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Witchin - Version 8 vs Version 9
Sep 27, 2026, 05:22 AM
Updated index number and battle role label in the introduction, skill table (names, Power, Cost and effect text), Forms list, habitat name to match the current creature index
Sep 27, 2026, 05:33 AM
Corrected index numbers and role labels in creature image descriptions
11Witchin is No. 021 in the Aniimo index, a Dark and Grass creature that fights in the REGEN role. They make bizarre noises to drive intruders to madness, lower their defenses and even cause them to pass out.223344Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It belongs to the Hummin line, which runs to 3 entries in total, and 2 alternate Forms have been published for it.5566Profile7788FieldValueIndex numberNo. 021ElementDark / GrassBattle roleREGENGrowth stageStage 2GenderMale and FemalePublished forms3 (Basic Form, Mountain Form, Prismana Form)99Base Stats10101111The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.12121313StatValueAttributes (total)542HP115ATK88BREAK50P.DEF84M.DEF90REGEN1151414Evolution15151616Witchin grows out of Hummin. It sits at the end of the line, with nothing published beyond it.17171818ImageAniimoNo.StageElementRoleHummin020Stage 1GrassBREAKWitchin021Stage 2Dark / GrassREGENTuckin022Stage 2GrassBREAK1919Forms20202121Besides its Basic Form, Witchin has 2 published Forms. None of them changes the elemental pairing of the Basic Form.22222323ImageFormElementWhere It AppearsMountain FormDark / GrassSea of Flowers, Berylline CausewayPrismana FormDark / GrassThe Mistwoods2424Where To Find It25252626Witchin is listed in 1 habitat. Which creatures actually appear also depends on weather, time of day, and local phenomena, so a listed habitat is where to look rather than a guarantee.27272828HabitatThe Mistwoods2929Trait30303131Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.32323333TraitEffectPrankEvery 18s, the next skill applies [Curse] to enemies hit for 10s. Dark basic attacks restore 0.4 EP when hitting enemies with [Curse].3434Mobility35353636Mobility abilities are what a Pathfinder gains while Twining with this Aniimo, so they double as traversal tools rather than combat moves.37373838AbilityEffectLuminous SeedThrows luminous seeds that light up the surrounding area when they land.3939Skills40404141Witchin brings 5 combat skills and 2 innate skills into a fight. Power is the skill's published damage figure and Cost is what it draws from the resource bar.42424343SkillTypePowerCostEffectMalice BurstCombat6820Releases a wide-area energy burst around the target, dealing damage to targets hit and reducing subsequent shield values gained by 44% for 20s.Euphoric Sonic BlastCombat300Lets out a special scream, piercing all enemies ahead and restoring 10 Energy.Shard ImpactCombat5420Quickly steps back and leaves an Earth-element magic circle at the target’s feet. Rocks continuously fly out of the circle to attack and [Stun] the target for 2s.Black Hole DomainCombat5420Quickly backstep a short distance while leaving a black hole beneath the target that continuously pulls them in and deals damage.Oozing MaliceCombat6820Releases an energy burst around the target, dealing damage to targets hit and reducing healing received by 44% for 20s.ATKInnate60Wields dark power to attack targets from a distance.Annihilation BombInnate1640Gathers annihilation energy in the palm and hurls it toward the target, dealing massive AoE damage.