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Pathfinder Challenges - Version 1 vs Version 2
Oct 24, 2026, 03:52 PM
Add Pathfinder challenge teams, unlock conditions, battle cues and rewards.
Oct 24, 2026, 06:18 PM
Expand practical exploration routes and link the complete regional references
11NPC Pathfinder challenges reward a prepared party and timely switching. Check which enemy is active, preserve stamina for its visible attack cue, and spend your strongest damage actions during BREAK or another safe opening.2233Elite rematches generally require the corresponding first encounter or promotion assessment. Their unlocks and enemy lineups are listed separately from the ordinary overworld challenges below.4455Elite locations and unlocks6677OpponentLocationEnemy lineupRematch unlockLitaBoomblast Arena, Astra; the Institute Holo-Lab before her promotion assessment.Prismana Sherro, Prismana Glacy, Prismana Stellarys, Prismana GlynseraStarlight's Witness; level60WendellZephyrus Landbridge beside a misty geyser.Highland Tromber, Highland Tubster, Highland Chirpi, Highland CornetDefeat Wendell's initial encounter first; its unlock prompt names the quiz assessment.AsterRosetower Woods camp near the Bloom and tower fast-travel point.Thornblade, Melloblum, LeafyPromotion: Core's NurtureLoullaWest of the Berylline Vale Bloom.Fragrancier, Stellarys and a Dark controllerPromotion: Stardust's BlessingWallyRoad east of Bloomville fast travel in Sea of Flowers.Plateau Irisal, Leafy, GracewingPromotion: Dewdrop Crystal's ResonanceCeceliaDirectly south of Tideblossom Coast Bloom.Sherro, Piopiota, Erlath, GlacyWin her initial battle first.JillySouthwest of Beast Fang Ridge Bloom.Scorchhowl, Magmarex, SomniwingDefeat Jilly's initial battle first.88Other challenge locations991010OpponentLocationEnemy lineupThunderNorthern Russet Highlands beside rock formations.Helgon, ThornbladeSophyaNorthern Russet Highlands, atop the rock with Highland Chirpi.Highland Tromber, Highland Cornet, CornetIcyRoad east from Twister Peaks toward Zephyrus Landbridge in Russet Highlands; accompanied by Snowfield Pomawk in daytime.Snowfield Pomawk, Minespine, Prismana Luminelle, StellarysMarioEast of Forest of Falling Stars, on the Nimbus road beside Dr. Glass's Trial.Emberpup, Sparki, FlameruffSarahSouthwestern Beast Fang Ridge, east of Forest of Falling Stars Bloom.Pranky, ShellyNoxTree shade beside a stream south of Forest of Falling Stars Bloom.Celestis, WisptisSuuBeside Beast Fang Ridge Bloom on its left / southwest side.Night variants of Gracewing, Panpanta, Glynsera and PiopiotaLeahNortheastern Beast Fang Ridge near Rising Flame Sanctum, reached quickly from that Sanctum or Alpha Scorchhowl.Flameruff, Fenrier, FenmaneDorothyShore south of Echoback Landing Bloom near the Nurture area, with two Susuta.Susuta, SusutaAstridGrassy shore east of Echoback Landing Bloom; accompanied by Thunderstorm Sherro and Thornblade.Thunderstorm Thornblade, Thunderstorm Scorchhowl, Thunderstorm Sherro, Rainstorm LuminelleNightwolfEastern Beast Fang Ridge near the Mistwoods border.Flameruff, Flameruff, InferlupaTaliaEastbound path junction north of Rising Flame Sanctum; use the Sanctum or local Nurture fast travel.Rookey, BouldusShuoSnowy mountains north of Driftwise Meadow's RV-park lake; the Nurture lies southwest.Snowfield Pawney, Snowfield Glacy, Snowfield Pomawk, Snowfield BouldusAliceIce platform northeast of the Driftwise Meadow lake Bloom, near Snowfield Skippy / Glacy; head east from Nurture.Bonesky, Fenrier, Glynsera, Snowfield Glacy1111Rewards12121313A rematch does not automatically repeat a first-clear grant. Inspect the challenge reward panel for the available claim and keep a one-time creature reward separate from ordinary material rewards.14141515Elite opponentClear rewardsLitaComplete Assessment: Starlight's Glory for the Perfect Prismana Sherro rematch reward. Other listed rewards include Irisalis Petal, Besauce Fragments, Safaris EXP, Report Card and Phenomena Crystal.Wendell400 Safaris, 1 Irisalis Petal, 2 Report Cards, 2 Besauce Fragments; 1 Phenomena Crystal.Aster400 Safaris, 1 Irisalis Petal, 2 Report Cards, 2 Besauce Fragments; 6 Starcryst Essence.Loulla400 