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Overview
Labyrinths are solo mini-dungeons found throughout the open world of Setera. Described as "warped, unstable realms of fractured spacetime," they focus on puzzle-solving and exploration rather than pure combat. Seven named Labyrinths have been identified across Setera, each functioning as a puzzle platformer where players must navigate environmental challenges, solve logic puzzles, avoid hazards, and reach a special treasure at the end. Labyrinths represent some of the most creative content in the game, leveraging the Chronotector's time-manipulation abilities in ways that no other content type requires.
The Seven Labyrinths
Each Labyrinth has a unique name, location, and Equipment Score (ES) requirement. The ES requirements range from zero (accessible immediately) to 12 (mid-game progression):
The Shifting Labyrinth Located at First Breath Coast. Equipment Score requirement: 0. Serves as the introductory Labyrinth, teaching players the core puzzle mechanics and Chronotector interactions in a forgiving environment.
Rune's Harmony Located at Dawn Spider Den. Equipment Score requirement: 0. Another early-access Labyrinth with moderate puzzle complexity.
Seeker of the Transparent Path Located at Soroma Stronghold. Equipment Score requirement: 8. Introduces more demanding platforming sequences and multi-step logic puzzles.
Discoverer of the Invisible Path Located at Shady Vale. Equipment Score requirement: 9. Relies heavily on Temporal Tuning to reveal hidden paths and environmental triggers.
Fading Footsteps Located at Ancient Ruins. Equipment Score requirement: 10. Features timed sequences with collapsing platforms and environmental state changes.
Trial of Two Invaders Located at Murkwater Fishing Spot. Equipment Score requirement: 12. Combines combat encounters with puzzle mechanics, including the highest-difficulty enemy placements.
Explorer of the Lost Path Located at Western Vinetrap Forest. Equipment Score requirement: 12. One of the most challenging Labyrinths, requiring advanced Chronotector usage and precise platforming.
Puzzle Types
Labyrinths feature a wide variety of puzzle mechanics, many of which leverage the Chronotector's time-manipulation abilities. Puzzle types encountered across the seven Labyrinths include:
Platforming Jumping, climbing, and navigating moving or falling platforms. Precision is required, and the double-jump mechanic plays a central role.
Pressure Plates (Floor plates that trigger environmental changes when stepped on) opening doors, activating bridges, or altering the layout of the room.
Block Pushing Spatial logic puzzles requiring players to push blocks onto specific tiles or into alignment to unlock progression.
Statue Rotation Puzzles requiring players to rotate statues to face specific directions, often in combination with Temporal Tuning to reveal the correct orientations.
Timed Falling Platforms Platforms that collapse after a set duration, requiring quick movement and precise timing. Temporal Resistance can slow the collapse.
Moving Platforms Platforms that travel along set paths, requiring players to time their jumps and use Time Reversal to reposition if they miss.
Logic Puzzles Environmental observation challenges where players must interpret visual cues, sequences, or patterns to progress.
Mimic Chests Enemies disguised as treasure chests that attack players who interact with them without caution. Punishes those who rush through without observing their surroundings.
Chronotector Integration
The Chronotector's abilities play a central role in Labyrinth puzzle design. Each ability finds specific applications within the fractured spacetime environments:
Temporal Tuning Releases a shockwave that reveals traces of the past, including hidden paths, footprints, and environmental triggers invisible to the naked eye. Essential in Labyrinths like "Discoverer of the Invisible Path" where entire sections are hidden until revealed.
Time Reversal Records a position in space-time and allows rewinding to that exact point. Can reverse moving platforms and environmental state changes, enabling access to areas that are only briefly available. Critical for timed platforming sections where a missed jump can be undone.
Temporal Isolation Halts enemy movement, useful for bypassing combat obstacles or freezing environmental hazards in place. Can freeze moving platforms at a desired position.
Temporal Resistance Slows environmental hazards and reduces fall damage, aiding navigation through dangerous platforming sections. Useful on timed falling platforms where extra seconds can mean the difference between success and failure.
The Sentinel Leviona (a researcher dedicated to studying anomalies) is specifically interested in Labyrinths and Chrono Gates, reflecting their lore significance as fractured pockets of spacetime created by the destabilization of Setera's temporal fabric.
Enemies and Hazards
While Labyrinths prioritize puzzles over combat, they contain a variety of enemies and environmental hazards. Ranged attackers, agile assailants, and environmental traps appear throughout, often integrated into puzzle sequences rather than existing as standalone combat encounters. A boss creature called Void Venom has been encountered within Labyrinth environments, representing the most significant combat challenge within these otherwise puzzle-focused spaces. Mimic chests add an additional layer of danger, punishing players who rush through treasure rooms without checking for disguised enemies.
Post-CBT Changes
Following the June 2025 Closed Beta Test, the development team announced several improvements to Labyrinth design:
Additional Revival Points More checkpoints have been added throughout Labyrinths, reducing the frustration of dying to a late-stage puzzle and having to repeat the entire sequence from the beginning.
Lever-to-Button Conversion Levers that required interaction have been converted to platform-style buttons that activate on contact. This streamlines the puzzle flow and reduces the interrupt frequency of stopping to interact with objects.
These changes reflect the development team's goal of making Labyrinths feel more fluid and less frustrating while preserving their puzzle-focused identity and challenge level.
Rewards
Each Labyrinth contains a special treasure at its conclusion. Completing Labyrinths contributes to overall character progression and unlocks unique rewards unavailable from other content types. The rewards are designed to incentivize exploration-minded players to seek out all seven Labyrinths across Setera rather than focusing exclusively on combat-centric content.