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Chapter 4: The Price of Knowledge Walkthrough - Version 19 vs Version 20
May 27, 2026, 07:54 PM
Restored body text in sections that were rendering empty
Jun 8, 2026, 09:53 PM
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11Chapter 4 shifts focus to the Abyss and the pursuit of forbidden knowledge. Across three sub-chapters (Mysterious Iron Pot, Daily Life, and Forbidden Knowledge), Kliff works with a dwarven craftsman named Grimnir, participates in arena and archery minigames, and infiltrates the secretive Scholastone Institute. The chapter culminates in an aerial boss fight against Tenebrum.223344Story Context5566Chapter 4 begins with an apparent coincidence. Kliff hears an explosion and sees a plume of smoke rising over Howling Hill, which draws him to the Klindin Workshop just as it most needs help. From the perspective of the in-game cycle, this is no accident. The four ancient guardians have rehearsed events many times, and arranging convenient catalysts at the right moment is part of how they steer Kliff into the places he needs to be.7788The workshop arc introduces the player to Kuku Gear crafting, which is what eventually lets Kliff hold and channel larger abyssal artifacts. A substantial middle stretch of the chapter is built around side activities at the workshop, which serve the lore double-duty of grounding Kliff in everyday work before the gates of the Abyss are opened more violently in the second half.991010The chapter's second half pivots to the Scholar's Stone Institute and the village of Karunzo, where the trolls have spent generations studying the Abyss in isolation. The scholar Octavius has built a crude abyssal gate of his own design, and his refusal to abort the experiment leads to the only major boss fight of the chapter, the void creature called Tenebrom. The aftermath of that fight is the first time Kliff sees the antagonist who will dominate the rest of the campaign: Duke Caliburn.11111212Key Story Beats13131414Drawn by smoke to the Klindin Workshop, Kliff repairs the damaged kilns and begins practicing Kuku Gear construction. This unlocks the gear category that allows him to slot and stabilize the more powerful sealed abyss artifacts he has been collecting.A long mid-chapter sequence introduces the small day-to-day systems of life around the workshop: cooking, mining, gathering, light combat training. The framing is in-character: the guardians designed this stretch to instill humility and patience in Kliff.A letter from Alustin is pressed into Kliff's hand on the streets of Hernand and points him toward the Scholar's Stone Institute. This is the first time the guardians have contacted Kliff in writing rather than through staged events.The path to the institute is blocked by a bismuth barrier. The spectre of a goblin appears and teaches Kliff the Focused Force Palm ability, which lets him blast through. The spectre is later identified as Master Du (or an echo of him), one of the four guardians of the Abyss.At the Scholar's Stone Institute and the village of Karunzo, Kliff learns that the troll scholars have lived in deliberate isolation for generations in order to study the Abyss without corruption. Octavius, a scholar who has spent his life on the topic without ever stepping inside the Abyss itself, has built an unstable gate on the institute grounds.Octavius's experiment opens not a normal abyssal puzzle area but a portal into a dark void called Tenebrom. Despite Kliff's efforts the scholar refuses to abort the test in time. Kliff defeats the void creature that emerges, but cannot save Octavius from being pulled through.Defeating Tenebrom triggers something atop the institute's Spire of Stars. Riding the spire opens an actual abyssal gate. There Kliff finds an aged Octavius one last time, time having been warped on him by his passage through the void.Inside the abyssal space Kliff catches his first glimpse of Duke Caliburn, a man already deeply corrupted by abyssal power, who speaks as though he recognizes Kliff and is confused by him. Caliburn's exact line, 'while all else changes, you alone remain unchanged,' will only make sense in Chapters 8 and 12.Kliff returns to Pailune and reports what happened to the scholars. They promise to investigate Caliburn, not yet realizing how central he is to the wider plot.15151616Named Characters17171818CharacterRole in ChapterNotesKliffProtagonistPicks up Kuku Gear crafting and gains the Focused Force Palm ability. Sees Caliburn in the Abyss for the first time.AlustinGuardian (off-screen)Sends Kliff toward the Scholar's Stone Institute by letter, suggesting he has begun trusting direct communication during this cycle.Master DuGuardianAppears as a goblin spectre at the bismuth barrier and teaches the Focused Force Palm. This is also the chapter where Kliff first interacts with him directly, although they