Safaris, 1 Irisalis Petal, 2 Report Cards, 2 Besauce Fragments; 5 Starcryst Essence.Wally400 Safaris, 1 Irisalis Petal, 2 Report Cards, 2 Besauce Fragments; 3 Starcryst Essence.Cecelia400 Safaris, 1 Irisalis Petal, 2 Report Cards, 2 Besauce Fragments; 1 Phenomena Crystal.Jilly400 Safaris, 1 Irisalis Petal, 2 Report Cards, 2 Besauce Fragments; 1 Phenomena Crystal.1616The ordinary reward groups below each include 300 Safaris and 50,000 Credits. The remaining items distinguish the groups; they are not interchangeable farm rewards.17171818OpponentsAdditional clear rewardsThunder, Sophya, Icy2 Star Sand, 2 Common Held Item Cores, 2 Besauce FragmentsMario, Sarah, Nox40 Breezy Plains Dewdrop Crystals, 3 Star Dust, 1 Besauce FragmentSuu, Leah, Dorothy, Astrid, Nightwolf, Talia, Shuo, Alice1 Star Sand, 2 Common Held Item Cores, 1 Besauce Fragment1919Elite fight responses20202121Lita22222323Sherro leads the fight. Prepare the appropriate counter before the opening exchange, then change your active creature as Lita changes hers: an incoming opponent can attack immediately.24242525A damaged Sherro can prompt Glacy to enter and heal. Move away from the healing area so the next attacker follows you out. When Sherro has not been pressured, expect the Stellarys interlude before Sherro returns; the damage-dealer cycle changes after a knockout.26262727Use a fourth utility slot for control, shielding or recovery after covering the damage dealers. Sleep or another reliable control effect can create a safer switching window.28282929Wendell30303131All four opponents in this lineup are Wind-bearing Highland forms. Lightning offers both useful offense and resistance to their Wind attacks; check the individual form before choosing other counters.32323333When Tubster enters its defensive charge, stop hitting it and retreat. Hits strengthen its response and shield. A suitable control effect can interrupt the charge before it finishes.34343535Cornet combines airborne movement with its multi-hit wind volley. Use ranged attacks, shielding and an interrupt rather than relying on melee reach. Dash outside the pulling tornado used by Chirpi or Tromber.36363737Aster38383939Keep a recovery or shield option ready for Thornblade and Melloblum, and bring sufficient damage for the five-minute battle limit. A build recommendation is not an entry requirement.40404141Draw enemies outside Leafy's EP field before committing your burst. Thornblade is especially dangerous at melee range, so keep moving or use ranged attacks while it approaches.42424343Rookey's hit-triggered guard can punish repeated incoming hits, but its Dark element does not grant Grass resistance. Heal it when needed instead of assuming that the guard makes it safe indefinitely.44444545Loulla46464747Stellarys is the main damage threat, backed by Fragrancier's debuffs and a pulling field. Prepare EP and your ultimate before committing your damage dealer; Light or suitable Wind attacks cover the Dark matchup.48484949Evade Fragrancier's skill hits to avoid its damage-amplifying debuffs. Use a verified cleanse if your party has one.50505151Leave the pulling field with a suitable repositioning action where possible. Repeated ordinary dashes can exhaust stamina before you are clear.52525353Wally54545555Pull the active enemy away from Leafy's field so it loses the local recovery support. When Leafy appears, evade its binding attack before moving back in.56565757Gracewing's healing area also protects against BREAK pressure. Kite the opponent out of that area or displace it before committing your BREAK actions.58585959Irisal's tracking volley strengthens while its Energy is above 45. Keep distance, watch the projectiles and preserve enough stamina to evade instead of trading hits.60606161Cecelia62626363A mobile ranged Grass attacker can circle the arena while pressuring the Water lineup. Keep recovery and EP support available so the damage dealer can continue moving.64646565Piopiota and Erlath supply water puddles that help Sherro. Lure the melee attacker away from those puddles to deny its terrain advantage.66666767Use prepared burst, including a verified clone or ultimate combination, when an enemy enters