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Interrogation System
February 22, 2026 at 08:07 PM
Initial article on the interrogation system
As a Jinyiwei agent, the protagonist has the authority to interrogate suspects and solve cases. The game describes this as the ability to "solve cases with a few words, interrogate suspects repeatedly, and use your deduction ability to quickly identify the true culprit and send them to jail."
Players can repeatedly question suspects, revisit evidence, and work through cases using observation and deduction rather than relying on lengthy dialogue. The system favors careful attention to detail over simply exhausting dialogue options.
The Heavenly Deduction ability ties into interrogations. The protagonist's time-related foresight can be used during investigations, potentially allowing the player to see the consequences of accusing a particular suspect before committing to that choice.
Interrogation is one component of the game's investigation system. While the investigation system covers evidence gathering, scene examination, and case reconstruction, interrogation focuses specifically on extracting information from people, whether suspects, witnesses, or other characters encountered during missions.
The historical Jinyiwei were founded by the Hongwu Emperor in 1368 and had authority to arrest, interrogate, and punish anyone in Ming Dynasty China, including nobles and the emperor's relatives. They answered directly to the emperor, bypassing normal judicial proceedings. The organization was divided into two branches: the Southern Administrative Court (nan zhenfusi), which handled archives and records, and the Northern Administrative Court (bei zhenfusi), which managed correspondence with the emperor about jurisdictional cases. The game's interrogation system draws on this historical power.