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Battle Axe
September 12, 2026 at 01:25 AM
Updated internal link states after new pages were added (2026-09-11)
The Battle Axe is one of the three weapons available to the Berserker in Chrono Odyssey. It is the slow, heavy option: the lowest attack speed in the class traded for the biggest single hits, the most area damage, and a defensive layer of shields and Super Armor that none of the other two carry. A Berserker equips two of the class's three weapons at a time, so taking the Battle Axe means leaving either the Chain Blades or the Twin Axes behind.
The Battle Axe was playable during the first Closed Beta Test from June 20-22, 2025. Everything labelled June 2025 on this page was recorded in that build and comes from a single community record of it. Chrono Studio has since stated that all classes will be re-evaluated for combat balance alongside the Matrix System, so the names, percentages and resource costs below are a point-in-time snapshot rather than launch behaviour.
A handful of community write-ups from that period call the Berserker's third weapon a Great Axe. Battle Axe is the name used across the detailed skill records and the one this wiki uses.
The Battle Axe offers the most area-focused kit the Berserker has. Three of its four recorded actives hit multiple targets, and the fourth generates the resource that keeps the others running. It handles single targets perfectly well, but it is the weapon a player picks when the answer to a pull is to stand in it and spin.
It is also the Berserker's tanking option. Steady Stance grants Super Armor on every skill cast, Battle Ready shaves incoming damage after every skill, and two separate passives grant a shield worth a large fraction of maximum health. Combined with the draw taunt, a Battle Axe Berserker can hold a pull rather than kite it.
The Battle Axe has the tightest resource loop in the class. Whirlwind spends 2 Rage per spin and, on each hit, has a 50% chance to grant a Whirlwind stack. Raging Axe then converts those stacks straight back into Rage, generating up to 5 per second for 8 seconds scaled to the stacks held, at a rate of one Rage per stack. Spinning to build stacks, then cashing them in with Raging Axe, is what keeps the axe swinging instead of running dry. Spinning Cleave's final strike adds a flat 30 Rage on top.
That makes Rage management the skill ceiling on this weapon rather than positioning. See Class Resources for how Rage behaves across the classes that use it.
The Battle Axe can block, and two of its recorded passives exist only to reward it: one applies Bleed to whatever was blocked, the other raises Attack by 30% for 10 seconds afterwards. That makes blocking an offensive action on this weapon rather than a purely defensive one. Blocking consumes Stamina in general, and a Guard Crush occurs at zero Stamina, which is covered on Parrying and Combat.
Each skill is a base active followed by two enhancement tiers, numbered I, II and III. Each entry carries the rank notation used in the recorded build sheet, such as 3/3 or 1/3. The sheet does not explain the notation; it reads as points invested against a skill's maximum ranks.
Skill | Ranks | Type | Recorded effect |
|---|---|---|---|
Whirlwind I | 3/3 | Active | Spins up to 20 times for 35.5% damage per strike, with each spin consuming 2 Rage. Reactivating the skill, finishing the final spin, or running out of Rage delivers a closing strike for 75.7% damage. Movement is allowed while spinning but Movement Speed drops by 40%. Each hit has a 50% chance to grant a Whirlwind stack. |
Whirlwind II | 1/1 | Enhancement | Reduces the initial cost of the skill. |
Whirlwind III | 1/1 | Enhancement | Applies Bleed on hit and removes the Movement Speed penalty. |
Raging Axe I | 3/3 | Active | Strikes an enemy down for 163.5% damage with Knockdown. On hit, generates up to 5 Rage per second for 8 seconds based on the number of Whirlwind stacks held, at one Rage per stack. |
Raging Axe II | 1/1 | Enhancement | Extends the Rage generation window to 12 seconds. |
Raging Axe III | 1/1 | Enhancement | Raises the damage of Raging Axe to 204.4%. |
Sever I | 3/3 | Active | A ground slam for 137.2% damage with Bleed. A full charge raises damage to 205.9% and widens the radius. |
Sever II | 1/1 | Enhancement | A fully charged Sever inflicts Knockdown and grants a shield worth 15% of maximum health. |
Sever III | 1/1 | Enhancement | Halves the charge time and applies 2 stacks of Bleed on a full charge. |
Spinning Cleave I | 3/3 | Active | A spinning attack for a total of 271.4% damage. Each hit launches enemies into the air and applies Knockback, with the final strike applying Knockdown. Grants Super Armor while in use. |
Spinning Cleave II | 1/1 | Enhancement | Raises damage to 339.3%, or to 441.3% against a Bleeding target. |
Spinning Cleave III | 1/1 | Enhancement | Stuns for 4 seconds and generates 30 Rage on the final strike. |
Passive | Ranks | Recorded effect |
|---|---|---|
Steady Stance | 3/3 | Grants Super Armor for 10 seconds when a skill is cast. |
Tenacity | 2/3 | Grants a shield worth 50% of maximum health for 10 seconds while health is below 30%. |
Battle Ready | 3/3 | Using a skill cuts incoming damage by 6% for 5 seconds. |
Taunting Shift | 1/3 | Drawing the Battle Axe taunts nearby enemies for 5 seconds and cuts their Attack by 20% for 10 seconds. |
Bloody Retaliation | 1/1 | Applies Bleed when an attack is blocked. |
Resilient Wrath | 1/1 | Blocking an attack raises Attack by 30% for 10 seconds. |
Perfect Balance | 1/3 | Landing 20 hits on a Bleeding enemy grants a shield worth 30% of maximum health for 10 seconds. |
Opportune Strike | 3/3 | A landed basic attack carries a 10% chance to recover 10 Stamina. |
Drawing a weapon fires a passive tied to that weapon. For the Battle Axe that passive is Taunting Shift: switching to it taunts nearby enemies for 5 seconds and cuts their attack by 20% for 10 seconds. It is the only recorded Berserker draw passive that does anything for a group, which is why the Battle Axe is the half of a loadout a Berserker draws when a pull goes wrong. See Dual Weapon Switching for the full cross-class list.
The Battle Axe carries its own Weapon Mastery track, raised by using the weapon and independent of character level. The Matrix System announced after the closed beta adds four progression paths per weapon on top of that, twelve across the Berserker's three weapons. The Matrix was not present in the June 2025 build, and no path names have been published.
Berserker - the class that wields the Battle Axe
Chain Blades - the reach and Bloodthirst option
Twin Axes - the single-target and survivability option
Armor - what a Berserker can actually wear
Weapons - every class's weapon set