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Holo-Battle Sim - Version 2 vs Version 3
Oct 24, 2026, 07:34 PM
Added Quick Training Pass acquisition and use
Oct 24, 2026, 08:29 PM
Expanded solo training styles, event choices, difficulty structure and separate reward tables
11Holo-Battle Sim is a solo combat mode with Grass, Water, and Fire training routes. Select a route, difficulty, and Training Style before entering.2233Runs alternate battles with event choices. Gizmos provide effects associated with a Training Style; Core Gizmos supply further upgrades. Training Coins buy upgrades at rest-event shops.4455Collecting three Gizmos from the chosen Training Style unlocks its Alpha Transformation. Further sets of three provide upgrade choices. Rest events allow recovery or revival before continuing.6677The seven Training Styles are Energy, Surge, Defense, Vitality, Ironclad, Valor, and Wealth. Check their effects against the team you have brought.8899First-clear rewards and weekly Training Incentives are separate. Clearing the highest difficulty also makes the lower-difficulty incentives claimable.10101111Quick Training Pass12121313Quick Training Pass is an Epic exchange resource from the Holo-Shop that enables Quick Training in Holo-Battle Sim. Check the Quick Training confirmation for eligible stages and its required pass count before starting.14+15+Entry and difficulty16+17+Holo-Battle Sim opens at character level 50 and Wayfarer II. Choose Grass, Water or Fire Training, then select its difficulty and Training Style. The selected style makes its associated Gizmos more likely during the run. Style options are randomized and refresh after a completed run.18+19+DifficultyFloorsEasy10Normal10Hard16Challenge1620+Choose a Training Style21+22+StyleWhat its upgrades emphasizeEnergySkill damage, BREAK and EP recovery.SurgeUltimate damage and Ultimate recovery.DefenseEffects that operate while shielded.VitalityHealing-triggered effects that scale with HP restored.IroncladMaximum HP and defensive attributes.ValorDamage benefits when HP is missing.WealthTraining Coins and effects tied to those coins.23+Take Gizmos that support the chosen style when their effect suits the party. A Core can occasionally replace a normal reward option; both Gizmos and Cores can also appear in Rest shops. Three matching Gizmos open the run's Alpha Transformation, and each further set of three offers another upgrade. These upgrades belong to the run.24+25+Events between fights26+27+EventDecision or outcomeRegular BattleDefeat the ordinary opponents for battle rewards.High-Difficulty BattleFace stronger enemies or extra waves for more Training Coins.WealthReceive a large Training Coin award.AlphaFight a tougher encounter than an ordinary battle.RestChoose to revive one fainted creature or heal the entire party for 30% of maximum HP. Inspect the random shop for Gizmos and Cores.ControllableChoose among the offered rewards or effects, including combat and Training Coin benefits.RiskAn uncertain reward or a difficult fight.Final BossWin the last encounter to complete the run.28+Example parties29+30+Training routeDamageBREAKHealingEP supportGrassScorchhowlMagmarexPrismana GlacyFlamerionWaterGlynseraGeoclawPrismana GlacySomniwingFireSherroPanpantaPrismana GlacyErlath31+These are starting examples rather than required lineups. The Grass-route party uses Fire attacks with BREAK and EP support; the Water-route example builds Ice Debuff stacks. The Fire-route example uses Water attacks and puddles around Sherro, with Panpanta creating BREAK openings and Erlath supporting recovery. Keep each creature's form and learned-skill requirements in view.32+33+First-clear rewards34+35+DifficultyGlimmerSafarisOther rewardsEasy505003 Capaseeds; 100 Breezy Plains Dewdrop CrystalsNormal507503 Capaseeds; 6 Flux CrystalsHard1001,0003 Capaseeds; 1 Mark of the Strong: Breezy PlainsChallenge1001,0001 Starcryst Essence; 2 Marks of the Strong: Breezy Plains36+Weekly Training Incentives37+38+DifficultyTraining IncentiveEasy30 Sparkling Crystals; 100,000 Credits; 60 Windborn StampsNormal30 Sparkling Crystals; 100,000 Credits; 1 TumblerHard1 Starcryst Essence; 2 Star Sand; 3 Star DustChallenge1 Starcryst Essence; 2 Star Sand; 3 Star Dust39+Claim the rewards shown for each completed incentive. A highest-difficulty clear makes lower-difficulty Training Incentives available too. First-clear grants, weekly incentives and the items bought with Training Coins are separate reward tracks.