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Divine Arts - Version 8 vs Version 9
Aug 26, 2026, 07:26 PM
Replaced placeholder image alt text with descriptions of what each screenshot shows
Sep 16, 2026, 04:44 AM
Retired the stale two-Art claim inherited from pre-launch documentation and added the Reward Orb Arts described by Early Access guides
11Divine Arts are powerful elemental spells that Juno can use during combat. They take the form of items that must be equipped to a slot before they can be triggered, and they consume Divine Charges when used. Divine Arts are tied to Elements rather than to specific weapons: any equipped weapon of the active Aspect can trigger that Aspect's Arts. Combat Arts (per-weapon skills learned through the Growth Chart) are a separate progression layer.2233Slots and Aspects445566Divine Arts come in three slot types, mapped to three combat roles:7788SlotTriggerRoleMeleeDivine Art button while in melee stanceClose-range strike that benefits from stagger windows.RangedDivine Art button while aimingProjectile or line attack from medium to long range.GuardDocumented separately for each Art when one shipsDefensive or movement-flavored Arts; none have shipped in the May 2026 launch build.99Each Aspect has one slot of each type, so once every Aspect is unlocked there will be twelve total Burst slots. Bloom Arts (seen only in the prologue so far) hint at a second tier of twelve slots above the standard Burst Arts.10101111Burst Arts are activated by a quick press of the Divine Art key. Bloom Arts (so far prologue-only) are activated by holding the key.12121313Divine Charges14141515Divine Arts consume Divine Charges. Charges build up gradually as Juno attacks enemies. One charge regenerates automatically when she is out of combat. Her cap is three charges in the launch build.16161717During the prologue, Dahmon is shown with a cap of ten charges, suggesting later progression unlocks more charge slots for Juno as the campaign continues.18181919Available in the Launch Build2020212122-Three Divine Arts appear in the launch content. Two are equippable Burst Arts for Juno; one is a Bloom Art demonstrated by Dahmon during the prologue but not yet equippable by the player.22+Three Divine Arts are fully documented. Two are equippable Burst Arts for Juno; one is a Bloom Art demonstrated by Dahmon during the prologue but not yet equippable by the player. This is not the complete launch-build roster: see the section below on Arts found as Reward Orbs.23232424ArtSlotAspectHit TypeCostNotesBramble QuakeBurst (Melee)PhysisPierce1 chargeJump and slam the ground to send a wide fan of spikes forward. Holding a direction extends the jump.Leaf BladesBurst (Ranged)PhysisSlash1 chargeFires a single projectile that inflicts Brittle on hit and spawns rotating leaves around the target. See Status Conditions.Revenant SpecterBloom (Melee)AetherBlunt2 chargesPrologue only. Dahmon teleports through a target several times before finishing with a knockback punch. Not equippable by Juno in the launch build.2525Where to Find Them26262727Both shipped Burst Arts are equipped automatically in the second room of the Trial of Aether. The introduction is timed so that the Trial's boss fight against Rana Lingua Magna is the first encounter where Divine Arts are usable for a real test of the system.28282929New Arts are expected to appear as more Aspects unlock in later updates. The full system will be twelve Burst Arts and twelve Bloom Arts once all four Aspects are in play.303031+Reward Orb Arts32+33+The table above is not exhaustive. It descends from documentation written during the demo period, before the Early Access build added the Chapter 2 content, and Early Access play guides written after launch describe further Arts picked up from Reward Orbs out in the world rather than granted automatically. Three are named consistently.34+35+ArtWhere it is describedStatusCrack ShotA Reward Orb on the route toward Remis Rock, after an encounter with a barrier-protected enemy.Named by two independent Early Access guides.Boom SnareA Reward Orb on the cliff top inside the second Hall of Trials, north of the Aether ball room.Named by one Early Access guide.Stardrop CounterA Reward Orb in a side room of the second Hall of Trials, reached after surviving enemy waves that need Filia.Named by one Early Access guide.36+Treat these three as community-documented rather than confirmed. Their slot, Aspect, hit type and charge cost are all unrecorded, and the same guides use the term Divine Art loosely enough that at least one of them may in fact be a weapon-bound Combat Art rather than an Aspect-bound Divine Art. What is safe to say is that the launch build contains more equippable Arts than the two listed above, and that the earlier claim of exactly two was inherited from pre-launch documentation.37+3138Stat Interactions32393340Divine Arts inherit Juno's Strength stat for damage scaling. See Stats.Divine Arts gain a twenty percent damage boost from the Providence node on the Growth Chart.The Grit node lets Divine Charges regenerate when Juno takes damage or blocks, scaled by the attack's force.34413542Combat Use36433744Divine Arts pair best with a staggered enemy because the long animation is risky against an enemy still attacking. The Combat System recommends saving Arts for the break window after a successful parry or after the enemy's break meter has filled. Carrying a same-Aspect melee plus ranged loadout (Claio Solas plus Bogha Solas, both Physis) lets Juno trigger either Bramble Quake or Leaf Blades without weapon-switching, while a future split-Aspect loadout will let her cover two Art rotations at once.38453946See Also40474148ElementsDivine WeaponsCombat SystemStatus Conditions