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Divine Weapons - Version 4 vs Version 5
May 10, 2026, 04:07 AM
Added Divine Armor section, planned weapon details, and reference to Dahmon's sword
May 10, 2026, 04:10 AM
Added Divine Armor section, planned weapon details, and reference to Dahmon's sword
11Divine weapons are the gods' instruments, granted to the Twelve Chosen as the only effective tools against Nyx and the Nuemera infestation. The full system planned for the Early Access roadmap is eight weapons across four elements, paired as one melee and one ranged weapon per element. Juno carries one melee and one ranged weapon at a time and can swap loadouts mid-combat.2233Available at Early Access Launch4455Four Divine weapons are obtainable in the launch build, covering two of the four element gods. Each has its own animation set, combo string, and Growth Chart skill tree.6677WeaponTypeDamageElement / GodNotesClaio SolasMelee (Sword)SlashingVasiaFirst Divine weapon obtained, fast melee with a forgiving combo string. A strong default for new players.Bogha SolasRanged (Crossbow)PiercingVasiaSecond Divine weapon obtained, long-range projectile that excels at flying Nuemera and pulling singles from groups.Ortrom SolasMelee (Hammer)BluntBasilSlow, weighty melee. Heavy stagger contribution; doubles as a traversal tool for breaking obstructive rocks in the field.Fain SolasRanged (Chakram)SlashingBasilPair of returning chakrams, used both for clearing crowds around Juno and slashing distant enemies. Also used to push or pull objects in puzzles.88Planned (Not Yet Shipped)991010Two more Divine weapons have been confirmed by the developer as planned for future Early Access patches but are not in the May 2026 launch build:11111212Spear (melee, piercing).Kama (chain-sickle style, weapon class to be detailed).13131414The remaining two weapons of the planned eight have not been publicly named at the time of writing. Two additional element gods beyond Vasia and Basil are also expected to surface in later chapters; this article will be updated when those weapons and gods enter the build.15151616Loadout Rules17171818Equip exactly one melee weapon and one ranged weapon.Each weapon is locked to a specific element, which determines the matching Divine Art.Mid-combat weapon switching briefly slows time, letting you change loadouts without losing the active combo.Each weapon has an independent Growth Chart skill tree. Skill points are weapon-specific; switching weapons mid-fight does not consume them.Weapons accept gem slots; see Gem Crafting for the customization layer.19192020Damage Types and Enemy Defenses21212222Damage type determines how a Divine weapon interacts with armored or shielded Nuemera:23232424Slashing (Claio Solas, Fain Solas) is balanced, effective against unarmored enemies, and contributes moderate stagger.Piercing (Bogha Solas) bypasses light armor and excels at single-target threats and flying enemies.Blunt (Ortrom Solas) is the strongest stagger contributor and is reliable against shielded Nuemera, at the cost of slower recovery on missed swings.25252626Element matters as much as damage type: pairing a Divine weapon with a Divine Art that exploits an enemy's elemental weakness can outperform raw stat scaling. See Combat System for the offensive loop.27272828Acquisition29293030Divine weapons are story rewards. Claio Solas and Bogha Solas are granted during the early Lyhamn arc; Ortrom Solas and Fain Solas come later in Chapter 1 and the early stages of Chapter 2. The currently shipped acquisition order is:31313232Claio Solas: obtained during the prologue tutorial alongside Cabbage, the Water Pig companion.Bogha Solas: granted alongside Claio Solas as the prologue's ranged complement.Ortrom Solas: obtained partway through the Lyhamn arc, with a tool-use role in the side quest Unyielding Solidarity.Fain Solas: obtained later in Chapter 1 as the ranged counterpart to Ortrom Solas.33333434New chapters will surface the remaining four Divine weapons of the planned eight.35353636Divine Armor37373838Divine Armor is the partner piece to the Divine weapons. Like the weapons, it is granted by the gods to Chosen, and it is what protects them from Nuemera attacks. Both Valor candidates (combat-focused Chosen) and Wise candidates (support Chosen) wear Divine Armor.39394040The armor is highly individual in appearance. Its core component is a metal halo behind the wearer's head, decorated with white material and blue gems. Many Chosen seen in the prologue have additional pauldrons; Juno and Filia o' Marmis do not, but the in-game story has not yet revealed why. Mechanically, the Divine Armor provides four gem slots (Cordis, Armis, Aegis, and Decoris), each tuned to a different stat axis. See Gem Crafting for the slot system.41414242Planned Divine Weapons43434444Two further Divine weapons have been confirmed by the developer for future Early Access patches but are not in the launch build:45454646WeaponClassNotesSpearLong melee, PierceDescribed as a long, fast pierce-type melee weapon that can whittle enemies down with speedy pokes but also packs wide-range combo attacks.KamaChain-sickleAlso called a chain-sickle or