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Cleansing and Purification - Version 1 vs Version 2
Oct 1, 2026, 11:00 AM
Initial version (2026-09-30)
Oct 1, 2026, 11:01 AM
Added an image (2026-10-01)
11Cleansing pollution is the central activity in Bloomwalker. Official descriptions build the game around restoring a damaged world rather than surviving in a hostile one, and the house, the companions and crafting all feed into it. The game is unreleased and had no public demo, beta or playtest as of September 2026, so this page keeps the current official description apart from what was shown in a short demo at gamescom 2025.223+34Current Description4556According to the 2026 store pages, pollution is spreading across Luminoa, and the player cleanses it with purification tools they make themselves. The PlayStation Store listing says these tools restore the true forms of tainted lands, plants and animals. Where purification takes hold, life returns and abundant resources that had been hidden are revealed, so cleansing is also how new materials become available.6778Xbox's Tokyo Game Show 2026 feature describes the approach as cleansing whatever stands in the player's way instead of destroying it, washing the pollution from the land and its creatures until color, life and higgledies come back. The same feature says the game is driven by the satisfaction of bringing the world back to life rather than by the pressure to survive.89910The Moving House takes part too. The Steam store page says the house gains new functionality as the player travels further, and that it helps cleanse pollution and get past obstacles. Which functions these are had not been described as of September 2026.10111112Guardians and Sanctuaries12131314The larger targets are Luminoa's sanctuaries and their guardians, who have become incarnations of the pollution. Xbox's Tokyo Game Show 2026 feature sums up the goal as restoring the sanctuaries and freeing the guardians. No guardian had been named as of September 2026, and no official text explains what freeing one involves.14151516Links to Companions and Crafting16171718Official copy ties restoration to the spirit companions: the number of higgledies grows as the world recovers. Official copy says the player makes the purification tools, and separately that formulas from familiars combine with materials the higgledies gather to become useful tools and facilities; see Crafting for what is known about it.18191920Purification in the Gamescom 2025 Demo20212122The only hands-on build so far was a demo of roughly 15 minutes at the Xbox booth at gamescom 2025 (August 20 to 24, 2025, in Cologne), played on PC in English. The details in this section come from that demo, as described in Netmarble's August 2025 material, an Xbox hands-on preview and a Korean hands-on report from the same week. Several of the names and systems below have not appeared in any 2026 material, and none should be assumed to be in the finished game.22232324The House as Purifier24252526In the gamescom 2025 demo, the player escorted the moving house through tainted areas while its purification power slowly restored the ground around it. That power ran down. The house had a purification gauge that had to be refilled with purification crystals before it could keep moving. The house also moved on its own in the demo; Netmarble Neo's Park Ki-bin said at the show that players would be able to steer it freely in the full game.26272728Purification Crystals and Kettlekid28292930In the demo, crystals were made by gathering berries, apples, honey and special materials such as luminite, then feeding them to Kettlekid. Netmarble described Kettlekid as a spirit with the power to purify; the Xbox preview likened it to the living, very hungry contents of a cauldron.30313132The 2025 reveal called the small spirit companions Oddlings; 2026 material calls them higgledies. In the demo, Oddlings carried the crystals from Kettlekid to the house, and the Korean hands-on report said only they could move purification materials. They tired as they worked and needed beds or tents built at a crafting table, and hugging an exhausted one restored 50 percent of its energy. Stray Oddlings rescued in the wild could join the group, and a larger group sped up the automated deliveries.32333334Hazards in Polluted Areas34353536In the demo, blighted areas damaged the player. A resource called Breathblossom let the player breathe in those spots for a short time, and tainted areas added small puzzles. The Xbox preview described shriveled plant life and ground turned ashy white, and the Korean hands-on report noted that polluted zones were shown as white fog rather than dark ground.36373738Clearing pollution around the base widened the area the player could move through and brought out new resources. The demo also had hostile encounters: the Xbox preview described an attack from a giant pelican, and the Korean report said enemies could raid the player's base. Netmarble's 2025 material listed battles against intruders among the main activities, and a gamescom 2025 interview named one intruder creature in Korean and mentioned large-scale threats.38393940Demo Elements and 2026 Material40414142The table compares the demo's purification elements with the 2026 store and press copy, as of September 2026.42434344ElementIn the gamescom 2025 demoIn 2026 materialPurification gauge and crystalsFueled the house's purifying powerNot mentioned; 2026 copy refers to purification tools the player makesKettlekidTurned gathered food and materials into crystalsNot mentionedLuminiteSpecial material used for crystalsNot mentionedBreathblossomLet the player breathe in blighted areasNot mentionedOddlingsCarried crystals to the houseSmall spirit companions are called higglediesLook of pollutionAshy white ground and white fogNot described in textGiant pelican and base raidsHostile encountersNot mentioned; 2026 copy describes maddened guardiansHouse movementAutomaticFree steering was stated as the plan in 2025; 2026 copy does not address it