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Class-specific weapons, the mastery system, enhancement, the Matrix system, and crafting.
Armor types, gear rarity tiers, enhancement, enchanting, gem sockets, and refinement systems.
The Swordsman defensive weapon, built on timed blocks, taunts and Stamina management, with its June 2025 closed beta skill table.
The Ranger's long-range precision weapon, built around charged shots, crowd control and burst damage windows.
The Swordsman sustained damage weapon, built on critical hits, Shock and a threat stack that runs up or down, with its June 2025 closed beta skill table.
The Ranger's sustained-damage ranged weapon, built around rate of fire, forgiving aim and Precision stacks.
The Berserker's heavy two-handed axe, the class's area damage, blocking and crowd-control option.
The Ranger's melee option, a high-evasion weapon whose basic attacks cost no class resource.
The Berserker's mid-range chained blades, the weapon that generates Bloodthirst and applies Chill.
The Swordsman two-handed burst weapon, built around charged attacks, Bleed stacking and Super Armor, with its June 2025 closed beta skill table.
The Berserker's fast paired axes, built around single-target combos, survivability passives and the Frenzied state.