Loading...
You Will Answer for This - Version 7 vs Version 8
May 23, 2026, 08:42 PM
Corrected wikilink existence flags
Jun 4, 2026, 07:33 PM
Removed duplicate in-body wikilinks
11You Will Answer for This is a talent in the Toughguy branch of the Windrose Talent System. Boosts the amount of Temporal Health generated when taking damage. Temporal Health is a regenerating grey bar overlay that ticks back as a buffer after hits.2233Summary4455PropertyValueBranchToughguyTier1Max rank3Points per rank166Effect by Rank7788RankTemporal Health gain when taking damageRank 1+25%Rank 2+50%Rank 3+75%99Tree Placement10101111This is a Tier 1 talent in the Toughguy branch, so it unlocks early and does not require points spent deeper in the tree. It costs one point per rank for three ranks. As a defensive sustain node it sits opposite the offensive branches, and it only earns its place when the rest of the build can convert Temporal Health back into real health.12121313Leveling Priority14141515Skip entirely on any build without a reclaim source. With no Plague Halberd or bleed weapon, the generated Temporal Health simply fades and the points are wasted.On a dedicated sustain build, take it alongside Retribution so damage taken and damage dealt feed the same loop. Max both before investing elsewhere in Toughguy.Respec is free, so you can pick this up situationally for a hard boss fight and refund it afterward through Stats and Talents.16161717Community Meta18181919Situational. Strong as part of a Plague weapon + Retribution sustain loop. Trap on every build that doesn't run a Temporal Health converting weapon.20202121Pairs Well With22222323RetributionTemporal HealthPlague Halberd24242525See Also26262727Toughguy branch overviewTalent System the four-branch progression frameworkStats and Talents stat allocation and respec28282929Build Role30303131You Will Answer For This is the Temporal Health multiplier on the damage-taken side. Combined with Retribution on the damage-dealt side, it enables the Plague weapon self-sustain loop.32323333Math Example34343535A 100-damage hit at rank 0 creates approximately 40 Temporal Health (40% standard conversion). At rank 3 (+75% Temporal Health gain), the same hit creates 70 Temporal Health, which is available to reclaim by dealing damage back. Over a 5-hit exchange, the available reclaim pool grows from 200 to 350 HP.36363737Notes38383939Only useful if the build has a way to reclaim the Temporal Health (Plague weapons, Rapier of a Thousand Cuts Epic). Non-reclaim builds see no benefit because the Temporal Health just fades.Trap on builds that do not run Plague or Bleed weapons.