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Gliders
May 8, 2026 at 08:38 AM
Removed redundant H1 heading from article body
In the original ArcheAge, gliders were a signature feature of the game. (Whether the original physics-based glider system returns in Chronicles' current build has not been confirmed; Chronicles' marketing has described "land, sea, and air" exploration but has not detailed the aerial mechanic.) Original gliders were a signature feature of the original ArcheAge. Unlike simple flying mounts in other MMOs, gliders were physics-based. They accounted for gravity, launch altitude, flight duration, and obstacles. Higher launch points meant longer flights, and most gliders limited flight to about 3 minutes (rare variants could reach 10 minutes).
Players received their first glider through an early quest. Upgrades were crafted at Carpentry Workbenches using blueprints purchased with Gilda Stars. Each upgrade tier improved speed, duration, or maneuverability.

Added in the Revelation expansion, Magithopters were a different type of aerial vehicle. They could hover in place and had tighter turning radii than standard gliders. They were slower overall but more height-efficient, allowing vertical exploration that regular gliders struggled with.
Gliders were not just for travel. In PvP, launching from a high cliff to dive-bomb enemies with abilities was a common tactic. During Siege Warfare, gliders allowed attackers to bypass walls entirely. In the crime system, Haranian prisoners used gliders as their escape route.
ArcheAge Chronicles includes air travel as part of its "land, sea, and air" exploration design. Whether the glider system returns in its original physics-based form or is replaced by a different aerial mechanic has not been specified.