Loading...
Status Effects - Version 1 vs Version 2
Apr 21, 2026, 11:12 PM
Initial version (2026-04-22)
Apr 22, 2026, 12:00 AM
Added official Steam gameplay screenshots to overview page
11Status Effects2233Status Effects are temporary combat states applied to the player or an enemy. They fall into two broad categories: self-buffs that the player maintains on themselves (through resting, weapon specials, or consumables), and enemy debuffs that the player applies through specific weapons and talents.4455Self-Buffs and States667+8+79EffectSourceMechanicRestedBonfire at your baseBoosts stamina regeneration. Scales with Comfort Level.Plague EchoesArboris Saber, Plague Halberd, Plague PistolStacks on kill/hit. 5 stacks enables a 35% heal special [F].RageExecutioner Halberd+10% crit chance per stack on kill; caps at 3 (+30% total).WindedOut of staminaDisables sprint and dodge until recovered.810Enemy Debuffs9111012EffectSourceMechanicBleedingRapier of a Thousand CutsStacks up to 5. 25 damage per second per stack (125 DPS max).Plague MarksRapier of Devastation, Plague HalberdLight attacks stack up to 8 marks. Heavy consumes all marks for bonus damage; 6+ marks heals the wielder.VulnerabilityEpic Drake's Double-Barreled PistolTarget takes 15% more damage from all sources.Fire (Fire Damage)Dragon's Breath BlunderbussApplied on hit; scales damage-over-time. Epic tier has a 60% chance to trigger a fire explosion around the target.DistortionSwamp Creature's Tooth (on crit)AoE burst to nearby enemies, scaling higher the lower the wielder's HP.1113How Status Effects Work121415+16+1317Most status effects are applied on hit by a weapon with the matching mechanic. A few (Rested, Winded) are driven by environmental or resource conditions rather than a specific weapon. Stack caps and duration rules are per-effect; most effects communicated in the game's UI show a stack counter or a timer.14181519The most common build-defining interaction is between a weapon's stack mechanic and the talents that reward it. Rapier of a Thousand Cuts builds want Bleeding on the target as the baseline DPS loop. Plague weapon builds layer Plague Marks on the enemy and Plague Echoes on the wielder simultaneously. Marksman builds prioritize Vulnerability setups for a 15% incoming-damage multiplier on boss targets.16201721Related Talents18221923Deadly Finale - scales damage per consecutive hit, strongest with bleed rotationsBulletstorm - scales damage per consecutive ranged hit; benefits from Vulnerability windowsRetribution - converts Temporal Health to Health more effectively; central to Plague Echoes sustainYou Will Answer for This - more Temporal Health on damage taken; central to Plague sustain20242125See Also22262327Bleeding - the signature Rapier of a Thousand Cuts DoTPlague Echoes - wielder stacks from plague weaponsPlague Marks - enemy debuff from Rapier of Devastation / Plague HalberdWinded - out-of-stamina stateRested - stamina-regen buff from bonfiresVulnerability - Epic Drake's Double-Barreled Pistol debuffCombat - overall combat systems