Loading...
Witchin - Version 2 vs Version 3
Sep 9, 2026, 09:50 AM
Initial version (2026-09-09)
Sep 9, 2026, 09:53 AM
Initial version (2026-09-09)
11Witchin is No. 022 in the Aniimo index, a Dark and Grass creature that fights in the Energy role. They make bizarre noises to drive intruders to madness, lower their defenses and even cause them to pass out.223344Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It belongs to the Hummin line, which runs to 3 entries in total, and 3 alternate Forms have been published for it.5566Profile7788FieldValueIndex numberNo. 022ElementDark / GrassBattle roleEnergyGrowth stageStage 3Recorded weight23.4 to 34.93 kgGenderMale and FemalePublished forms4 (Basic Form, Mountain Form, Prismana Form, Umbrabow Form)99Base Stats10101111The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.12121313StatValueAttributes (total)530HP115ATK80BREAK50P.DEF80M.DEF90REGEN1151414Evolution15151616Witchin grows out of Hummin. It sits at the end of the line, with nothing published beyond it.17171818ImageAniimoNo.StageElementRoleHummin021Stage 1GrassBreakWitchin022Stage 3Dark / GrassEnergyTuckin023Stage 3GrassBreak1919Forms20202121Besides its Basic Form, Witchin has 3 published Forms. They share the Basic Form elemental pairing.22222323FormElementWhere It AppearsMountain FormDark / GrassSea of Flowers, Berylline CausewayPrismana FormDark / GrassMistwoodsUmbrabow FormDark / GrassNot listed2424Where To Find It25252626Witchin is listed in 1 habitat. Which creatures actually appear also depends on weather, time of day, and local phenomena, so a listed habitat is where to look rather than a guarantee.27272828HabitatMistwoods2929Trait30303131Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.32323333TraitEffectPrankEvery 18s, the next skill applies [Curse] to enemies hit for 10s. Dark basic attacks restore 0.25 EP when hitting enemies with [Curse].3434Mobility35353636Mobility abilities are what a Pathfinder gains while Twining with this Aniimo, so they double as traversal tools rather than combat moves.37373838AbilityEffectLuminous SeedThrows luminous seeds that light up the surrounding area when they land.3939Skills40404141Witchin brings 5 combat skills and 2 innate skills into a fight. Power is the skill's published damage figure and Cost is what it draws from the resource bar.42424343SkillTypePowerCostEffectMalice BurstCombat6820Releases a large energy shock wave around the target, dealing damage to enemies hit and reducing their healing received by 50% for 10s.Euphoric Sonic BlastCombat300Lets out a special scream, dealing damage to enemies in a frontal cone and restoring 10 energy.Shard ImpactCombat6720Quickly step back while summoning an Earthen sigil beneath the target. Shrapnel continuously launches from the sigil to strike them.Black Hole DomainCombat5420Quickly backstep a short distance while leaving a black hole beneath the target that continuously pulls them in and deals damage.Oozing MaliceCombat6820Releases an energy shock wave around the target, dealing damage to enemies hit and reducing their healing received by 50% for 10s.ATKInnate60Wields dark power to attack targets from a distance.Annihilation BombInnate1640Gathers annihilation energy in the palm and hurls it toward the target, dealing massive AoE damage.