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Irisal - Version 9 vs Version 10
Sep 27, 2026, 05:22 AM
Updated skill table (names, Power, Cost and effect text) to match the current creature index
Oct 24, 2026, 01:15 PM
Expanded all Iris and Irisal forms with evolution conditions, practical petal builds, Homeland work and verified search landmarks
11Irisal is No. 012 in the Aniimo index, a Grass creature that fights in the DPS role. Devoted to the art of dance, they constantly hone their craft, hoping to share the pure joy and energy of movement.223344Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It belongs to the Iris line, which runs to 2 entries in total, and 6 alternate Forms have been published for it.5566Irisal should not be confused with Irisalis, which is a different creature. Irisalis has its own index entry under a special number, published only as a Prismana Form, with its own stats, Trait and skills. The two are both Grass and the names are close, but the index publishes no evolution line or Form relationship between them as of September 17, 2026.7788Profile991010FieldValueIndex numberNo. 012ElementGrassBattle roleDPSGrowth stageStage 2GenderMale and FemalePublished forms7 (Basic Form, Forest Form, Grassland Form, Highland Form, Mountain Woods Form, Plateau Form, Prismana Form)1111Base Stats12121313The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.14141515StatValueAttributes (total)504HP100ATK118BREAK52P.DEF70M.DEF70REGEN941616Evolution17171818Irisal grows out of Iris. It sits at the end of the line, with nothing published beyond it.19192020ImageAniimoNo.StageElementRoleIris011Stage 1GrassDPSIrisal012Stage 2GrassDPS2121Forms22222323Besides its Basic Form, Irisal has 6 published Forms. They share the Basic Form elemental pairing.24242525ImageFormElementWhere It AppearsForest FormGrassForest of Falling StarsGrassland FormGrassBlitzwoodHighland FormGrassRusset HighlandsMountain Woods FormGrassBerylline CausewayPlateau FormGrassDriftwise MeadowPrismana FormGrassNot listed2626Where To Find It27272828Irisal is listed in 1 habitat. Which creatures actually appear also depends on weather, time of day, and local phenomena, so a listed habitat is where to look rather than a guarantee.29293030HabitatSea of Flowers3131Trait32323333Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.34343535TraitEffectDisco AniimoWhile on grass, Damage Amp increases by 30%. After entering battle, each skill hit grants 1 [Dance Power]. Hitting multiple targets does not grant extra [Dance Power]. At 24 [Dance Power], the next skill costs no EP.3636Mobility373738-Mobility abilities are what a Pathfinder gains while Twining with this Aniimo, so they double as traversal tools rather than combat moves.38+Mobility abilities are named actions used while Twined. They are separate from combat skills and graded traversal capabilities.39394040AbilityEffectBloomingFlowers bloom wherever it dances.4141Skills42424343Irisal brings 3 combat skills and 2 innate skills into a fight. Power is the skill's published damage figure and Cost is what it draws from the resource bar.444445-SkillTypePowerCostEffectFocused BeamCombat12050Fires an energy beam at targets ahead. After gaining 24 points of [Dance Power], the next skill cast has a larger range.Floral StormCombat3013Spins while moving and releases magical petals that track targets. The number of petals released increases by 1 over time, up to 3 at once. Press the skill again to stop casting.Vortex of PetalsCombat6020Generates a large vortex of petals at the feet of the target to attack it.Dancing PetalsInnate1870Spins and releases a storm of petals to attack a target.ATKInnate60Wields the power of grass to attack targets from a distance.45+SkillTypePowerCostEffectFocused BeamCombat12050Fires an energy beam at targets ahead. After gaining 24 points of [Dance Power], the next skill cast has a larger range.Floral StormCombat3013Spins while moving and releases magical petals that track targets. The number of petals released increases by 1 over time, up to 3 at once. Press the skill again to stop casting.Vortex of PetalsCombat6020Generates a large vortex of petals at the feet of the target to attack it.Dancing PetalsInnate1870Spins and releases a storm of petals to attack a target.ATKInnate60Wields the power of grass to attack targets from a distance.46+Evolution requirements by form47+48+FromEvolutionLevelUnlockWhere and whenMaterialsIrisIrisal18Defeat Alpha IrisalCheck the Evolution menu for any place or time requirement3 × Sprout StoneHighland IrisHighland Irisal18Defeat Alpha IrisalRusset Highlands3 × Sprout StoneForest IrisForest Irisal18Defeat Alpha IrisalForest of Falling Stars at night3 × Sprout StoneGrassland IrisGrassland Irisal18Defeat Alpha IrisalNimbus Fields during daytime3 × Sprout StonePrismana IrisPrismana Irisal18Defeat Alpha IrisalCheck the Evolution menu for any place or time requirement3 × Sprout StonePlateau IrisPlateau Irisal18Defeat Alpha IrisalDriftwise Meadow3 × Sprout StoneMountain Woods IrisMountain Woods Irisal18Defeat Alpha IrisalBeast Fang Ridge3 × Sprout Stone49+Finding Irisal forms50+51+FormAreaEncounter cueBasicSea of Flowers; Forest of Falling StarsThe Basic habitat is Sea of Flowers; Forest of Falling Stars Wild Surges provide another encounter chance.HighlandRusset HighlandsSearch the northern area at any time.ForestForest of Falling StarsA northern-area encounter can appear at any time; the evolution requires nighttime.GrasslandBlitzwoodSearch the northern area at any time.PlateauDriftwise MeadowSearch the blue plateau at any time.PrismanaEvolution routeRaise Prismana Iris to level 18, defeat Alpha Irisal and use three Sprout Stones.52+Dance Power damage build53+54+Pair Floral Storm with Focused Beam and use Dancing Petals as the ultimate. Prioritize Attack and REGEN, then BREAK and HP, with the two defenses after those. ESTJ is one personality example. Ferocious Fang is an item option for this ranged setup.55+56+BuildAttackREGENBREAKHPP.DEF / M.DEFPetal damage55221 / 157+Party focusExample membersHealing and protectionIrisal; Leafy; Turbo; GracewingEP recoveryIrisal; Leafy; Turbo; SomniwingRecovery alternativeBesauce can fill the recovery slot in place of Somniwing58+Leafy creates grass under a teammate after that teammate casts three skills while Leafy is off field. This supports Disco Aniimo's grass condition. Turbo supplies damage and BREAK-efficiency support; Gracewing favors healing, while Somniwing or Besauce can favor EP recovery.59+60+Prepare the support and recovery effects before the damage turn. In the EP-focused example, build Turbo's passive before its burst, follow with recovery, and use Leafy's recovery or Grass support when needed. Switch to Irisal for Floral Storm while moving at range.61+62+At 24 Dance Power, use Focused Beam for the free cast and its increased range. Add Dancing Petals when its charge and the target's position permit. The contracted Focused Beam grants five additional Dance Power immediately after casting, reducing the work needed to build the next cycle.63+64+Keep distance during the mobile petal channel. Use the beam and ultimate when the target permits a stable ranged burst, then return to recovery or protection before restarting the cycle.65+66+Irisal Homeland work67+68+FormsLeisureGrassBasic, Highland, Forest, Grassland, Plateau and Mountain Woods33Prismana4469+See Held Item Contracts for equipment upgrades and Core Skill Contracts for the core-skill contract effects.