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Weapons and Equipment - Version 13 vs Version 14
Sep 21, 2026, 06:11 AM
Added the July 2026 weapon lineup image to the 2026 weapons section
Sep 21, 2026, 06:12 AM
Removed an outlet name from image alt text
11Weapon Types2233Confirmed weapon categories:4455Melee Weapons6677ItemDetailsSwordsOne-handed and two-handed variants. The primary melee weapon type, with different blade lengths and weights affecting the directional attack system differentlyLongswordsTwo-handed swords with extended reach and heavier swingsMacesBlunt weapons effective against Armored enemies. Armor that deflects a sword edge still transfers the impact of a mace blowMorningstar macesSpiked mace variants that combine blunt impact with piercing damageAxesChopping weapons that work differently from swords in the directional systemDaggersShorter weapons suited for quick attacks and stealth finishersSpearsPolearms that provide reach advantage, keeping enemies at a distance8899Ranged Weapons10101111ItemDetailsBowsStandard ranged weapons for engaging enemies from a distanceLongbowsHigher-powered bows with greater range and draw timeCrossbowsMechanical ranged weapons that trade rate of fire for stopping power1212Defensive Equipment13131414Shields: Used for blocking in the directional combat system. Heater shields specifically confirmed15151616Firearms are not planned for launch. The developers have said they haven't been ruled out for post-release updates, but the medieval focus keeps the arsenal grounded in period-appropriate weaponry.17171818Modular Weapon System19192020Weapons aren't single items. Each weapon is composed of multiple components that can be individually swapped, upgraded, and customized. A sword, for example, has four separate parts: hilt, crossguard, blade, and scabbard. Two players with "swords" might be carrying very different weapons depending on which components they've assembled. Each component has its own rarity and condition values.21212222Weapon Movesets Through Crafting23232424Players unlock new combat movesets through the crafting progression system. Upgrading weapons at the artisan NPC doesn't just improve stats. It can unlock new attack combos and techniques specific to that weapon type. This means the crafting system directly expands your combat options, not just your damage numbers.25252626Armor System27272828Armor follows the same modular approach as weapons. A bascinet helmet, for instance, is composed of three separate pieces: a coif (the chain mail hood), the bascinet shell itself, and a visor. Each piece has its own rarity and condition. Heavier armor provides better protection but generates more noise, directly affecting stealth viability. Players can loot and wear armor taken from dead enemies.29293030The developers are "aiming for a wide number of European visual influences" for armor designs. Players can recolor armor and change crests on pieces that support it, giving each character visual identity within the realistic medieval aesthetic.31313232Rarity and Condition33333434All equipment has both a rarity tier and a condition value. Higher rarity items have better base stats. Condition reflects how worn the item is. Both rarity and condition affect combat performance. A legendary sword in poor condition might perform worse than a common sword in pristine shape. Resources found during runs also come in different rarity levels, with rarer materials needed for higher-tier upgrades.35353636Crafting37373838An artisan NPC at The Camp handles weapon and armor upgrades. Players bring materials and coins gathered during runs to upgrade specific components. The crafting system has two branches:39394040Weapons and Armor41414242Upgrade individual components to improve their stats, unlock new movesets, and change their appearance. The modular system means you can focus investment on the parts that matter most for your playstyle rather than treating each weapon as a monolithic upgrade path.434344444545Remedies46464747ItemDescriptionBandagesHealing items for field treatmentTorchesLight sources for dark areas and dungeons, also potentially useful as improvised weaponsHerbsCrafting ingredients gathered during runs, used to create remediesPotionsStat-boosting or healing consumables crafted from herbs and other materials4848Gear Degradation49495050All equipment degrades through use. The September 2025 devlog confirmed breakable gear as a system actively in development. A sword gets duller with each fight. Armor dents and weakens with each hit absorbed. This creates ongoing resource pressure: even a successful run that nets valuable loot requires investment to maintain that gear for the next mission. Players who neglect maintenance risk having critical equipment fail mid-run.51515252Extraction Stakes53535454Everything you carry into a run is at stake. If your Writhen dies, all their equipment is gone permanently. Successfully extracting means keeping every piece of loot picked up during the mission. A rare morningstar found deep in a dangerous dungeon creates genuine tension on the way back to the extraction point. The system gives every item real weight.55555656Weapons Shown in 202657575858The 2026 showcase footage was the first to put several weapon classes on screen at once, and the developers followed it with a written breakdown of how each is meant to handle.595960606161WeaponStated HandlingOne-handed swordsDescribed as faster and more reactive, intended to shine in close quarters. This matches their advantage inside dungeons and other tight interiors.DaggersTake the one-handed profile further, trading reach for speed and precision, and singled out for use on unsuspecting enemies, which lines up with their role in stealth.ZweihanderRevealed in the 2026 footage and explicitly called out by the developers as the first time a two-handed weapon has been shown in the game.6262The developers have said they are continuing to expand the variety of weapons, and named ranged weapons specifically as part of that expansion. Alongside this, they have described looking into weapon damage efficiency that varies by damage type, such as cutting, blunt and piercing, though this was framed as something under investigation rather than a shipped system.