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Crime System - Version 6 vs Version 7
May 18, 2026, 03:48 AM
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May 18, 2026, 03:52 AM
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11ANANTA has a crime system similar to Grand Theft Auto. Illegal actions, like stealing cars or colliding with other vehicles, fill a crime meter. When it hits 100%, the player is placed in a police station. There are no police shootouts.223344How it Works5566The crime level accumulates as a percentage. Smaller infractions add small amounts; bigger crimes fill it faster. Once you reach 100%, the game cuts to a police station scene rather than triggering a GTA-style police chase with escalating force.7788Reputation Effects991010Criminal actions lower your reputation in Nova City. Lower reputation makes navigating the city harder, though the exact mechanics of what "harder" means (hostile NPCs, locked areas, price increases) have not been fully detailed.11111212The Flip Side13131414The Identity System lets you play as a police officer (Richie). As a cop, you can respond to calls, search suspects, administer breathalyzer tests, and arrest people. You can experience the crime system from both sides: as the person committing crimes, or as law enforcement responding to them.15151616Confirmed Meter Mechanics17171818TriggerMeter EffectNotesVehicle theftIncreases the crime meterConfirmed in TGS 2025 demoVehicle collisions in trafficSmall meter additionsPedestrian and traffic NPCs reactPublic property damageAdds to the meterSeverity scales with damage scopeCrowd disruptionSmall additionsBystanders may post reactions on social mediaReaching 100%Triggers a cut to a police station sceneNo GTA-style chase escalation in current build1919No Police Shootouts20202121Current materials are explicit that the consequence at maximum meter is a cut to a police station rather than a sustained pursuit with escalating force. The system reads as a deliberate design choice: the simulation framing emphasises that crime has social consequences inside Nova City rather than becoming a setpiece firefight.22222323Reputation Effects24242525Repeated criminal actions lower the player's reputation in Nova City. The current materials confirm reputation degrades the play experience but do not enumerate the exact penalties; the most-cited examples in coverage are NPC hostility and reduced access to specific districts. Treat the exact penalty list as not-yet-confirmed.26262727Playing The Other Side28282929Through the Identity System, players can switch to Richie, a police officer working for the N.C.C.A. (Nova City Crime Agency). As Richie, the player can respond to call-outs, search suspects, administer breathalyzer tests, and arrest offenders. The crime system effectively has two viewpoints in the same world.30303131Related Systems323233-Identity System — character-based progression that lets the same world be experienced as cop or civilianSocial Media Influence — public chaos moments propagate through in-game feedsVehicles — vehicle theft and traffic incidents are the most-shown meter triggers33+Identity System, character-based progression that lets the same world be experienced as cop or civilianSocial Media Influence, public chaos moments propagate through in-game feedsVehicles, vehicle theft and traffic incidents are the most-shown meter triggers