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Chirpi - Version 2 vs Version 3
Sep 9, 2026, 09:50 AM
Initial version (2026-09-09)
Sep 9, 2026, 09:53 AM
Initial version (2026-09-09)
11Chirpi is No. 007 in the Aniimo index, a Wind creature that fights in the Support role. They often hover at low altitudes, paying attention to every movement on the beach so they won't miss any opportunity.223344Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It belongs to the Chirpi line, which runs to 4 entries in total, and 2 alternate Forms have been published for it.5566Profile7788FieldValueIndex numberNo. 007ElementWindBattle roleSupportGrowth stageStage 1Recorded weight23.4 to 34.93 kgGenderMale and FemalePublished forms3 (Basic Form, Beach Form, Highland Form)99Base Stats10101111The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.12121313StatValueAttributes (total)443HP96ATK75BREAK43P.DEF67M.DEF69REGEN931414Evolution15151616Chirpi is the base form of its line. The line splits here into 3 outcomes: Tromber, Cornet and Tubster.17171818ImageAniimoNo.StageElementRoleChirpi007Stage 1WindSupportTromber008Stage 3WindSupportCornet009Stage 3WindDPSTubster010Stage 3WindBreak1919Forms20202121Besides its Basic Form, Chirpi has 2 published Forms. Each of them carries a different elemental pairing from the Basic Form, so the Form a Pathfinder catches decides what the creature is weak and strong against.22222323FormElementWhere It AppearsBeach FormWind / WaterEchoback Landing, Forest of Falling StarsHighland FormWind / GrassZephyrus Landbridge, Russet Highlands2424Where To Find It25252626Chirpi is listed in 4 habitats. Which creatures actually appear also depends on weather, time of day, and local phenomena, so a listed habitat is where to look rather than a guarantee.27272828HabitatNimbus FieldsThe Argent StraitBeast Fang RidgeBlitzwood2929Trait30303131Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.32323333TraitEffectBand MemberWhen switching Aniimo in battle, restores 12.5 EP to the next Chirpi family member switched in. Triggers once every 20s at most.3434Traversal35353636The index grades three traversal capabilities, Climb, Fly and Swim, from level 1 to level 3. A Pathfinder inherits them by Twining with the creature, so Chirpi is worth keeping for how it gets you across the map as well as for what it does in a fight.37373838CapabilityGradeFlyLevel 23939Skills40404141Chirpi brings 5 combat skills and 1 innate skill into a fight. Power is the skill's published damage figure and Cost is what it draws from the resource bar.42424343SkillTypePowerCostEffectLeaf TornadoCombat5920Releases a leaf vortex at the target location, dealing damage and pulling enemies toward the center.Tornado Wind OrbCombat6720Launches a tornado wind orb that explodes on impact and generates a forward-propelling tornado.MarchCombat020Plays music and gains the movement-series buff: [March], restoring 0.8% max HP every second for 20s. With 3 movement-series buffs active, all effects from those buffs are increased by 30%.Water TornadoCombat5920Releases a water vortex at the target location, dealing damage and pulling enemies toward the center.TornadoCombat5920Releases an air vortex at the target location, dealing damage and pulling enemies toward the center.ATKInnate60Wields the power of wind to attack targets from a distance.