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Combat Skills
October 24, 2026 at 11:59 AM
Add a complete original factual skill lookup with holder-specific values and explicit unlock or contract conditions.
Choose a skill by its effect and compatible Aniimo, then budget the team EP it needs. This reference separates active Combat skills from Innate actions and keeps distinct holder variants instead of assigning one universal value to a shared name.
The nine element catalogues cover the published named skills of the current roster, including the distinct Ice and Water Arc Strike variants. Basic ATK entries are documented on the individual profiles; the published basic-attack figure is Power 6 and Cost 0. Older beta creature records remain on their own profiles.
Element | Combat variants | Innate variants |
|---|---|---|
23 | 6 | |
32 | 8 | |
25 | 6 | |
15 | 2 | |
24 | 6 | |
35 | 8 | |
20 | 7 | |
23 | 5 | |
15 | 2 |
A form can supply a default move while also unlocking that move for other compatible forms. The current form tab is not an exclusive limit on every move a species can learn. Use Skill Unlocks for the capture or growth-quest condition.
A Core Skill can gain a separate boosted effect through its held-item contract. Keep base Power and Cost separate from changes to duration, range, resource drain or stacked bonuses.
Skill Unlocks, Core Skill Contracts, Pathfinder Talents, Aniimo Traits, Mobility Skills
A number alone does not establish total damage across a channel, a charge sequence or repeated hits. Some skills drain EP continuously or change their use after a recast. Read the complete effect and the creature-specific row before comparing two moves.