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Divine Weapons - Version 19 vs Version 20
Oct 8, 2026, 03:06 PM
Removed unrelated images from the specific topic page (Image cleanup 2026-10-08)
Oct 18, 2026, 04:38 PM
Updated the description to list the kama Corran Solas and the Spear added in version 0.2.0
11Divine weapons are the gods' instruments, granted to the Twelve Chosen as the only effective tools against Nyx and the Nuemera. Eight weapons across four Elements are planned, paired as one melee and one ranged weapon per element. Juno carries a melee and a ranged weapon and can swap loadouts during combat. Version 0.2.0 adds the Spear to the first five obtainable weapons.2233Obtainable Divine Weapons445566Before version 0.2.0, five Divine weapons were obtainable: four had been available since the launch version, and the kama Corran Solas joined the roster as a late addition. The first two are granted during the prologue and form Juno's starting kit; the third and fourth are acquired later in Chapter 1 through the Lyhamn settlement quest chain.7788WeaponTypeDamagePatron GodAcquisitionClaio SolasMelee (Sword)SlashingVasiaPrologue starter weapon, given alongside Bogha Solas during the prologue tutorial.Bogha SolasRanged (Crossbow)PiercingVasiaPrologue starter ranged weapon, paired with Claio Solas.Ortrom SolasMelee (Hammer)BluntBasilAwarded during the Branching Out subquest of Unyielding Solidarity in the Red Forest area of Koro Valley.Fain SolasRanged (Chakram)SlashingBasilFound in Koro Valley - Hollow Incline during the A Sneak Peak Chronicle. Picking it up is a climactic beat of Unyielding Solidarity; Juno uses it to manipulate a Nyx orb at the Silver Peak summit.Corran SolasRanged (Kama)SlashingBasilThe fifth Divine weapon obtained. Enables traversal between Hook Poles and can hook enemies.99Each launch weapon has its own animation set, combo string, and Growth Chart skill tree. Skill points are weapon-specific; switching weapons mid-fight does not consume them.10101111Later Weapon Addition12121313The following class was previewed after the five-weapon launch roster and shipped in version 0.2.0:14141515WeaponClassNotesSpearMelee, PierceLong, fast Pierce-type melee weapon previewed with single-target pokes and wide-area combo finishers. It shipped in 0.2.0 on October 2, 2026 as Juno's first melee Pierce weapon, after the earlier August and September targets. It was absent from the 0.1.0 launch build.1616Two Further Weapons Unannounced17171818Two of the planned eight weapon classes remain unnamed. The earlier roadmap expected the remaining weapons and two additional element gods in later chapters. Cryo is available in version 0.2.0.19192020Loadout Rules21212222Equip exactly one melee weapon and one ranged weapon.Each weapon is locked to a specific element, which determines the matching Divine Art.Mid-combat weapon switching briefly slows time, letting you change loadouts without losing the active combo.Each weapon has an independent Growth Chart skill tree. Skill points are weapon-specific; switching weapons mid-fight does not consume them.Weapons accept gem slots; see Gem Crafting for the customization layer.23232424Damage Types and Enemy Defenses25252626Damage type determines how a Divine weapon interacts with armored or shielded Nuemera:27272828Damage TypeCarriersRoleSlashingClaio Solas, Fain Solas, Corran SolasBalanced, effective against unarmored enemies, moderate stagger contribution. Fain Solas adds returning-projectile geometry that suits puzzle redirection.PiercingBogha SolasBypasses light armor and excels at single-target threats and flying enemies.BluntOrtrom SolasStrongest stagger contributor; reliable against shielded Nuemera at the cost of slower recovery on missed swings.2929Element matters as much as damage type: pairing a Divine weapon with a Divine Art that exploits an enemy's elemental weakness can outperform raw stat scaling. See Combat System for the offensive loop.30303131Divine Armor32323333Divine Armor is the partner piece to the Divine weapons. Like the weapons, it is granted by the gods to Chosen, and it is what protects them from Nuemera attacks. Both Valor candidates (combat-focused Chosen) and Wise candidates (support Chosen) wear Divine Armor.34343535The armor is highly individual in appearance. Its core component is a metal halo behind the wearer's head, decorated with white material and blue gems. Many Chosen seen in the prologue have additional pauldrons; Juno and Filia O' Marmis do not, but the in-game story has not yet revealed why.36363737Mechanically, the Divine Armor provides four gem slots (Cordis, Armis, Aegis, and Decoris), each tuned to a different stat axis. See Gem Crafting for the slot system.38383939Other Chosen and Their Weapons40404141Other Chosen wield Divine weapons of similar types but with different appearances. Dahmon, the leader of the original counterattack and the playable character of the prologue, wields a sword-type Divine weapon visually distinct from Claio Solas. Other Chosen are seen using the Hammer form in prologue scenes. The visual variation reinforces that each Chosen receives a Divine weapon individually shaped to them rather than a shared armory.42424343Spear in version 0.2.044444545The Spear is available in version 0.2.0, released October 2, 2026. It is Juno's first melee weapon with the Pierce attack type. The five weapons listed above therefore describe the roster before this addition; the full roadmap still targets eight weapons.46464747Pressing the Aspect button for the current element again changes the loadout. Right-stick Aspect switching does not use this behavior, and a gamepad option can disable right-stick Aspect switching.