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Weaponsmith Workshop - Version 20 vs Version 21
May 23, 2026, 08:42 PM
Corrected wikilink existence flags
Jun 4, 2026, 07:33 PM
Removed duplicate in-body wikilinks
11The Weaponsmith Workshop is the primary weapon crafting and upgrade station in Windrose. It unlocks through the Copper Ingots discovery and handles all melee and firearm recipes, as well as weapon ascension from Rare to Epic using Tumbaga Ingots.2233Recipe4455AttributeDetailsCost10 Wood + 5 Copper IngotPlacementWithin Bonfire range, requires a roof66Upgrades7788UpgradeCostAnvil10 Wood + 1 Anvil (crafted from 30 Iron Ingot)Bellows20 Mire Metal Ingot + 15 Crocodile Hide Piece + 5 Hewn Stone99Each companion upgrade raises the Weaponsmith's effective level, unlocking higher-tier recipes. The Anvil is the first major upgrade and gates mid-tier iron weapons; the Bellows is the late-game Cursed Swamps tier that opens endgame weapon recipes.10101111Functions12121313Craft all melee weapons (sabers, rapiers, greatswords, clubs, halberds)Craft all firearms (pistols, muskets, blunderbusses)Upgrade weapons up to level 8 at the Upgrade System paired Upgrading StationAscend Rare weapons to Epic using Tumbaga Ingots14141515Notable Crafted Weapons16161717The Executioner halberd is a standout craftable: 10 Wood + 7 Copper Ingots produces a Rare halberd (100 ATK / 335 Crude / Strength scaling) with stacks of the Decimation effect: each kill grants a Decimation stack that adds +10% Critical Hit Chance, up to 30% Critical Hit Chance at 3 stacks. Other notable crafts include basic-tier Sabers, Rapiers, Clubs, Pistols, and Muskets that serve as workhorses through the mid-game.18181919See Also20202121Weapons - weapon categoriesUpgrade System - upgrade pathCrafting - crafting overview22222323Roof Requirement Checklist24242525The Weaponsmith Workshop is the most commonly-cited example of a station that only functions under a roof. If you walk up to the station and recipes show as greyed out despite having materials in range, the first diagnostic is always overhead coverage. A single flat roof tile directly above the workbench satisfies the check; walls are not required and a ground floor tile beneath the station is optional.26262727This is the same rule that governs the Alchemy Table, Armor and Clothing Workshop, Enchanting Table, Jewellery Table, and Shipwright's Workshop, so most players build a single roofed hut at their main camp and cluster all of them together.28282929Upgrade Versus Ascension30303131The Weaponsmith does two different operations on weapons, and it is easy to confuse them early on.32323333OperationResultMaterialsCapUpgradeRaises the weapon's item level; linear damage and stat increasesBase materials (plus iron or mire metal at higher ranks) plus some of the weapon's original ingredientsLevel 15 maximum across Lvl 2-5, Lvl 6-10, and Lvl 11-15 bands; Foothills Iron Ingot is required from Level 6 onward, Mire Metal Ingot from Level 11 onwardAscendConverts a blue (Rare) weapon into a purple (Epic) weapon and adds a unique bonus effectOne Tumbaga IngotOne per weapon; can only ascend once3434Upgrade a weapon as far as it can go at each tier before you ascend it. Ascension adds a unique effect on top of whatever the weapon already does, but does not replace the underlying stat line, so a fully upgraded blue weapon ascends into a significantly stronger epic than an unupgraded one. If you are unsure whether to upgrade a given weapon, the Disassembly Table will refund all of the base materials used on an upgrade pathway (though not the Tumbaga Ingot from ascension), so experimentation is safe.35353636Notable Ascension Effects37373838Ascension bonuses are unique per weapon and often define a build. A few confirmed from player reports:39394040ImageWeaponBase EffectAscension BonusExecutionerKilling