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Growth Chart - Version 1 vs Version 2
May 10, 2026, 05:09 AM
Created Growth Chart article covering Inherent, Gem, and Passive node tables plus the demo unlock sequence
May 10, 2026, 05:16 AM
Add wikilinks to table cells (5 new links)
11The Growth Chart is Alabaster Dawn's skill tree. Each time Juno levels up, she earns one Growth Point (GP). A bonus GP is granted at the start of the demo, so Juno's GP count always matches her level.2233GP unlocks nodes on the chart, which fall into three groups: Inherent (default abilities), Gem (extra gem sockets), and Passive (stat bonuses). Each Divine weapon also has its own Growth Chart that levels independently from combat XP.4455Inherent Nodes6677These nodes hold Juno's basic combat and movement abilities. Unlike Passive nodes, they unlock through story progress without spending GP, and they only appear on the chart after they are earned.8899NodeUnlockedDescriptionDivine MarbleDefaultUnlocks the powers granted by the Divine Marble. Press the Focus key to analyze surroundings or change weapons.Combat: GuardingDefaultPress Guard to enter guard mode, reducing damage by the Deflect value. Pressing Guard right before a hit performs a Parry, nullifying damage and inflicting break accumulation. Marked projectiles can be reflected.Movement: DashDefaultQuick dash in the moving direction. Without input, performs a Back Step. Both cost stamina and grant brief invulnerability at the start.Movement: JumpDefaultLong jump from a ledge. Holding aim while airborne slows time for precise ranged shots. Holding the jump key auto-jumps off ledges.Movement: SprintOn leaving LyhamnHold the dash key after dashing to charge up, then release to start sprinting. Attacking, interacting, or being hit cancels the sprint.Combat: Divine ArtsIn the Trial of AetherHold to charge divine energy and release to perform the Divine Art in Juno's active aspect. Each Art has a Divine Charge (DC) cost; charge builds from combat actions.1010Gem Nodes11111212Gem nodes unlock additional sockets for gems. Currently only one such node is available, and it is unlocked by default.13131414NodeUnlockedDescriptionMinor Gem SlotDefaultUnlocks a Decoris gem slot for the core equipment. Core gems stay active regardless of which aspect Juno is currently attuned to.1515Passive Nodes16161717Passive nodes spend GP to boost Juno's stats. Nodes farther from the center cost more but tend to give larger effects. To unlock a node, the nodes that lead to it must already be unlocked. When two paths reach the same node, only one path needs to be completed.18181919After the timeskip following the Branching Out Chronicle, Juno is set to Level 8 and her GP are auto-spent. The default unlocks below are skipped if Juno had already bought into other Passive nodes before the timeskip.20202121NodeCost and AmountEffectAffinity Up2 nodes for 1 GP each, 1 node for 2 GPBoosts Affinity by 5% per node, raising critical hit rate. Critical damage starts at 150% before further bonuses such as Bullseye.Armor Up2 nodes for 1 GP each, 3 nodes for 2 GP eachBoosts Armor by 3 per cheap node and 6 per expensive node, reducing damage taken.Balance1 node for 2 GPReduces the duration of negative status conditions on Juno by 35%.Blight1 node for 2 GPIncreases the duration of status conditions inflicted on enemies by 20%.Breaker1 node for 1 GP, 1 node for 2 GPIncreases break accumulation by 10% and 15% respectively. Filling an enemy's Break Bar puts it into a Break State for increased damage.Bullseye1 node for 1 GPBoosts critical hit damage by 20%, on top of the 150% base multiplier.Deflect Up1 node for 1 GPBoosts Deflect by 10%. Base shield absorption is 40%; a Parry nullifies damage entirely.Double Trouble1 node for 2 GPIncreases damage to broken enemies by 25%.Grit1 node for 2 GPRegenerates Divine Charges (DC) when taking damage or blocking, scaled to 30% of the attack's force.Life Up2 nodes for 1 GP each, 3 nodes for 2 GP eachBoosts Max Life by 25 per cheap node and 50 per expensive node.Providence1 node for 2 GPIncreases damage of Divine Arts by 20%.Riposte1 node for 2 GPIncreases break accumulation when parrying by 25%.Strength Up2 nodes for 1 GP each, 3 nodes for 2 GP eachBoosts Strength by 3 per cheap node and 6 per expensive node, increasing damage dealt.Tenacity1 node for 1 GP, 1 node for 2 GPReduces stamina cost of dashing and guarding by 15% and 25% respectively. Roughly every 35% grants one extra dash.2222Removed Nodes23232424These nodes appeared on the larger 2023 showcase Growth Chart but are absent from the current build. Some may return later. They were all very far out on the tree and could not realistically be reached during the demo's level cap.25252626Berserker: increases damage when in critical HP.Bully: increases damage by 12% against enemies with status conditions; does not stack across multiple conditions.Momentum: increases damage by 12% for 2 seconds after a Perfect Dodge; another Perfect Dodge resets the duration.Weave Siphon: increases SP gained from attacking enemies. Range originally 5% to 50%.