will not properly meet until Chapter 9.OctaviusAntagonist (tragic)A scholar who spent his life studying the Abyss without ever stepping inside it. His refusal to abort his unstable gate experiment kills him and unleashes Tenebrom.Duke CaliburnAntagonist (first sighting)Already corrupted by abyssal power. Speaks to Kliff as if from prior encounters and notes Kliff's apparent agelessness, foreshadowing the time-loop reveal much later in the campaign.1919Bosses20202121BossLocationNotesTenebromScholar's Stone Institute groundsVoid creature pulled through Octavius's experimental gate. Defeated by direct attack. Defeating it unlocks the institute's Spire of Stars.2222Key Locations Visited23232424Klindin WorkshopScholar's Stone Institute and Karunzo villageSpire of StarsThe Abyss (first extended visit since Chapter 1)25252626Lore Reveals27272828This is the chapter where the player gets confirmation that the Abyss is not a single place but a network of gates and pocket spaces. Octavius's crude gate opens onto Tenebrom, a void that is unmistakably different in tone from the puzzle chambers Kliff has visited so far. The institute's official abyssal study has been theoretical for generations, which positions Kliff (who has been physically inside the Abyss) as more knowledgeable than any of the scholars studying it.29293030Caliburn's first appearance is also a first hint that someone other than Kliff has been entering the Abyss and absorbing power from it. His ageless-Kliff remark is the kind of line that only resolves once the player learns about the in-universe cycles, but it puts a flag in the ground that the antagonist is operating on the same plane as the protagonist.31313232Master Du's appearance as a goblin spectre suggests that the guardians are not strictly external observers. They can intervene in person when the need is great, though their interventions are constrained. The Focused Force Palm taught here is one of several powers Kliff is granted across the campaign by the four guardians.33333434Chapter 4 Quest List35353636Sub-ChapterQuestKey ActivityMysterious Iron PotKilnden WorkshopMeet dwarf craftsmanMysterious Iron PotKiln Repair at the Kilnden WorkshopPuzzle: repair three kilnsMysterious Iron PotThe Mysterious PotObtain Kuku Iron PotMysterious Iron PotThe Iron Pot's UsageAxiom Force absorption tutorialDaily LifeDisturbance at the ArenaBoxing arena minigameDaily LifeSkilled in ArcheryArchery contest minigameForbidden KnowledgeThe Words of AlustinReceive Alustin's letterForbidden KnowledgeScholastoneNavigate to the InstituteForbidden KnowledgeOn the Right PathMeet the Dean, OctaviusForbidden KnowledgeGate to the OtherworldBoss: Tenebrum (aerial fight)Forbidden KnowledgeSpire of the StarsElevator puzzleForbidden KnowledgeObsession and MadnessAbyss platformingForbidden KnowledgeCasted ShadowChapter conclusion37373838Mysterious Iron Pot39394040Kilnden Workshop41414242Kliff finds a dwarven craftsman named Grimnir sighing over a broken kiln. The dwarf wears a Visione and acts dismissive but secretly hopes for help.43434444Check the cause of the explosion - Travel west of Hernand Castle to find Grimnir on a hill near a tower. The fastest route is to fast travel to the Abyss via the sky map (R3) and skydive down. Speak with Grimnir to complete the quest.45454646If a time-wait prompt appears, hold the Options button and select the bottom icon to advance to daytime.47474848Kiln Repair at the Kilnden Workshop49495050This is the most puzzle-heavy quest in Chapter 4. Four objectives can be tackled in any order, though the generator must be activated first.515152521. Activate the Ancient Generator53535454The generator tower has four rings with glowing symbols. A yellow switch controls which ring moves, and a wooden lever adjusts each ring's position.55555656Push the yellow lever right (activates the 2nd ring).Push the wooden lever right to align the 2nd symbol.Push the yellow lever to the middle (activates the 3rd ring).Push the wooden lever left to align the 3rd symbol.57575858The bottom and top symbols are already in the correct positions. If you misalign something, you can either readjust or reload your last autosave.595960602. Put Fuel Into the Kiln61616262Located at the northernmost objective. Collect five blue glowing balls and insert them into round openings around the kiln.63636464ItemDescriptionBalls 1 and 2On the ground floor beside the kiln.Ball 3In a cave entrance in the flooded area toward the generator's hill. (Note: this ball sometimes does not spawn due to a bug. Reboot or reload if this happens.)Ball 4Inside the eye of a bird statue with a glowing head in the flooded area left of the kiln. Use Axiom Force and pull with L2/LT.Ball 5On the ground in the water near the bird statue.6565After inserting all five balls, push the wooden lever around the kiln to activate it.666667673. Fix the Dismantled Kiln68686969Located at the