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Mounts and Transportation - Version 12 vs Version 13
Jul 22, 2026, 02:56 AM
Repointed internal links to their current pages (2026-07-22)
Sep 9, 2026, 10:37 AM
Reframed the race-specific mount table as original-game data, corrected the claim that Chronicles mounts have been shown per race, and kept the confirmed transport layers
1-ArcheAge Chronicles has a fully explorable world accessible by land, sea, and air. Each race begins with a race-specific mount, and the broader transportation system includes ships for ocean crossing, airships for fast transit, and carriages for overland routes.1+ArcheAge Chronicles has a fully explorable world accessible by land, sea, and air. Mounts, gliders, ships, and airships have all been named by the studio as content carried forward from the original game, and mount and glider controls have been seen on the in-game heads-up display. What has not been published is any detail about individual mounts.223-Race-Specific Mounts434+What Chronicles Has Confirmed556-ComponentRequirementNuiansHorse - Fast and practical, suited to the open western terrainElvesElk (Violet, Green, or White variants) - Elegant woodland companionsDwarvesMechanical mount - An engineered creation reflecting Dwarven technological aptitudeFirranSnowlion (Snowmane, Coalmane, or Sandmane) - A lifelong companion, not just transportHaraniLeomorph - A horned lion-like creature, strong and resilientWarbornRace-specific mount (details pending confirmation for Chronicles)6+LayerStatusMountsNamed by the studio among the systems inherited from the original game. A dedicated mount quick-action button was visible on the heads-up display in the first public combat clip. No mount has been named, shown in a roster, or given stats.GlidersNamed alongside mounts as inherited content, with a matching quick-action button on the same heads-up display. See Gliders.Ships and naval travelConfirmed as a system. See Naval Combat.AirshipsConfirmed, and central to the story through the Nightsky Tragedy. See Airships.Trade runsConfirmed, with wagons and carts named as returning transport for trade goods. See Trade System.7-Naval transportation7+Race-Specific Mounts in the Original ArcheAge889-Ships are central to ArcheAge Chronicles' world design. The ocean separates the major continents, making naval travel essential for intercontinental trade and exploration. Ship types range from small personal vessels to merchant ships capable of carrying 20+ trade packs and warships built for Naval Combat. Players can build, customize, and upgrade their ships through the crafting system.9+The original game gave each playable race its own starting mount. Chronicles has not confirmed that it has playable races at all, let alone per-race mounts, so this table is original-game design recorded as franchise background.101011+RaceMount in the original gameNuiansHorseElvesElk, in Violet, Green, and White variantsDwarvesAn engineered mechanical mount rather than a living animalFirranSnowlion, in Snowmane, Coalmane, and Sandmane variants, framed as a lifelong companionHaraniLeomorph, a horned lion-like creatureWarbornA race-specific mount added with the race in the Revelation 3.0 update12+An earlier version of this page said that race-specific starting mounts had been visible in Chronicles trailers and developer streams for the human and feline races, and that the mechanical Dwarf mount and the Snowlion bond had been shown. No published Chronicles material supports that, and it has been removed. The mount system is confirmed; its contents are not.13+14+Naval Transportation15+16+Ships are central to the world design. The ocean separates the major landmasses, making naval travel part of long-distance movement and trade. The original game's ship types ranged from small personal vessels to merchant ships carrying trade packs and warships built for combat, and the studio has said naval content and naval boss fights carry forward. Ship classes, capacities, and build costs for Chronicles have not been published.17+1118Airships121913-Airships provide the fastest long-range transportation, connecting major population centers across continents. They fly above ground-level threats and offer scenic views of the world below. In the Age of Pioneers, airship technology is both a marvel and a risk: the game's central storyline begins with a catastrophic airship crash.20+Airships provide long-range transportation in the setting. In the Age of Pioneers, airship technology is both a marvel and a risk: the game's central storyline begins with a catastrophic airship crash. Whether airships function as a player-usable transport network in Chronicles, or appear only in the story, has not been stated.14211522Dynamic World Effects162317-Dynamic weather and day/night cycles affect travel. Storms make ocean crossings dangerous, nightfall changes visibility, and seasonal events may alter route availability. These systems add an element of environmental storytelling to what could otherwise be routine travel.24+Dynamic weather and day and night cycles have been described as part of the world. Storms affecting ocean crossings and nightfall changing visibility follow from that, though the studio has not detailed how strongly weather gates travel.182519-Chronicles-Side Confirmation Status26+Heads-Up Display Sighting202721-As of mid-2026, race-specific starting mounts have been visible in trailers and developer streams for the human and feline races. Mechanical mounts for the Dwarves and the snowlion bond mechanic for the Firran have been visually shown; the Warborn mount remains pending confirmation in publicly shown material. Mount upgrade paths, mount combat (if any), and any race-mount-swap mechanic have not been detailed in current producer's letters.28+The first public combat clip, posted in early June 2026, showed dedicated quick-action buttons for the mount and the glider on the heads-up display, indicating that summoning a mount and deploying a glider are mapped to fast on-screen controls rather than buried in menus. The clip did not reveal mount stats, the summon animation, or whether mounted combat exists.222923-Naval and Aerial Cross-References30+What Is Not Yet Confirmed243125-The land system is one component of a layered transportation stack. Naval travel is detailed under naval combat, aerial travel under airships and gliders, and the integrated "land, sea, and air" framing is described under exploration. The Age of Pioneers setting frames the rediscovered continent of Auroria as the focal exploration target served by all three transit layers.26-27-June 2026 UI Sighting: The first public combat clip, posted to the official X account in early June 2026, showed dedicated quick-action buttons for the mount and the glider on the heads-up display, indicating that summoning a mount and deploying a glider are mapped to fast on-screen controls rather than buried in menus. The clip did not reveal mount stats, the mount-summon animation, or whether mounted combat exists.32+No mount has been named. Mount acquisition, upgrade paths, mounted combat, mount speed, whether mounts are account-wide or per-character, and whether any race or class gates a mount are all undescribed. See Exploration for the wider land, sea, and air framing.