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Co-Op
April 23, 2026 at 08:27 PM
Expanded with host-based P2P, invite codes, no regional restrictions, and Subjugation/Battle naming
DragonSword: Awakening is fundamentally a single-player RPG, but Hound13 has built in limited cooperative play for specific content types. The main story and open-world exploration are solo experiences; co-op is opt-in for Subjugation boss content and for Raids, both accessible through invite codes rather than matchmaking.
Content Type | Max Players | Joining Method |
|---|---|---|
Subjugation (also called Battle) | 2 players | Invite code |
Raid | 3 players | Invite code |
Main story / open world | Solo only | - |
Some English-language coverage and the Steam FAQ interchange "Subjugation" and "Battle" when referring to the 2-player boss content. They refer to the same tier.
Invite codes, not matchmaking. Players share a code to pull friends into a session. There is no public matchmaker.
Host-based peer-to-peer. One player hosts; other players connect to that host. This is distinct from server-hosted MMO matchmaking.
No regional restrictions. Because the session is host-based, players from different regions can co-op freely. Significant latency to the host may affect gameplay smoothness.
The framing is deliberately "single-player package with optional co-op" rather than a live-service MMO structure. In Hound13's CEO statement on the self-published Steam release, content that previously supported multiplayer in the Korean free-to-play version, specifically Subjugation and Raids, is preserved here as peer-to-peer play. Everything else has been adapted into a self-contained single-player experience.
Because there is no gacha and no monthly pass under the Buy-to-Play Model, co-op is built around the content itself rather than as a funnel into monetisation.