sickle on a chain. Footage shows it used for traversal puzzles in addition to combat.4747These two account for two of the four still-missing weapons in the planned eight. The remaining pair has not been publicly named at the time of writing. Weapons are paired across the four elements (one melee and one ranged per element), so the two unnamed weapons are expected to round out the elemental coverage when their associated elements are unlocked in later chapters.48484949Other Chosen and Their Weapons50505151Other Chosen wield Divine weapons of similar types but with different appearances. Dahmon, the leader of the original counterattack and the playable character of the prologue, wields a sword-type Divine weapon visually distinct from Claio Solas. Other Chosen are seen using the Hammer (Ortrom Solas) form during prologue scenes. The visual variation reinforces that each Chosen receives a Divine weapon individually shaped to them rather than a shared armory.52525353Divine Armor54545555Divine Armor is the partner piece to the Divine weapons. Like the weapons, it is granted by the gods to Chosen, and it is what protects them from Nuemera attacks. Both Valor candidates (combat-focused Chosen) and Wise candidates (support Chosen) wear Divine Armor.56565757The armor is highly individual in appearance. Its core component is a metal halo behind the wearer's head, decorated with white material and blue gems. Many Chosen seen in the prologue have additional pauldrons; Juno and Filia o' Marmis do not, but the in-game story has not yet revealed why. Mechanically, the Divine Armor provides four gem slots (Cordis, Armis, Aegis, and Decoris), each tuned to a different stat axis. See Gem Crafting for the slot system.58585959Planned Divine Weapons60606161Two further Divine weapons have been confirmed by the developer for future Early Access patches but are not in the launch build:62626363WeaponClassNotesSpearLong melee, PierceDescribed as a long, fast pierce-type melee weapon that can whittle enemies down with speedy pokes but also packs wide-range combo attacks.KamaChain-sickleAlso called a chain-sickle or sickle on a chain. Footage shows it used for traversal puzzles in addition to combat.6464These two account for two of the four still-missing weapons in the planned eight. The remaining pair has not been publicly named at the time of writing. Weapons are paired across the four elements (one melee and one ranged per element), so the two unnamed weapons are expected to round out the elemental coverage when their associated elements are unlocked in later chapters.65656666Other Chosen and Their Weapons67676868Other Chosen wield Divine weapons of similar types but with different appearances. Dahmon, the leader of the original counterattack and the playable character of the prologue, wields a sword-type Divine weapon visually distinct from Claio Solas. Other Chosen are seen using the Hammer (Ortrom Solas) form during prologue scenes. The visual variation reinforces that each Chosen receives a Divine weapon individually shaped to them rather than a shared armory.69+70+Divine Armor71+72+Divine Armor is the partner piece to the Divine weapons. Like the weapons, it is granted by the gods to Chosen, and it is what protects them from Nuemera attacks. Both Valor candidates (combat-focused Chosen) and Wise candidates (support Chosen) wear Divine Armor.73+74+The armor is highly individual in appearance. Its core component is a metal halo behind the wearer's head, decorated with white material and blue gems. Many Chosen seen in the prologue have additional pauldrons; Juno and Filia o' Marmis do not, but the in-game story has not yet revealed why. Mechanically, the Divine Armor provides four gem slots (Cordis, Armis, Aegis, and Decoris), each tuned to a different stat axis. See Gem Crafting for the slot system.75+76+Planned Divine Weapons77+78+Two further Divine weapons have been confirmed by the developer for future Early Access patches but are not in the launch build:79+80+WeaponClassNotesSpearLong melee, PierceDescribed as a long, fast pierce-type melee weapon that can whittle enemies down with speedy pokes but also packs wide-range combo attacks.KamaChain-sickleAlso called a chain-sickle or sickle on a chain. Footage shows it used for traversal puzzles in addition to combat.81+These two account for two of the four still-missing weapons in the planned eight. The remaining pair has not been publicly named at the time of writing. Weapons are paired across the four elements (one melee and one ranged per element), so the two unnamed weapons are expected to round out the elemental coverage when their associated elements are unlocked in later chapters.82+83+Other Chosen and Their Weapons84+85+Other Chosen wield Divine weapons of similar types but with different appearances. Dahmon, the leader of the original counterattack and the playable character of the prologue, wields a sword-type Divine weapon visually distinct from Claio Solas. Other Chosen are seen using the Hammer (Ortrom Solas) form during prologue scenes. The visual variation reinforces that each Chosen receives a Divine weapon individually shaped to them rather than a shared armory.