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Shrubclaw - Version 9 vs Version 10
Sep 27, 2026, 05:33 AM
Corrected index numbers and role labels in creature image descriptions
Oct 24, 2026, 03:52 PM
Expanded Budclaw branches, regional skill unlocks, Homeland jobs, practical BREAK builds and field search routes
11Shrubclaw is No. 024 in the Aniimo index, a Rock and Grass creature that fights in the BREAK role. The lush plants that cover their shells convert sunlight into nutrients, so they don't even need to eat on sunny days.223344Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It belongs to the Budclaw line, which runs to 3 entries in total, and 3 alternate Forms have been published for it.5566Profile7788FieldValueIndex numberNo. 024ElementRock / GrassBattle roleBREAKGrowth stageStage 2GenderMale and FemalePublished forms4 (Basic Form, Bay Form, Beach Form, Mudflat Form)99Base Stats10101111The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.12121313StatValueAttributes (total)550HP95ATK80BREAK104P.DEF109M.DEF77REGEN851414Evolution15151616Shrubclaw grows out of Budclaw. It sits at the end of the line, with nothing published beyond it.17171818ImageAniimoNo.StageElementRoleBudclaw023Stage 1Rock / GrassBREAKGeoclaw025Stage 2IceBREAKShrubclaw024Stage 2Rock / GrassBREAK1919Forms20202121Besides its Basic Form, Shrubclaw has 3 published Forms. Each of them carries a different elemental pairing from the Basic Form, so the Form a Pathfinder catches decides what the creature is weak and strong against.22222323ImageFormElementWhere It AppearsBay FormRockThe Argent StraitBeach FormRockEchoback LandingMudflat FormRockTideblossom Coast2424Where To Find It25252626Shrubclaw is listed in 1 habitat. Which creatures actually appear also depends on weather, time of day, and local phenomena, so a listed habitat is where to look rather than a guarantee.27272828HabitatBerylline Causeway2929Trait30303131Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.32323333TraitEffectStealthSkills build Momentum when they deal damage, up to 6 stacks. Momentum gain is doubled during tunneling. At max stacks, increases BREAK efficiency by 30% for 20s.3434Mobility353536-Mobility abilities are what a Pathfinder gains while Twining with this Aniimo, so they double as traversal tools rather than combat moves.36+Mobility abilities are named actions used while Twined, separate from combat skills and traversal grades.37373838AbilityEffectTunnelTunnels underground to become immune to all ranged attacks by continuously consuming stamina. Pound skills can launch the Aniimo into the air.3939Skills404041-Shrubclaw brings 4 combat skills and 2 innate skills into a fight. Power is the skill's published damage figure and Cost is what it draws from the resource bar.41+The table lists Shrubclaw's four available combat moves across its forms and capture unlocks and two innate skills. Choose the two combat skills for the build. Power is the published damage figure and Cost is the resource required.424243-SkillTypePowerCostEffectThe Luminus GustCombat3510Spins Cores around itself, continuously dealing damage and applying Earth Debuff for 5.5s.Charged BlowCombat7530Raises its pincers to charge. When fully charged or used again, performs 2 quick swings. The user can move while charging.Leaf SlashCombat4010Spins leaves around itself, dealing damage for 5.5s.Verdant BeamCombat6720Fires an energy beam in the direction the camera is facing, continuously dealing damage to targets within range. Consecutive hits gradually increase its Might.Quake ImpactInnate1730Bursts out of the ground, causing shock waves across a large area.ATKInnate60(BREAK) Wields the power of earth to attack targets at close range.43+SkillTypePowerCostEffectThe Luminus GustCombat3510Spins Cores around itself, continuously dealing damage and applying Earth Debuff for 5.5s.Charged