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Guides, strategies, and information
The ship-based combat and ocean gameplay that defined the ArcheAge franchise, covering ship types from rowboats to galleons, the Kraken boss, and naval systems in Chronicles.
The six playable races of the ArcheAge franchise: Nuians, Elves, Dwarves, Firran, Harani, and Warborn.
A chronological timeline of ArcheAge Chronicles' development from its 2020 confirmation through the current Q4 2026 release target.
Complete history of the original ArcheAge MMORPG from its 2013 Korean launch through eight major expansions to its final shutdown on March 6, 2025.
The castle siege system from the original ArcheAge, where guilds fought over the four Auroria territories every four weeks.
The housing system across the ArcheAge franchise, from the original's contested open-world plots to Chronicles' channel-based neighborhoods with roommates, NPC housemates, and interactive decor.
The action-based combat system in ArcheAge Chronicles, featuring weapon-based combos, real-time dodging, parrying, and blocking, replacing the original's tab-target approach.
ArcheAge Chronicles' shift from CryENGINE 3 to Unreal Engine 5 and what it means for the game's visuals and world design.
The glider system from ArcheAge, a unique aerial travel mechanic accounting for gravity, altitude, and duration.
The major controversies that defined ArcheAge's Western experience, including the Thunderstruck tree crash, APEX exploit, land rush chaos, and pay-to-win debates.
The Labor Point system from the original ArcheAge that time-gated all economic activity and created a significant divide between free and paying players.
The player-run crime and justice system from ArcheAge, including jury trials, prison sentences, and the pirate faction.
The trade run and commerce system in ArcheAge, where players craft specialty packs and transport them across dangerous routes for profit.
The original ArcheAge's 12-skillset class system that allowed players to combine any three skillsets into 220 unique named classes.
The buy-to-play version of ArcheAge that launched in 2019 and promised to eliminate pay-to-win monetization.
The ship-based combat and ocean gameplay that defined the ArcheAge franchise, covering ship types from rowboats to galleons, the Kraken boss, and naval systems in Chronicles.
The six playable races of the ArcheAge franchise: Nuians, Elves, Dwarves, Firran, Harani, and Warborn.
A chronological timeline of ArcheAge Chronicles' development from its 2020 confirmation through the current Q4 2026 release target.
The 22-proficiency crafting system from the original ArcheAge, including farming, metalworking, commerce, and mastery progression.