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Perks - Version 1 vs Version 2
Jul 22, 2026, 02:04 AM
Created Perks page: Room and Utility perk tables with unlock conditions and Token costs
Oct 8, 2026, 02:36 PM
Added Early Dreamer and Magnificent Eye effects
11Perks are permanent modifiers for Roguelite Mode, the dream-diving mode the game calls Somu's Dream. Unlike Blessings, which vanish when Juno wakes up, perks are bought once from Somu the Dreamer with Sleep Tokens and then persist across every future dive. Purchased perks can be toggled on and off, so a perk is a tool rather than a one-way commitment.2233How Perks Work4455Perks fall into two groups. Room Perks add new special rooms to the Dream or improve rooms that already appear. Utility Perks change how the Dream itself behaves, adjusting starting resources, rarity ceilings and the reroll and banish systems.6677Some perks are hidden until a prerequisite perk is bought, so the full list is not visible from the start. Others carry an additional in-Dream condition that must be met before they can be purchased or even read in full. Progress toward those conditions accumulates across all dives rather than resetting each run.889-Two perks cost nothing. Blessing Rooms is unlocked and active from the beginning, and Midnight Snack unlocks and activates automatically once the tutorial is done. Unlocking every currently available perk costs a total of 611,000 Tokens.9+Two perks cost nothing. Blessing Rooms is unlocked and active from the beginning, and Midnight Snack unlocks and activates automatically once the tutorial is done. The perks in this earlier table cost a total of 611,000 Tokens.10101111Room Perks12121313PerkUnlock ConditionToken CostEffectBlessing RoomsUnlocked by default0Blessing Rooms appear in the Dream, each containing 2 random Blessings. They spawn on every Depth Layer.InceptionPurchase Blessing Rooms25,000Increases the Blessing selection in Blessing Rooms by 1, to a total of 3.Shop RoomsNone10,000Shop Rooms appear in the Dream, allowing Dream Shards to be exchanged for Blessings. One always spawns per Depth Layer.Merchant's ReveriePurchase Shop Rooms50,000Increases the Blessing selection in Shop Rooms by 1.Rest RoomsFinish a dive with at least 2 Depth Layers5,000Rest Rooms appear in the Dream, offering 2 random dishes from owned Recipes. A dish grants its boosts, restores all Healing Bulb charges and heals 25% of Life. They appear every 5 Depth Layers, starting with the first.Seasoned SleeperPurchase Rest Rooms, then cook at least 10 dishes within the Dream50,000Seasonings may appear on dishes found in Rest Rooms, with a base 50% chance per dish. Rerolling a dish does not reroll its seasoning.Chef's ChoicePurchase Rest Rooms, then use at least 10 boosts within the Dream100,000Increases the dish selection in Rest Rooms by 1, to a total of 3.Bounty RoomsCollect 10,000 Shards within the Dream across all dives20,000Bounty Rooms appear in the Dream, packed with forageables that drop large amounts of Shards. Base spawn chance is 25%.Bounty Rooms IIPurchase Bounty Rooms, then collect 50,000 Shards across all dives50,000Raises the Bounty Room spawn chance by a further 25%, to 50%.Trial RoomsDefeat at least 100 enemies within the Dream10,000Trial Rooms may appear, containing challenging combat encounters that reward a Blessing from the Blessing pool. Base spawn chance is 50%.1414Utility Perks15151616PerkUnlock ConditionToken CostEffectMidnight SnackUnlocked after the tutorial0Combat Rooms drop 2 to 3 small rewards: Shards, rerolls, banishes, Life regen or stat upgrades. Rerolls and banishes only appear once High Roller I and Un-Ban-lievable I are bought and active.Fruit Basket INone10,000Increases starting Healing Bulb charges by 1.Fruit Basket IIPurchase Fruit Basket I, then use at least 10 Healing Bulbs within the Dream25,000Increases starting Healing Bulb charges by 2.Angelic SlumberDie at least once within the Dream20,000Adds 1 stack of the Guardian Angel Blessing at the start of a dive, so lethal damage instead consumes a stack and revives Juno at 50% Life.Big BountyReach Depth Layer 3200,000Raises the maximum rarity that Blessings or dishes can roll by 1. Base maximum rarity starts at Rare and rises every 2 layers.High Roller INone2,000Unlocks rerolling and grants 2 rerolls at the start of a dive. Rerolls apply to the options offered in Blessing Rooms, Shop Rooms and Rest Rooms.High Roller IIPurchase High Roller I, then use rerolls at least 10 times10,000Grants 2 further rerolls at the start of a dive.Un-Ban-lievable INone4,000Unlocks banishing and grants 2 banishes at the start of a dive. A banish removes an offered Blessing or dish for the rest of the dive. Common Blessings and dishes cannot be banished.Un-Ban-lievable IIPurchase Un-Ban-lievable I, then use banishes at least 10 times20,000Grants 2 further banishes at the start of a dive.1717Buying Order18181919High Roller I is the cheapest meaningful purchase at 2,000 Tokens and immediately improves every reward screen, which makes it a reasonable first pick.Rest Rooms is cheap at 5,000 Tokens and is the only in-Dream healing that also restores Healing Bulb charges, so it raises the ceiling on how deep a dive can go.Big Bounty is the most expensive perk at 200,000 Tokens, but it is the only route to Legendary Blessings, so it is the natural long-term goal.Several perks gate on in-Dream milestones rather than Tokens, so diving regularly unlocks purchase options even on runs that end early.Perks can be switched off. Turning one off is useful for testing how much a given room type is actually contributing to a run.20202121See Also22222323Roguelite Mode, Blessings, Somu the Dreamer, Recipes, Seasonings, Healing Bulbs.24+25+Perks added in 0.2.026+27+PerkEffect in 0.2.0Early DreamerStart each run with a choice of random Blessings.Magnificent EyePreview special rooms with unique effects, in the same way that gates are previewed before a Boss Room.28+Crystal Collector is removed in version 0.2.0, with new risk powers added in its place. The older perk table above keeps its documented prices; no price for the two new perks is specified here.