middle objective.70707171Use Axiom Force to lift the first broken piece (right of kiln, the most destroyed-looking part) and stack it on top. It auto-rotates into position.Grab the second broken part (behind the kiln, the chimney section).Climb on top of both pieces, jump, and use Force Palm (R3) mid-air to connect them.Push the wooden lever to power on the kiln.727273734. Fix the Disconnected Kiln74747575Located at the southernmost objective.76767777Find the loose power cable near the wooden lever behind the kiln.Interact with the cable connection point to reconnect it.Push the wooden lever to activate the kiln.78787979After powering all three kilns, a cutscene plays. Return to Grimnir at the ancient generator and speak with him to complete the quest.80808181The Mysterious Pot82828383Grimnir's masterpiece is ready. Kliff collects the Kuku Iron Pot.84848585Speak with Grimnir - He appears during daytime. If prompted to wait, hold Options and select the bottom icon to advance time.Obtain the Iron Pot - Next to Grimnir, find a lever and rotate it clockwise. The Kuku Iron Pot drops onto a circular stone platform below. Pick it up.868687878888The Iron Pot's Usage89899090A massive boulder has somehow squeezed into the pot, yet the vessel feels weightless. Togrum the dwarf teaches Kliff how to use it.91919292Travel to the quest marker and interact with Togrum.Learn absorption - Find the stone ball to the left of Togrum. Hold L3 to activate Axiom Force on it, then hold Triangle/Y to absorb the object into the pot.93939494Enhancing the Kuku Pot allows crafting of better equipment. Enhancement recipes come from main quests and faction quests (such as Ironflame Orcs or Witches). Some recipes require rare Abyss Cores, so store those carefully.95959696Daily Life97979898Disturbance at the Arena9999100100Duane leads Kliff to the fighting pits where Yann is being held. This quest introduces the boxing arena minigame.101101102102103103Return to Howling Hill - Approach the main tent for a conversation with your comrades, then follow Duane to the fighting pits.Speak with the host - Pay 30 Copper to enter. You must be unarmed: use D-pad Left to open equipment, and switch to "Plain Gloves."Win three arena bouts - Use only unarmed attacks (weapons cause disqualification). Maintain offensive pressure and use L1/LB to block counterattacks.Return to Howling Hill with Yann - Exit the pits, speak with Duane, and ride back to camp with Yann.104104105105Optional: If you defeat three opponents in a row without losing, you face the champion. Beating the champion completes the "Steel Fist" challenge and awards 1 Artifact.106106107107Skilled in Archery108108109109Naira has been teasing Duane about his poor archery. Kliff must compete on his behalf.110110111111Speak with Naira - Meet her southwest of Hernand Castle, then travel with Duane to the archery grounds.Win the archery contest - Shoot 10 targets faster than your opponent. Targets appear randomly on the left or right. Keep your aim centered and quickly adjust when each target appears. You have unlimited arrows.Speak with Duane - Find him waiting outside the archery grounds by the road.112112113113Forbidden Knowledge114114115115The Words of Alustin116116117117A man deliberately bumps into Kliff in southern Hernand, leaving a note from Alustin. The letter contains an urgent plea to investigate dark emanations at Scholastone Institute.118118119119Head to Hernand - Walk through the southern part of town. A character collides with you and passes a letter. If it does not trigger, save manually, reload, and respawn in Hernand.Read Alustin's Letter - Open your inventory, find the purple letter, and zoom in to read it.120120121121Scholastone122122123123The secret Scholastone Institute is hidden behind treacherous terrain southwest of Hernand.124124125125Visit the fence - A goblin merchant in Hernand, located upstairs in a building. Speak with him.Head to Scholastone - Travel southwest to the marker. You must climb over a mountain; use three consecutive Force Palm jumps (press R3 three times mid-air) to scale cliffs quickly.Find out Scholastone's location - Speak with a man at the stone pyramid. Follow him until he stops at the cliffs.Find the path - Continue independently toward the tall tower on the mountain. The next quest starts automatically when you arrive.126126127127Reward: Scholastone Uniform.128128129129On the Right Path130130131131At Scholastone, the Dean speaks in riddles (much like Alustin). He explains that experiments in the plaza are defenses against impending chaos. Follow the Dean through the Institute as he introduces you to Octavius. This is a dialogue-only quest.132132133133134134Gate to the Otherworld135135136136This is the signature quest of Chapter 4, featuring puzzles and the aerial boss fight against Tenebrum.137137138138Underground Lock Device139139140140Head to the northeast corner of the