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Tubster - Version 9 vs Version 10
Sep 27, 2026, 05:33 AM
Corrected index numbers and role labels in creature image descriptions
Oct 24, 2026, 12:24 PM
Expanded Chirpi-family branch requirements, regional encounters, complete skill access and practical Wind builds
11Tubster is No. 010 in the Aniimo index, a Wind creature that fights in the BREAK role. Creates deep, tuba-like sounds that match its steady, friendly character.223344Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It belongs to the Chirpi line, which runs to 4 entries in total, and 2 alternate Forms have been published for it.5566Profile7788FieldValueIndex numberNo. 010ElementWindBattle roleBREAKGrowth stageStage 3GenderMale and FemalePublished forms3 (Basic Form, Beach Form, Highland Form)99Base Stats10101111The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.12121313StatValueAttributes (total)550HP108ATK80BREAK107P.DEF66M.DEF109REGEN801414Evolution15151616Tubster grows out of Chirpi. It sits at the end of the line, with nothing published beyond it.17171818ImageAniimoNo.StageElementRoleChirpi007Stage 1WindSupportTromber008Stage 3WindSupportCornet009Stage 3WindDPSTubster010Stage 3WindBREAK1919Forms20202121Besides its Basic Form, Tubster has 2 published Forms. Each of them carries a different elemental pairing from the Basic Form, so the Form a Pathfinder catches decides what the creature is weak and strong against.22222323ImageFormElementWhere It AppearsBeach FormWind / WaterEchoback LandingHighland FormWind / GrassZephyrus Landbridge, Russet Highlands2424Where To Find It25252626Tubster is listed in 1 habitat. Which creatures actually appear also depends on weather, time of day, and local phenomena, so a listed habitat is where to look rather than a guarantee.27272828HabitatThe Argent Strait2929Trait30303131Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.32323333TraitEffectVictory ConcertoWhile shielded, BREAK efficiency +40%.When triggering BREAK, plays [Concerto], reducing the whole team's stamina cost by 30%.When you have 3 Movement-series buffs, increases all Movement effects by 30%.3434Skills353536-Tubster brings 5 combat skills and 2 innate skills into a fight. Power is the skill's published damage figure and Cost is what it draws from the resource bar.36+The table includes five combat moves across Tubster's forms and capture unlocks, alongside its innate attack and Ceasefire Drum. Check the form-specific skills before choosing the break setup. Power gives the damage value and Cost gives the resource requirement.373738-SkillTypePowerCostEffectLeaf TornadoCombat4520Releases a leaf vortex at the target location, dealing damage and pulling enemies toward the center. Continuously absorbs puddles nearby, dealing 100% extra damage upon successful absorption.Pause GustCombat4815Flaps its wings to fire 2 arcing whirlwinds, pulling targets along their paths. When the whirlwinds meet, they explode and deal AoE damage.Water TornadoCombat4520Releases a water vortex at the target location, dealing damage and pulling enemies toward the center. Each hit deducts 4 Energy from the target.TornadoCombat5920Releases an air vortex at the target location, dealing damage and pulling enemies toward the center.Gale GuardCombat5420Assumes a defensive stance and gains 20% Damage Reduction. When the defensive stance ends, gains a shield equal to 10% max HP for 20s. press the skill again to end it early. While in the defensive stance, each hit taken increases the shield gained by 10%, up to 100%.Ceasefire DrumInnate00Creates a field that continuously grants allies within range 35% damage reduction for 7s.ATKInnate60(BREAK) Wields the power of wind to attack targets from a distance.38+SkillTypePowerCostEffectLeaf TornadoCombat4520Releases a leaf vortex at the target location, dealing damage and pulling enemies toward the center. Continuously absorbs puddles nearby, dealing 100% extra damage upon successful absorption.Pause GustCombat4815Flaps its wings to fire 2 arcing whirlwinds, pulling targets along their paths. When the whirlwinds meet, they explode and deal AoE damage.Water TornadoCombat4520Releases a water vortex at the target location, dealing damage and pulling enemies toward the center. Each hit deducts 4 Energy from the target.TornadoCombat5920Releases an air vortex at the target location, dealing damage and pulling enemies toward the center.Gale GuardCombat5420Assumes a defensive stance and gains 20% Damage Reduction. When the defensive stance ends, gains a shield equal to 10% max HP for 