge projectiles - Tenebrum fires projectiles that deal damage and knock you down. Stay behind pillars while recharging Spirit.Regenerate Spirit - When Spirit depletes, hold L3 + R3 to regenerate. Use pillars as cover during this process.Heal - Use D-pad Right for food items when health gets low.130130131131Repeat the cycle of flying up, hitting Tenebrum with Force Palm during his charge-up pauses, and retreating to regenerate. After enough hits, a cutscene plays and the boss is defeated.132132133133Reward: 1x Abyss Artifact.134134135135Spire of the Stars136136137137Following Octavius's disappearance, Grundir reports a strange phenomenon at the Institute's spire. Kliff investigates.138138139139Go to the Spire of the Stars - Head northeast from Scholastone, past the banquet hall. Climb the staircase, proceed through a cave, and ascend more stairs to reach a large stone door.Solve the elevator puzzle140140141141Elevator Puzzle Solution142142143143Step 1: Collect three cubes by using Force Palm (R3) on three yellow walls marked with purple icons on the minimap (one to the left of the elevator, two to the right). Insert all three cubes into the wall sockets in front of the elevator.144144145145Step 2: Hit the activated sockets with Force Palm to push them upward. Climb to each symbol and hang on until it slides into position. The correct alignment is:146146147147ItemDescriptionLeft symboltop slot2nd from left2nd slot from top3rd from leftbottom slotRight symbol3rd slot from top148148Once the symbols stop glowing yellow and the floor turns blue, board the elevator. Exit quickly at the top before it descends.149149150150Move to the Abyss - Run upstairs and enter the Abyss on the top floor.151151152152Obsession and Madness153153154154Inside the Abyss Rift, Kliff searches for Octavius. The main challenge is vertical platforming.155155156156Stand on the fast travel plate directly ahead of your entry point.Ascend the pillars - Jump and execute Force Palm three times consecutively mid-air (R3, R3, R3) to catapult upward, then glide to the next pillar. This triple Force Palm technique is the key mechanic for this quest.Activate the mechanism - On the central platform, find a yellow glowing mechanism on the floor. Jump over it and use Force Palm mid-air to trigger a cutscene that ends the quest.157157158158If you fall, press R3 on the map to access the sky map and return. Force Palm consumes Spirit; regenerate it by holding L3 + R3. The Double Jump skill from Kliff's green skill tree also helps with the platforming.159159160160Reward: +8 Contribution Levels to the Hernandian faction.161161162162Casted Shadow163163164164Dean Grundir reflects on the encounter with the Abyss. A cutscene plays automatically after the previous quest. Kliff must return to Howling Hill to address the situation.165165166166Speak with Grundir - This happens automatically via cutscene.Return to Howling Hill - Fast travel via the sky map and skydive down to camp. Enter the black main tent for a cutscene that concludes Chapter 4.167167168168Reward: 10x Honey Tea.169169170170Chapter 4 closes with the Greymanes' growing understanding of the Abyss and its dangers. Chapter 5, "Guest Unbidden," picks up with political intrigue as uninvited guests arrive at Howling Hill.171171172172See Also173173174174Main Story Walkthrough