plaza where lanterns mark a path downward.Follow the route underground to find a wall panel with buttons.Press the buttons in this order: top-left, bottom-right, bottom-left, top-right, then the middle button. All buttons illuminate when correct.Interact with the handle on the wall to activate the machine.141141142142143143Battery Insertion144144145145Back at the circular plaza, four pillars with cubes surround the central device (marked orange on the minimap).146146147147Hold L3 to grab each cube with Axiom Force.Push it toward the pillar opening with R2.Position the cube in front of the pillar and release with L3.Use Force Palm (R3) to drive it into place.Repeat for all four batteries. Each emits a power beam toward the center.148148149149Remove the Unstable Core150150151151After a cutscene, aim at the blue orb in the device's center with L3. Hold L2 and push the right stick upward for several seconds to extract the core.152152153153Boss Fight: Tenebrum154154155155Tenebrum is an aerial enemy that flies around the plaza. This fight has unique mechanics compared to previous bosses.156156157157Reveal the weakness - Hold L1 + R1 to activate Blinding Flash. Press R1 to target Tenebrum and reveal a square weak spot. You only need to do this once.Take flight - Move to the center of the plaza where the floor is missing. Double-press Square/X to jump and activate wings. Wind currents propel you upward toward Tenebrum.Attack with Force Palm - Press R3 mid-air to strike Tenebrum when he pauses to charge attacks. These stationary moments are your safest attack windows.Dodge projectiles - Tenebrum fires projectiles that deal damage and knock you down. Stay behind pillars while recharging Spirit.Regenerate Spirit - When Spirit depletes, hold L3 + R3 to regenerate. Use pillars as cover during this process.Heal - Use D-pad Right for food items when health gets low.158158159159Repeat the cycle of flying up, hitting Tenebrum with Force Palm during his charge-up pauses, and retreating to regenerate. After enough hits, a cutscene plays and the boss is defeated.160160161161Reward: 1x Abyss Artifact.162162163163Spire of the Stars164164165165Following Octavius's disappearance, Grundir reports a strange phenomenon at the Institute's spire. Kliff investigates.166166167167Go to the Spire of the Stars - Head northeast from Scholastone, past the banquet hall. Climb the staircase, proceed through a cave, and ascend more stairs to reach a large stone door.Solve the elevator puzzle168168169169Elevator Puzzle Solution170170171171Step 1: Collect three cubes by using Force Palm (R3) on three yellow walls marked with purple icons on the minimap (one to the left of the elevator, two to the right). Insert all three cubes into the wall sockets in front of the elevator.172172173173Step 2: Hit the activated sockets with Force Palm to push them upward. Climb to each symbol and hang on until it slides into position. The correct alignment is:174174175175ItemDescriptionLeft symboltop slot2nd from left2nd slot from top3rd from leftbottom slotRight symbol3rd slot from top176176Once the symbols stop glowing yellow and the floor turns blue, board the elevator. Exit quickly at the top before it descends.177177178178Move to the Abyss - Run upstairs and enter the Abyss on the top floor.179179180180Obsession and Madness181181182182Inside the Abyss Rift, Kliff searches for Octavius. The main challenge is vertical platforming.183183184184Stand on the fast travel plate directly ahead of your entry point.Ascend the pillars - Jump and execute Force Palm three times consecutively mid-air (R3, R3, R3) to catapult upward, then glide to the next pillar. This triple Force Palm technique is the key mechanic for this quest.Activate the mechanism - On the central platform, find a yellow glowing mechanism on the floor. Jump over it and use Force Palm mid-air to trigger a cutscene that ends the quest.185185186186If you fall, press R3 on the map to access the sky map and return. Force Palm consumes Spirit; regenerate it by holding L3 + R3. The Double Jump skill from Kliff's green skill tree also helps with the platforming.187187188188Reward: +8 Contribution Levels to the Hernandian faction.189189190190Casted Shadow191191192192Dean Grundir reflects on the encounter with the Abyss. A cutscene plays automatically after the previous quest. Kliff must return to Howling Hill to address the situation.193193194194Speak with Grundir - This happens automatically via cutscene.Return to Howling Hill - Fast travel via the sky map and skydive down to camp. Enter the black main tent for a cutscene that concludes Chapter 4.195195196196Reward: 10x Honey Tea.197197198198Chapter 4 closes with the Greymanes' growing understanding of the Abyss and its dangers. Chapter 5, "Guest Unbidden," picks up with political intrigue as uninvited guests arrive at Howling Hill.199199200200See Also201201202202Main Story Walkthrough