an enemy grants a stack of Decimation (+10% Critical Hit Chance per stack, up to 30% at 3 stacks)While the Decimation effect is active, you gain Apathy, granting 10% Damage ResistanceReliable MusketBaseline firearm damage with a musket's slow reload+20% Critical Damage while the musket is equippedRapier of a Thousand CutsStacks Bleeding up to 5 times on a target; each stack ticks for 40 HPBleed damage dealt while holding this weapon restores Temporal Health4141The Rapier transfer effect is especially strong in multi-enemy encounters and against pirate camps; a single full-stack kill can clear a chain of nearby targets without any extra hits from you.42424343The Executioner's Ward bonus is one of the best defensive tools in melee builds. A Strength-scaling player who invests in the temporal health talents can chain kills to maintain Rage, and the Ward window on ascension creates survival stretches long enough to trade blows with most bosses without healing.44444545Notable Craftable Weapons46464747The Weaponsmith is not only an upgrade station; several standout weapons are crafted directly rather than found. These give early blueprint holders a reliable starting loadout.48484949ImageWeaponMaterialsWhy It MattersExecutioner (Rare)10 Wood + 7 Copper IngotsRare halberd; one of the few crafted Rare weapons at tier one. 100 ATK and 335 Crude, Strength scalingSaberWood + Copper IngotsAgility scaling; fast light attacks, easy to parry with. The reliable beginner workhorseRapierWood + Copper IngotsPrecision scaling; piercing thrusts, good for dungeon clearingClubWood + Copper IngotsStrength scaling; slow but stuns enemies. Strongly recommended for pirate-heavy encounters because stun interrupts their combosPistol / Musket / BlunderbussWood + Copper Ingots + GunpowderAll firearm base recipes live here; unlocks ranged playstyles once you have the gunpowder schematic5050Upgrade Cost Economics51515252Upgrade costs climb quickly relative to the base craft cost. A typical weapon craft uses a handful of copper ingots, but a full level-eight upgrade path can consume dozens of iron ingots, several hardwood stacks, and uncommon drops. The Disassembly Table fully refunds the base ingredients used in upgrades, so no rank-up is a wasted investment if you later replace the weapon. The Tumbaga Ingot spent on an ascension, however, does not refund.53535454Workers add further efficiency. Jasper Crowe, a crew member hired in Tortuga for 500 piastres, is a tailor whose Thrifty Tailor perk gives a 30% chance to recover resources spent on upgrades. His perk applies at the Armor and Clothing Workshop, not the Weaponsmith, so assign him there at the bonfire workers panel. Because upgrade costs are high in the late game, an assigned recovery worker pays for itself quickly.55555656Details57575858Properties59596060PropertyValueMax Health4,5006161Build Cost62626363Duration: 1s64646565IngredientQuantityWoodx10Copper Ingotx56666Unlocked By67676868DISCOVERY One-handed weapons, copper tools, and other itemsCoastal JungleCopper IngotExtended By (place these nearby to boost this station)NameAnvilBellowsCraftsNameArboris SaberArboris SaberBlunderbussBonebreakerBonebreakerBroken BladeBuccaneer's FriendBuccaneer's FriendClubCrusherCrusherCutlassCutlassDragon's BreathDragon's BreathDrake's Double-Barreled PistolDrake's Double-Barreled PistolDueling GreatswordDueling GreatswordDueling SaberDueling SaberExecutionerExecutionerHalberdInfantry MusketInfantry MusketMusketPistolPlague HalberdPlague HalberdPlague PistolRapierRapier of DevastationRapier of DevastationRapier of a Thousand CutsRapier of a Thousand CutsRazorRazorReliable BlunderbussReliable BlunderbussReliable MusketReliable MusketReliable PistolReliable PistolSaberSmasherSoul EaterSoul EaterStalwart GreatswordStalwart GreatswordSturdy HalberdSturdy HalberdShowing 52 of 61