Loading...
Gem Crafting - Version 4 vs Version 5
May 10, 2026, 04:07 AM
Added complete gem catalog table and per-slot category breakdown
May 10, 2026, 04:10 AM
Added complete gem catalog table and per-slot category breakdown
11Gem crafting is the main equipment customization layer in Alabaster Dawn. Gems are slotted into Divine weapons and Divine Armor to add stat bonuses or situational effects, and they are forged or upgraded by special NPCs called Artificers using Essences dropped by Nuemera.2233How It Works4455Essences are the crafting material. They drop from defeated Nuemera; harder enemies tend to drop higher-tier Essences.Artificers are crafting NPCs found in settlements. They forge new gems and upgrade existing ones using your Essences.Slotting happens at the Artificer or in the equipment menu. Both Divine weapons and Divine Armor have gem sockets; the number of sockets scales with the equipment's tier.Effects range from flat stat boosts (attack, defense, stamina) to situational buffs (post-parry damage, post-Divine Art cooldown reduction, elemental resistance, gathering speed).Unslotting is supported. Gems can be removed and re-slotted without destroying them, encouraging experimentation across builds.6677Where to Craft8899The earliest Artificer is reachable during the Chapter 1 settlement rebuild. Additional Artificers appear in later regions and tend to specialize: a regional Artificer typically offers gems aligned with the region's elemental theme or with the Divine weapon obtained nearby. The basic crafting service is free; the cost is paid in Essences. Some advanced upgrades may also require side ingredients gathered out in the field.101011111212Build Layers13131414Gem crafting is one of three customization layers. Together they determine how a Divine weapon performs in combat:15151616LayerSourceCustomizesGrowth ChartPer-weapon skill tree, leveled with Growth PointsCombat Arts available for that weaponGem slotsArtificer crafting from EssencesStat boosts and situational triggers on weapons and Divine ArmorElement / loadoutSee Elements and Divine WeaponsDamage type, Divine Art unlocked, weakness coverage1717Slotting Strategy18181919Defensive setup. Stack defense gems in armor and a stamina-recovery gem in a weapon for boss attempts where parry timing matters.Aggressive setup. Slot post-parry damage and post-Divine-Art cooldown gems in the weapon you intend to swing the most. Pair with Combat Arts unlocked from that weapon's Growth Chart.Anti-resistance setup. If a region pushes a single elemental Nuemera type, slot resistance gems for that element and an offensive gem aligned with its weakness.Utility setup. Gathering-speed and stamina gems make settlement-rebuilding side quests faster, reducing the time spent on Branching Out, Rice to the Occasion, and similar content.202021212222Tips23232424Gems can be unslotted, so do not hold onto a single optimal build out of fear of losing it. Experiment across regions.Feed weaker gems into upgrades when an Artificer offers it; the upgrade path tends to be more efficient than holding low-tier gems forever.Match gems to playstyle, not raw stat numbers. A flat-attack gem on a player who never reaches a parry is worse than a stamina gem that lets that player play the game.Co-ordinate with the cooking buff stack: gems and dishes are independent, so a stat that maxes out from one source still benefits from the other.25252626Gem Slot Categories27272828In the launch build, the equipment menu shows eleven gem slot types. Six of them have at least one obtainable gem, and the remaining five have only empty slots. Major weapon gems are the primary slot on each weapon and are obtained as static drops in Koro Valley and the Trial of Aether; Cordis, Armis, Aegis, and Decoris gems are slotted into the Divine Armor and tune defensive and stamina stats. Minor weapon gems unlock from the Growth Chart but no minor gems are obtainable yet. A second slot for Cordis, Armis, and Aegis exists but no gems fitting it have been added