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Jawling - Version 10 vs Version 11
Oct 24, 2026, 10:09 PM
Add form-specific acquisition, evolution conditions, builds, rotations and Homeland work while preserving primary matrices.
Oct 25, 2026, 12:58 AM
Add opened Breezy Plains encounter landmarks and illustrated Mountain Form search directions while retaining all existing primary profile fields.
11Jawling is No. 064 in the Aniimo index, a Wind creature that fights in the BREAK role. Loves to bite everything it sees. Its flexible jaw can open extremely wide. It shows affection through gentle nibbles.223344Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It begins the line that grows through Helmwhelp and branches toward Helgon or Infergon, and one alternate Form has been published for it.5566Profile7788FieldValueIndex numberNo. 064ElementWindBattle roleBREAKGrowth stageStage 1GenderNo gender recordedPublished forms2 (Basic Form, Mountain Form)99Base Stats10101111The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.12121313StatValueAttributes (total)407HP78ATK65BREAK76P.DEF74M.DEF51REGEN631414Evolution15151616Jawling evolves into Helmwhelp at level 38. The Basic line then branches toward Helgon or Infergon at level 48, with different unlock and Potential conditions.17171818ImageAniimoNo.StageElementRoleJawling064Stage 1WindBREAK1919Forms20202121Besides its Basic Form, Jawling has 1 published Form. They share the Basic Form elemental pairing.22222323ImageFormElementWhere It AppearsMountain FormWindRusset Highlands2424Where To Find It25252626Jawling is listed in 1 habitat. Which creatures actually appear also depends on weather, time of day, and local phenomena, so a listed habitat is where to look rather than a guarantee.27272828HabitatRusset Highlands2929Trait30303131Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.32323333TraitEffectCounter StrikeAfter being attacked, increases BREAK efficiency by 25% for 10s.3434Mobility35353636Mobility abilities are named actions used while Twined, separate from combat skills and graded traversal capabilities.37373838AbilityEffectBilateralEnters Bilateral mode to see a different perspective.3939Skills40404141The table lists available combat moves and the separate innate moves. Choose two compatible combat skills for the build. Power is the published damage figure and Cost is the resource required.42424343SkillTypePowerCostEffectWind TackleCombat4515Tackles and knocks back small-sized targets. Increases own damage reduction by 15% for 10s.Overcharged Claw StrikeCombat6820Claws a target, dealing damage.ATKInnate60(BREAK) Wields the power of wind to attack targets at close range.4444Russet Highlands encounters454546-FormWhere to searchBasicRusset Highlands.MountainLook behind the leaves concealing a dungeon-like entrance in Russet Highlands, then pass through the foliage to search inside.46+FormWhere to searchBasicRusset Highlands.MountainLook behind the leaves concealing a dungeon-like entrance in Russet Highlands, then pass through the foliage to search inside. Check the northwestern coast and the road west of the Russet Highlands label.4747Raising Jawling into Helmwhelp48484949Starting AniimoResultLevelMaterialsBasic JawlingBasic Helmwhelp38No material listedMountain JawlingMountain Helmwhelp38No material listed5050After the first evolution, the Basic line can branch into Helgon or Infergon. Helgon needs the cumulative 30-chest unlock; Infergon needs the Omega Infergon unlock and Perfect Potential. A Perfect Jawling keeps its Potential when evolving into Helmwhelp, allowing it to become the starting point for the Infergon branch.51515252Combat choices and Homeland work53535454FormNative combat choicesSeparate innate attackHomeland workBasicWind Tackle; Overcharged Claw StrikePhysical, melee Wind attackHauling 1; Wind 1MountainWind Tackle; Overcharged Claw StrikePhysical, melee Wind attackHauling 1; Wind 15555Wind Tackle pushes small targets and grants the damage reduction listed in the skill table. Counter Strike raises BREAK efficiency for ten seconds after Jawling is hit. Bilateral is its named Twining action; it remains separate from combat skills and Homeland work.56565757Further planning58585959Helmwhelp; Helgon; Infergon; Evolution Lines; Russet Highlands Exploration; Wind Skills; Homeland Abilities60+61+Basic Form landmarks in Breezy Plains62+63+Search Breezy Plains in Russet Highlands. Use these field landmarks to narrow the search for the Basic Form.64+65+LandmarkWhat to look forHelmut encountersLook for a trio mingling with Helmuts and another trio crowding a lone Helmut.Trees and bouldersA pair interacts beneath a deciduous tree; another pair plays beside a boulder.Highland Emberpup companyWatch for a Jawling running along the road with a Highland Emberpup, two playing with one beneath a roadside tree, and another pair beneath the tree by an arch.Markings and withered crystalTwo inspect a marked boulder, while others gather beside markings on a stone. Another pair guards a withered crystal.Pond roadsSearch for a trio around a pond and a pair running along a road near a pond.SaplingA group gathers beside a young tree.Rock formations and cliff edgesCheck groups roaming around rocks or beside a cliff. A Jawling and a Highland Emberpup also share a cliffside spot.Cliffside grassLook for lone wanderers along the cliffs, including the orange grass near a cliff edge.Helmwhelp companionsSearch beside a cliffside Helmwhelp, a wandering Jawling and Helmwhelp pair, and Jawlings lined up behind a Helmwhelp.Open fieldsPairs play in orange grass or chase one another. Other groups interact in the orange fields or wander through the grass.Flying Helgon and rock shelterCheck the field where a Helgon circles overhead and look behind rock formations for a sleeping Jawling.Crystals and cratesLook for a lone walker circling a crystal, a group gathered around a crystal, and wanderers near crates.Disputes and mixed groupsOne crying Jawling watches two Helmwhelps fight. Another argues with a Helmwhelp and a Helmut; a Jawling also joins those two species beneath a deciduous tree.Stone platform and roadside slopeCheck the talking pair on a stone platform, a Jawling pacing a slope beside the road, and wanderers in the grass.Field gatheringsLook for Jawling groups beside a Helmwhelp and other groups out in the fields. A trio also taunts Highland Emberpups.Crimson crystalsSearch for a sleeper beside crimson crystals, Jawlings inspecting them, and one trying to break a crystal. Also check wanderers around the pond.Sanctum surroundingsCheck a pair in the grass, a group beside the Sanctum, and lone sleepers beneath deciduous trees, including one across from the Sanctum.Road to the prison puzzleA Jawling overlooks the road to the prison puzzle. Others follow a Helmwhelp along that road.Tree shelterLook beneath the tree for a sleeping Jawling near a Helmwhelp.StairwaysInspect crimson crystals beside the stairs and look for Jawlings walking nearby. Check the roadside sleeper and grassy edges near the stairs too.Grass and patrolsSearch the field wanderers and the Jawling walking beside a patrolling Helmwhelp.Brawls, chest and roadside boulderCheck the brawling group of Aniimo, Jawlings gathered around a chest, and those playing with a boulder beside the road.