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Cosmetic Monetization - Version 10 vs Version 11
May 13, 2026, 09:25 AM
Added confirmed cosmetic categories table, producer-stated monetization stance, and contrast with character gacha
May 24, 2026, 10:38 AM
Accuracy update + outlet attribution cleanup (2026-05-24)
1122ANANTA is free-to-play with a cosmetics-only revenue model. There is no character gachaall characters are earned through gameplay. The money comes from optional cosmetic purchases.3344What You Can Buy5566Character outfits and accessories (cosmetic gacha and direct purchase)Vehicle skins and customizationHousing furniture and decorations7788What You Cannot Buy9910-Characterscombat power, and gameplay advantages are not sold. This was confirmed through coverage of Famitsu interviews at TGS 2025 and reinforced by the developers in multiple outlets.10+Characterscombat power, and gameplay advantages are not sold. This was confirmed in pre-launch developer interviews at TGS 2025 and reinforced by the developers in multiple subsequent outlets.11111212Season Pass13131414A season pass is under consideration but not finalized. No details about pricing or content have been shared.15151616Confirmed Cosmetic Categories17171818Three categories have been confirmed by Producer Ash Qi and official ANANTA press coverage:19192020CategoryWhat is includedCharacter outfits and accessoriesHeadwear, eyewear, tops, bottoms, footwear, and full-set outfits. Some pieces ship in limited-time bundles; others sit in a permanent storefront.Vehicle customizationPaint jobs and visual modifications for vehicles. Mechanical performance is not affected.House decoration itemsFurniture, decorative props, and themed kits for player housing. Housing system breadth is still being demonstrated; cosmetic items are confirmed.2121What Is Not Sold22222323Playable characters. Every agent is unlocked through gameplay; see Character Acquisition.Gameplay-affecting equipment, weapons, or stat boosts.Energy refills, stamina, or any traversal-related cooldown skips.Progression skips that compress core ANANTA content into a paid path.24242525Why The Stance Matters26262727Naked Rain has consistently positioned Ananta as a counterexample to the character-gacha pattern common in the genre. The team's stated goal is for monetization to live on the cosmetic side only, while every system that affects how the game plays is free for all players. See the Free-to-Play Model article for the broader framing.