yet.29293030Currently Obtainable Gems31313232Each gem in the launch build is a single-rarity item slotted into a specific category. A Purity stat (Rough, then higher tiers in future patches) sits alongside the gem name and is the upgrade axis Artificers will use once the crafting feature is fully wired in.33333434Melee weapon gems35353636GemEffectsObtainedChipped EdgeMelee Attack +20%Auto-equipped to both melee weapons at the start of the Trial of Aether.Bent EdgeMelee Attack +15%, Bullseye +20%, Affinity +5%Treasure in Koro Valley (Lumber Corner).Ruff EdgeMelee Attack +15%, Weave Siphon +35%Treasure in Koro Valley; only reachable with glitches in the current build.3737Ranged weapon gems38383939GemEffectsObtainedShaggy QuillRanged Attack +20%, Breaker +15%Treasure in Koro Valley (Lumber Corner). Also auto-equipped to both ranged weapons at the start of the Trial of Aether.Fickle QuillRanged Attack +20%, Gamble +25%Treasure in Koro Valley (Hollow Incline).4040Cordis gems (Divine Armor)41414242GemEffectsObtainedDim HaloMax Life +10%, Armor +5%Auto-equipped before the Nyx Avatar battle.4343Armis gems (Divine Armor)44444545GemEffectsObtainedFlexing BracerStrength +15%Auto-equipped at the start of the Trial of Aether.4646Aegis gems (Divine Armor)47474848GemEffectsObtainedBrittle ShellArmor +10%, Max Life +5%Auto-equipped at the start of the Trial of Aether.4949Decoris gems (Divine Armor)50505151GemEffectsObtainedTireless BoulderTenacity +25%Auto-equipped at the start of the Trial of Aether.Libra's BlessingAether Ward +20%Treasure in the Trial of Aether.5252Lore Notes On Gems53535454In-world lore presents gems as artifacts that predate the current age. According to in-game text fragments, gems were valued long before the gods began enchanting them, originally used to adorn marbles for ceremonial reasons. The gods later began crafting and gifting enchanted gems alongside the Divine Arms, in tandem with the Twelve Chosen's preparation against Nyx. On the day of the Calamity, both gems and weapons lost their visible glow, but kept their stat bonuses. The artisans who craft and upgrade gems are referred to in lore text as Artificers; the launch build does not yet include a usable Artificer NPC for player-driven crafting, so all current gems are static drops.55555656Gem Slot Categories57575858In the launch build, the equipment menu shows eleven gem slot types. Six of them have at least one obtainable gem, and the remaining five have only empty slots. Major weapon gems are the primary slot on each weapon and are obtained as static drops in Koro Valley and the Trial of Aether; Cordis, Armis, Aegis, and Decoris gems are slotted into the Divine Armor and tune defensive and stamina stats. Minor weapon gems unlock from the Growth Chart but no minor gems are obtainable yet. A second slot for Cordis, Armis, and Aegis exists but no gems fitting it have been added yet.59596060Currently Obtainable Gems61616262Each gem in the launch build is a single-rarity item slotted into a specific category. A Purity stat (Rough, then higher tiers in future patches) sits alongside the gem name and is the upgrade axis Artificers will use once the crafting feature is fully wired in.63636464Melee weapon gems65656666GemEffectsObtainedChipped EdgeMelee Attack +20%Auto-equipped to both melee weapons at the start of the Trial of Aether.Bent EdgeMelee Attack +15%, Bullseye +20%, Affinity +5%Treasure in Koro Valley (Lumber Corner).Ruff EdgeMelee Attack +15%, Weave Siphon +35%Treasure in Koro Valley; only reachable with glitches in the current build.6767Ranged weapon gems68686969GemEffectsObtainedShaggy QuillRanged Attack +20%, Breaker +15%Treasure in Koro Valley (Lumber Corner). Also auto-equipped to both ranged weapons at the start of the Trial of Aether.Fickle QuillRanged Attack +20%, Gamble +25%Treasure in Koro Valley (Hollow Incline).7070Cordis gems (Divine Armor)71717272GemEffectsObtainedDim HaloMax Life +10%, Armor +5%Auto-equipped before the Nyx Avatar battle.7373Armis gems (Divine