20s. press the skill again to end it early. While in the defensive stance, each hit taken increases the shield gained by 10%, up to 100%.Ceasefire DrumInnate00Creates a field that continuously grants allies within range 35% damage reduction for 7s.ATKInnate60(BREAK) Wields the power of wind to attack targets from a distance.39+Tubster encounters and regional egg routes40+41+Alpha Tubster is in southeastern The Argent Strait. Defeating and catching it unlocks Tubster's Aniilog record. An Argent Strait Wild Surge is another chance to encounter the Basic form.42+43+Beach Tubster: four Incredible Eggs44+45+Collect the four nearby Incredible Eggs to trigger the Echoback Landing encounter, then check the southern beach.46+47+StepRoute landmark1Descend below the southwestern Echoback cliff and check beside the palm tree for the first nest.2From the Bloom, head to the eastern cliff edge overlooking the beach for the second nest.3Climb the northeastern cliff and glide down to the concealed nest on a broad rock ledge.4From the third nest, descend to the sand, cross the waterfalls and check the rock behind the large tree.After the eggsSearch the southern Echoback beach for Beach Tubster with Chirpi.48+Highland Tubster: separate regional routes49+50+The Russet Highlands route lists three Incredible Eggs; the Zephyrus Landbridge route lists two. Complete the local route before checking its encounter location.51+52+RegionStepRoute landmarkRusset Highlands1Fly east from the Rainbow Woods teleporter and descend to the swamp.Russet Highlands2Head to southern Rainbow Woods and climb the rock to the corner near its top.Russet Highlands3Reach the nest on the platform atop a Russet Highlands rock pillar.Russet HighlandsAfter the eggsSearch the nearby rock pillars for Highland Tubster with Chirpi.Zephyrus Landbridge1Enter Blazing Rock Cavern, use Magmarex to clear the Flaming Boulders and look between the small rocks.Zephyrus Landbridge2Start near Courageous Wit Sanctum at Sandcastle Hill, then use the air vent and a flying Aniimo to reach the third-floor nest.Zephyrus LandbridgeAfter the eggsSearch the mountain cliff for Highland Tubster with Chirpi.53+Shield and break build54+55+Pair Gale Guard with Pause Gust. Prioritize BREAK, then HP and REGEN, with Attack after those three. ENTJ is one personality example. Gargantuan Horn is a held-item option for this role. A shield activates Victory Concerto's 40% BREAK-efficiency bonus, so establish protection before concentrating on the break gauge.56+57+BuildBREAKHPREGENAttackP.DEF / M.DEFShield and break54321 / 158+A family party pairs the selected Tubster form with Chirpi, Tromber and a Cornet damage dealer. Basic, Beach and Prismana Cornet are example damage choices. A party using contracted Waltz can instead use another support such as Eklue.59+60+Apply the support effects, activate Gale Guard and follow with Pause Gust and basic attacks. Press Gale Guard again to end the stance early when an immediate shield and shorter field time matter. Holding the stance is another choice when repeated attacks are expected. If the shield is lost, rotate out and return when it can be applied again. Let Tubster cause the break, then pass the opening to the damage dealer.61+62+Gale Guard bases its initial shield on maximum HP, so losing current HP does not reduce that base amount. Its contract converts 30% of the remaining shield into healing when it expires; a shield depleted before expiry leaves nothing to convert. Consider that conditional recovery when comparing contract upgrades.63+64+Ceasefire Drum provides 35% damage reduction for 7 seconds to allies within its field. It is a defensive choice when surviving pressure matters; compare it with another party member's offensive or support ultimate for the next window.65+66+Skills by form67+68+FormListed combat skillsLearnable additionsBasicGale Guard; Tornado; Pause GustWater Tornado; Leaf TornadoBeachGale Guard; Water Tornado; Tornado; Pause GustLeaf TornadoHighlandGale Guard; Leaf Tornado; Tornado; Pause GustWater Tornado69+Water Tornado unlocks after catching a Beach form of Chirpi, Tromber, Cornet or Tubster. Leaf Tornado unlocks through a Highland member of the same family. These tornadoes exchange part of the dedicated break setup for grouping, energy disruption or a puddle interaction.70+71+Tubster Homeland work72+73+FormWindAdditional abilityBasic3None listedBeach3Water 2Highland3Grass 274+Use Held Item Contracts to compare Gargantuan Horn upgrades, and check Core Skill Contracts before planning around Gale Guard's conditional expiry healing.