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Hammer
May 10, 2026 at 05:10 AM
Created Hammer class article covering Ortrom Solas, basic combos, and the five Combat Arts
"Hammer" redirects here. For the hammer gifted by Remis to Petros, see Petros o' Marmis.
The Hammer is one of the four melee Divine weapon classes in Alabaster Dawn. The current build ships a single hammer, Ortrom Solas.
Ortrom Solas is a slow, weighty melee weapon that deals Blunt damage. It is the most effective option against armored enemies and the only reliable answer to objects like Boulders that require Blunt to break.
Ortrom Solas is obtained in Koro Valley Red Forest during the Branching Out chronicle. The gods grant it to Juno as a reward for clearing a crowd of Nuemera, and the path forward is gated behind rocks that only Blunt damage can break, making the Hammer mandatory for progression.
These attacks and combos are unlocked by default; they appear on the Growth Chart as Inherent nodes.
Move | Effect |
|---|---|
Rock n' Roll | Basic three-hit combo. Front swing, 360-degree spin (hits twice and behind Juno), overhead slam. The slam counts as a Finisher. |
Sonic Slap | Replaces the first attack of the combo when triggered out of a dash. A faster, smaller-range sweep that flows into the second hit of Rock n' Roll. |
Jump Attack | Hidden attack not shown on the Growth Chart. Press attack while airborne for a quick overhead slam. |
Five Combat Arts unlock through Ortrom Solas's Growth Chart at 1 Growth Point each.
Combat Art | Effect |
|---|---|
Resonant Smash | Charged Attack. Hold attack to charge, release to jump forward and ground-pound for high damage with a wide AOE. Impact position is adjustable mid-jump. |
Stardust Wave | Backstep Attack. After a Back Step, hold attack to charge and release to grind the hammer through the ground, sending shock-spikes forward in an aimable line. |
Geo Cacophony | Hold variant after Rock n' Roll's first hit. Wildly swings the hammer; mash to extend indefinitely. Last attack counts as a Finisher. Quick at filling break, but leaves Juno open. |
Crystal Breaker | Counter Attack. After a successful parry, jumps toward the parried attack and slams down with a wide AOE. |
Tectonic Echo | Delay Attack. After a brief pause following the second hit of Rock n' Roll, two overhead slams that hit broken enemies especially hard. Last attack counts as a Finisher. |
Minor Gem Slot: one node for 1 GP. Currently inactive because no minor weapon gems can be obtained.
One of the other Chosen during the prologue can be seen using Ortrom Solas, hinting at the weapon's wider role across the Chosen before Juno inherits it.