BREAK. Contract-dependent clone counts belong to the equipped skill and holder.68686969Jilly70707171Magmarex can deplete your BREAK gauge before Scorchhowl follows with a charged strike. Evade that setup or remove Magmarex first to stop the combination.72727373Water attackers handle the Fire pair. Water puddles can enable Sherro's longer-range slashes, allowing it to pressure the melee opponents from farther away.74747575Keep a second damage dealer ready for a weakened or defeated main attacker. Light coverage helps with Somniwing; recovery and EP support keep the counter sequence available.76767777Other fight responses78787979Thunder80808181Helgon opens with a frontal counter. Hitting it head-on can deplete your BREAK gauge and leave you exposed to Thornblade's follow-up.82828383Attack from behind during a defensive stance, then withdraw before the ending area hit. When Helgon vanishes upward for its aerial strike, move away from the place where you were standing.84848585Sophya86868787Use ranged pressure while Tromber is airborne. Forcing BREAK brings an airborne target into a more useful opening for melee damage.88888989Keep an interrupt available for Cornet's multi-hit wind volley. Lightning or Light attacks are useful against the Wind-bearing lineup.90909191Icy92929393Cover the varied lineup rather than choosing one counter for every opponent. Maintain both HP recovery and EP support while preparing BREAK openings against Pomawk and Minespine.94949595Evade Pomawk's damaging combo. Stellarys pausing with a yellow flash cues its falling-star attack; move before the impact.96969797Keep evading through Minespine's several-second meteor volley. A single successful dodge does not end the sequence.98989999Mario100100101101Emberpup and Flameruff rise before their kick attacks. Dash clear of the impact area instead of remaining underneath them.102102103103When Sparki's fire ring expands around it, leave the immediate area. Water damage covers this Fire lineup.104104105105Sarah106106107107Prioritize Pranky so its healing cannot sustain Shelly. Use appropriate elemental pressure and BREAK openings to finish the remaining opponent.108108109109Nox110110111111A blue flash from Celestis signals its dangerous star shot. Its airborne star-dropping pass is easier to avoid by moving out of the flight path.112112113113Wisptis briefly charges before dashing. Move during that tell rather than reacting only after it reaches your creature.114114115115The accompanying Celestis becomes Stellarys after the first victory. This is the NPC's scripted scene, not a different player evolution recipe.116116117117Suu118118119119Step out of Panpanta's rolling approach to preserve HP and BREAK. Draw the active opponent away from Gracewing's healing area.120120121121Avoid Glynsera's returning blade: it prepares ice stacks for the stronger follow-up. Bring coverage for the individual Night variants rather than treating every member as having identical elements.122122123123Leah124124125125Flameruff rising into the air cues a kick. Fenrier flipping backward cues its spinning blade. Move clear of each setup instead of standing inside the sustained damage.126126127127Fenmane hovers briefly before its lightning-arrow volley. Prepare a shield during that pause or time an evasive move as the arrows approach.128128129129Keep recovery support while covering the Fire, Ice and Lightning attackers. One favorable matchup will not cover this entire lineup.130130131131Dorothy132132133133Susuta jumping and aiming water cues a cannon impact. Leave the target area before the blast lands.134134135135Its dash is faster to react to. Sustained pressure or an appropriate interrupt can disrupt the setup, but do not assume that any isolated hit will cancel every charge.136136137137Astrid138138139139A red-glowing blade cues Thornblade's multi-hit attack. Scorchhowl rising into the air cues its diving impact; move out of the landing area.140140141141Prepare defensive support before Luminelle enters, since it often attacks immediately. Retreat from Sherro's large water blade, then watch for the following slash.142142143143Use the safe distance between sequences to refresh support and prepare the next BREAK