Armor)74747575GemEffectsObtainedFlexing BracerStrength +15%Auto-equipped at the start of the Trial of Aether.7676Aegis gems (Divine Armor)77777878GemEffectsObtainedBrittle ShellArmor +10%, Max Life +5%Auto-equipped at the start of the Trial of Aether.7979Decoris gems (Divine Armor)80808181GemEffectsObtainedTireless BoulderTenacity +25%Auto-equipped at the start of the Trial of Aether.Libra's BlessingAether Ward +20%Treasure in the Trial of Aether.8282Lore Notes On Gems83838484In-world lore presents gems as artifacts that predate the current age. According to in-game text fragments, gems were valued long before the gods began enchanting them, originally used to adorn marbles for ceremonial reasons. The gods later began crafting and gifting enchanted gems alongside the Divine Arms, in tandem with the Twelve Chosen's preparation against Nyx. On the day of the Calamity, both gems and weapons lost their visible glow, but kept their stat bonuses. The artisans who craft and upgrade gems are referred to in lore text as Artificers; the launch build does not yet include a usable Artificer NPC for player-driven crafting, so all current gems are static drops.85+86+Gem Slot Categories87+88+In the launch build, the equipment menu shows eleven gem slot types. Six of them have at least one obtainable gem, and the remaining five have only empty slots. Major weapon gems are the primary slot on each weapon and are obtained as static drops in Koro Valley and the Trial of Aether; Cordis, Armis, Aegis, and Decoris gems are slotted into the Divine Armor and tune defensive and stamina stats. Minor weapon gems unlock from the Growth Chart but no minor gems are obtainable yet. A second slot for Cordis, Armis, and Aegis exists but no gems fitting it have been added yet.89+90+Currently Obtainable Gems91+92+Each gem in the launch build is a single-rarity item slotted into a specific category. A Purity stat (Rough, then higher tiers in future patches) sits alongside the gem name and is the upgrade axis Artificers will use once the crafting feature is fully wired in.93+94+Melee weapon gems95+96+GemEffectsObtainedChipped EdgeMelee Attack +20%Auto-equipped to both melee weapons at the start of the Trial of Aether.Bent EdgeMelee Attack +15%, Bullseye +20%, Affinity +5%Treasure in Koro Valley (Lumber Corner).Ruff EdgeMelee Attack +15%, Weave Siphon +35%Treasure in Koro Valley; only reachable with glitches in the current build.97+Ranged weapon gems98+99+GemEffectsObtainedShaggy QuillRanged Attack +20%, Breaker +15%Treasure in Koro Valley (Lumber Corner). Also auto-equipped to both ranged weapons at the start of the Trial of Aether.Fickle QuillRanged Attack +20%, Gamble +25%Treasure in Koro Valley (Hollow Incline).100+Cordis gems (Divine Armor)101+102+GemEffectsObtainedDim HaloMax Life +10%, Armor +5%Auto-equipped before the Nyx Avatar battle.103+Armis gems (Divine Armor)104+105+GemEffectsObtainedFlexing BracerStrength +15%Auto-equipped at the start of the Trial of Aether.106+Aegis gems (Divine Armor)107+108+GemEffectsObtainedBrittle ShellArmor +10%, Max Life +5%Auto-equipped at the start of the Trial of Aether.109+Decoris gems (Divine Armor)110+111+GemEffectsObtainedTireless BoulderTenacity +25%Auto-equipped at the start of the Trial of Aether.Libra's BlessingAether Ward +20%Treasure in the Trial of Aether.112+Lore Notes On Gems113+114+In-world lore presents gems as artifacts that predate the current age. According to in-game text fragments, gems were valued long before the gods began enchanting them, originally used to adorn marbles for ceremonial reasons. The gods later began crafting and gifting enchanted gems alongside the Divine Arms, in tandem with the Twelve Chosen's preparation against Nyx. On the day of the Calamity, both gems and weapons lost their visible glow, but kept their stat bonuses. The artisans who craft and upgrade gems are referred to in lore text as Artificers; the launch build does not yet include a usable Artificer NPC for player-driven crafting, so all current gems are static drops.