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Sleep Tokens - Version 2 vs Version 3
Sep 16, 2026, 04:37 AM
Added the planned depth-scaled payout multipliers and why the rework is deferred
Oct 8, 2026, 02:37 PM
Updated removed damage penalty, exchange availability and new perks
1-Sleep Tokens are the currency that survives a dive into Somu’s Dream. Every Dream Shard Juno still holds when she wakes converts into tokens, bonuses and penalties from the dive are applied, and the result is banked permanently. In-game menus label them simply as Tokens.1+Sleep Tokens are the currency that survives a dive into Somu's Dream. Every Dream Shard Juno still holds when she wakes converts into tokens, bonuses and penalties from the dive are applied, and the result is banked permanently. In-game menus label them simply as Tokens.2233Tokens are what turns a failed run into progress. A dive that ends badly still pays out, just less, so the roguelite loop rewards attempting deeper Layers even when they are not survivable yet.4455Payout6677On top of the straight shard conversion, the following bonuses and penalties apply. These values are community-documented for the current build and the studio has said the bonus system is being reworked, so treat them as current rather than final.889-EventTokensLayer cleared+250Layer cleared flawlessly, without taking damage+1,000Boss defeated+250Boss defeated flawlessly, without taking damage+250Enemy defeated+5Damage taken-1 per point of damageExiting the Dream through the menu-1009+EventTokensLayer cleared+250Layer cleared flawlessly, without taking damage+1,000Boss defeated+250Boss defeated flawlessly, without taking damage+250Enemy defeated+5Damage taken (removed in 0.2.0)-1 per point of damage in the earlier build; removed in 0.2.0Exiting the Dream through the menu-1001010After all of that, the total is halved if Juno leaves the Dream by any route other than the elevator at the back of a Boss Room. Between the flat exit penalty and the multiplier, quitting out mid-Layer is the most expensive way to end a dive.11111212Spending Tokens131314-Tokens have two sinks. The first is Perks, bought from Somu’s menu between dives. Perks are the mode’s permanent progression: Room Perks add new room types to the Dream or improve ones already in rotation, and Utility Perks change starting resources, rarity ceilings and the reroll and banish systems. Perks can be toggled on and off individually, so an unwanted room type can simply be switched back off without refunding it.14+Tokens have two sinks. The first is Perks, bought from Somu's menu between dives. Perks are the mode's permanent progression: Room Perks add new room types to the Dream or improve ones already in rotation, and Utility Perks change starting resources, rarity ceilings and the reroll and banish systems. Perks can be toggled on and off individually, so an unwanted room type can simply be switched back off without refunding it.151516-The second sink is the Token Exchange, which Somu opens after the first completed dive. It trades tokens for items usable in the main game, at fixed stock.16+Somu's Token Exchange was documented in the earlier build after the first completed dive, with Sleep Tokens spent on divine essences and an extra-loadout artifact. Version 0.2.0 temporarily removes the Rogue Exchange Shop; previously bought items remain in the save, and the shop is planned to return.17171818ItemCostStockUtility Belt I100,0001Verse of the Gods10,00010Whisper of the Gods5,000101919Utility Belt I is the standout: it is an artifact that unlocks an additional loadout slot, which changes how Juno plays outside the Dream as well as inside it. Verse of the Gods and Whisper of the Gods are essence bundles that feed gem crafting, and buying them here is a way to bypass the per-rarity supply limits on essences dropped by enemies.20202121Planned Changes222223-Perk prices are staying where they are through the 0.2.0 update, on the studio’s reasoning that the other changes to the mode already make unlocks arrive faster. One new Perk grants a free Blessing at the start of a dive. In the finished game Perks are planned to unlock gradually across the main story; for Early Access they all stay available from the start.23+The August preview kept the existing Perk prices unchanged and described gradual story unlocks for the finished game. Version 0.2.0 adds Early Dreamer, the run-start Blessing choice, and Magnificent Eye.24242525Nightmare Mode, a build-your-own-challenge layer that trades added difficulty for better token exchange rates, is confirmed but explicitly deferred past 0.2.0. It waits on a dedicated menu opened from the bed beside Somu, which will also track a best-run score, a run history and quick Perk toggles.26262727The rework named above would replace the flat rates in the table with depth multipliers: the first layer keeps its 250 point clear bonus, the second pays double, the third triple, and the flawless-layer bonus scales the same way instead of sitting at a flat 1,000. Harder bosses would also pay more than easier ones on the same layer. The studio has said this needs a substantial code refactor plus new per-layer bonus display and end-of-dive summary stats, so it is not arriving in 0.2.0.28282929See Also30303131Dream ShardsRoguelite ModePerksEssencesArtifacts32+33+Current 0.2.0 changes34+35+Version 0.2.0 removes the Damage Taken penalty. The table above retains its old -1-per-point entry as a historical value; it no longer applies in this version. Flawless Combat gives a bonus for clearing a Combat or Trial Room without damage, with no numerical amount supplied here.36+37+PerkEffect in 0.2.0Early DreamerStart each run with a choice of random Blessings.Magnificent EyePreview special rooms with unique effects, in the same way that gates are previewed before a Boss Room.