opening. Check the exact enemy form before assigning an elemental counter.144144145145Nightwolf146146147147Dodge the two Flameruff kick tells, using BREAK openings to shorten the early exchanges while preserving EP.148148149149Inferlupa briefly charges its spirit strike, then can follow with a pack attack. Back away from its planted stance and avoid being trapped in the repeated area damage.150150151151Switch the active creature if successive hits are about to exhaust its BREAK gauge. Water helps against Flameruff; Light adds coverage for Inferlupa.152152153153Talia154154155155Rookey charges before its bounce attack. Dodge sideways to avoid the BREAK setup for the following slam. Ranged pressure from the lower side of the uneven ground can also make its approach overshoot.156156157157Use Bouldus's boulder-charge windup to retreat, refresh buffs and recover EP. Continue ranged pressure while evading its rolling pursuit.158158159159Shuo160160161161Use Fire pressure and alternate BREAK with damage against Pomawk and Pawney in the opening half. Avoid taking Pawney's consecutive hits on an already depleted BREAK gauge.162162163163Ranged attacks help against Bouldus's rolling movement. Keep burst ready when a wounded opponent yields to Glacy's healing, and avoid the freezing orb instead of letting the recovery phase drag on.164164165165Alice166166167167Bonesky, Fenrier and Glynsera use spinning blades. Move out of their path while refreshing support and EP between damage windows.168168169169Force BREAK, then bring in your Fire damage dealer. Expect a wounded opponent to be replaced by Glacy's healing and keep pressure ready for that swap.170170171171Avoid Glacy's freezing orb while pursuing the damage opportunity; losing control gives the opposing party more time to recover.172172173+Additional regional challenge landmarks174+175+The following named encounters are additional map landmarks. Companion names in a location hint do not establish an entire enemy lineup, and no reward or hard level requirement is inferred for these entries. Glimmer in this table is an NPC name, separate from the currency.176+177+NPCAreaWhere to lookZoeArgent StraitField south of OutpostTheoArgent StraitJunction south of Freshsprout Hill; Dewy companionVenedelArgent StraitShore west of Alpha TubsterShionArgent StraitSea-view cliff south of Bloom; Bay BudclawLeolaArgent StraitPillar by huge tree south of Brightbough PlateauBartonNimbus FieldsRoad northeast of First Spark with Emberpup/Celestis/SusutaLuzBlitzwoodMain road west of BloomPhilBlitzwoodMain road east of Bloom across ruinsLiuguangBlitzwoodSoutheast of Nurture beside roadLionelTideblossom CoastEast of Bloom by Mudflat family/chest; Erlath/Fragrancier companionsHathawayTideblossom CoastNorthern stream; Sea of Flowers GlacyAurelSea of FlowersWest of Bloom in Bloomville with HesperShuraSea of FlowersTown central pillar with FulmintisGlimmerSea of FlowersNorth of mayor house with four Prismana companionsCandySea of FlowersEast of Blazing Wings with GracewingAvenSea of FlowersJunction of Sea of Flowers/RV/Rosetower with LeafyBradDriftwise MeadowNorthern stream across BloomAshBerylline ValeRoad west of NurtureKeaneBerylline ValeJunction west of Lightning Gale with GeodebackAllenZephyrus LandbridgeNorth of Nurture cliff among Highland PomeggKairanosZephyrus LandbridgeHot Spring Reef island fountain with InfergonVivianneZephyrus LandbridgeEast of Zephyrus BloomMarthaRosetower WoodsNortheast Bloom junctionDaisyRosetower WoodsNortheast Whiterose Tower near thorn-wrapped towerRexRosetower WoodsRoad southwest of Whiterose maze with Cloudmist TurboSomnaRosetower WoodsRoad to Alpha Grizbo cave with Insomniac Cubbo178+Regions of Idyll links the area checklists for nearby collection tasks and local approach routes.179+180+Using challenge fragments181+182+Collect 40 Besauce Fragments and exchange them for Besauce at the Outpost shop. The individual battle tables above give the fragment awards; a listed reward does not establish a repeat limit or reset schedule.183+173184Related pages174185175186Related pages: Combat and Battles, Battle Roles, Pathfinder Progression, Alpha Encounters and Boss Cues, Core Skill Contracts.