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Homeland Abilities
October 24, 2026 at 04:27 PM
Add the eight personality-to-facility mappings with the verified 20% work-efficiency bonus
Homeland Abilities determine which jobs an Aniimo can perform. Compare the facility's requirements with the creature's displayed abilities and grades before assigning it.
Ability | Work |
|---|---|
Fire | Cooking, smelting, heat |
Grass | Planting and gathering |
Water | Brewing and watering |
Earth | Land clearance and mining |
Lightning | Electrical production |
Ice | Cooling |
Wind | Wind-driven processing |
Dark | Harvesting, drying, pickling |
Light | Illumination |
Hauling | Moving goods into storage |
Artisanship | Handcrafts |
Leisure | Play facilities |
Perfumery | Perfume production |
Hauling keeps completed goods moving out of production facilities. Inspect the ability distribution panel to identify unfilled jobs. Higher grades increase work output, while personality compatibility can further improve a facility's efficiency.
Homeland staffing is separate from combat roles. See The RV and Homeland.
A matching personality increases work efficiency at the listed facility by 20%. This is a facility bonus, separate from the creature's Homeland Ability grade and from its combat role.
Personality letter | Matching facilities |
|---|---|
E: Energetic | Bouncy Brew Keg; Woodworking Bench |
I: Instinctive | Phonolfactory Table; Dewy House |
S: Practical | Claw Game Cooker; Chimney Kiln |
N: Nimble | Jukebox Dryer; Blazing Stove; Floral Windmill |
T: Tenacious | Carousel Mill; Simmering Pot |
F: Faithful | Joy Wheel Loom; Well; Starfall Hammock |
J: Judicious | Crafting Table; Tidewhisper Sandcastle; Nimbus Bed |
P: Playful | Mine; Pickling Jar |
Review the ability distribution before adding workers. A creature with several useful Homeland Abilities can cover more jobs within the assignment limit, but every facility still needs its own requirements met.