BlowCombat7530Raises its pincers to charge. When fully charged or used again, performs 2 quick swings. The user can move while charging.Leaf SlashCombat4010Spins leaves around itself, dealing damage for 5.5s.Verdant BeamCombat6720Fires an energy beam in the direction the camera is facing, continuously dealing damage to targets within range. Consecutive hits gradually increase its Might.Quake ImpactInnate1730Bursts out of the ground, causing shock waves across a large area.ATKInnate60(BREAK) Wields the power of earth to attack targets at close range.44+Evolution and encounters45+46+Starting creatureResultLevelMaterialsAdditional requirementBudclawShrubclaw213 Loam StonesNo additional condition listed.Mudflat BudclawMudflat Shrubclaw213 Loam StonesEvolve at Tideblossom Coast.Beach BudclawBeach Shrubclaw213 Loam StonesNo additional condition listed.Bay BudclawBay Shrubclaw213 Loam StonesEvolve in The Argent Strait during the day.47+Shrubclaw formWhere to searchBasicLook near the Bloom closest to Alpha Ignitis. A woodland group also includes Forest Sparki.MudflatSearch the northeastern islet and the small southwestern island of Tideblossom Coast.BeachCheck the three neighboring coastal and islet spots northeast of the Echoback Landing RV Park.BaySearch the southern Argent seafront: two mainland coastal spots and an offshore islet. Wild Surges in The Argent Strait offer another encounter opportunity.48+Form skill availability49+50+Basic and Bay Shrubclaw list The Luminus Gust as a capture-unlocked option; Mudflat and Beach list it among their native moves. Capture Mudflat or Beach Budclaw or Shrubclaw for that unlock. Select two combat skills for the build.51+52+FormNative combat movesCapture-unlocked optionBasicCharged Blow; Verdant Beam; Leaf SlashThe Luminus GustMudflatCharged Blow; The Luminus Gust; Verdant Beam; Leaf SlashNone listed.BeachCharged Blow; The Luminus Gust; Verdant Beam; Leaf SlashNone listed.BayCharged Blow; Verdant Beam; Leaf SlashThe Luminus Gust53+BREAK build examples54+55+These examples emphasize reliable BREAK and EP recovery. Choose the personality and attack pair for the form you are raising; the priority values are a five-point guide rather than material costs.56+57+FormBREAKREGENHPATKP.DEFM.DEFPersonalityBasic553122ESTJMudflat543122ESFP58+FormCombat skill 1Combat skill 2UltimateHeld item exampleBasicCharged BlowLeaf SlashQuake ImpactGargantuan HornMudflatCharged BlowThe Luminus GustQuake ImpactGargantuan Horn59+Begin with support effects, then keep Leaf Slash or The Luminus Gust hitting while tunneling. Stealth gains Momentum twice as quickly underground; reach its six-stack trigger to gain 30% BREAK efficiency for 20 seconds. Tunnel protects against ranged attacks, and Pound attacks can still launch Shrubclaw.60+61+Move during Charged Blow's charge so both swings line up, then pass the BREAK opening to the damage dealer. Quake Impact provides a wide-area ultimate when available. Recover EP between attempts rather than charging without the resources to finish the sequence.62+63+The Charged Blow contract shortens its charge and adds a one-second stun. Earth Skills and Core Skill Contracts separate the move's charge stages from its base Power. Held Items covers Gargantuan Horn's BREAK growth and its Acquired Potential threshold.64+65+Party examples66+67+Shrubclaw formDPSSupportBREAKREGENBasicGrizboBailiteShrubclawSomniwingBasicPrismana GrizboBailiteShrubclawSomniwingMudflatGrizboBailiteMudflat ShrubclawSomniwingMudflatPrismana GrizboBailiteMudflat ShrubclawSomniwing68+Homeland work69+70+Use the Basic form for combined Grass, Earth and hauling work. Regional Shrubclaw keeps the higher hauling and Earth grades but does not list the Basic form's Grass job.71+72+FormHomeland jobsBasicHauling 3; Grass 2; Earth 3MudflatHauling 3; Earth 3BeachHauling 3; Earth 3BayHauling 3; Earth 3