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Shrub - Version 8 vs Version 9
May 23, 2026, 08:36 PM
Corrected wikilink existence flags
May 24, 2026, 08:33 PM
Add wikilinks to table cells (2 new links)
1122Overview3344Shrub is a ground-plantable bush in Windrose. Planting a Shrub Sapling consumes one Shrub Seeds and yields Plant Fiber plus a replacement seed at every harvest. Shrubs do not require a Seedbed; they can be planted on any open ground tile within a settlement or around its perimeter.5566Because Shrubs are the only farmable source of Plant Fiber and only use one seed per plant, they are the cheapest way to offset the Plant Fiber cost of bulk Rope crafting once a small cluster has been established. Wild Shrubs spawn across Coastal Jungle scrub and can be the initial seed source.7788Farming991010Shrub Sapling is the plantable form of Shrub. It grows on the open ground rather than in a Seedbed for Plants, so it does not compete with Seedbed slots at a base. It matures in 1h 10m of real-time growth, then yields the outputs listed in the harvest table below. Replanting is self-sustaining: every harvest refunds at least one seed.11111212Planting13131414Planting requirements for open-ground placement. The ground variant can be clustered densely in an outdoor grove because it does not consume Seedbed slots.15151616PropertyValueSapling NameShrub SaplingPlacementGround onlySapling TierTier 1 (starter)Seed RequiredShrub Seeds x1Growth Time1h 10m1717Harvest18181919Quantities below are the per-harvest ranges at 100% chance. The seed drop refunds the planting cost, so a single sapling produces a net gain on every cycle.20202121Harvest ItemQuantityChanceShrub Seeds1100%Plant Fiber1100%2222Uses23232424A Shrub grove exists to feed the Plant Fiber economy. Plant Fiber is one of the most heavily consumed early materials, so a few mature shrubs pay for themselves quickly. Common sinks for the fiber a grove produces:25252626OutputWhy It MattersRopeCore crafting and building material; bulk production eats Plant Fiber fastBasic ComposterFertilizer recipe that pairs Plant Fiber with surplus cropsPlant FiberUsed directly in many early recipes, tools, and structures2727Because the harvest also returns a Shrub Seeds every cycle, a grove never needs reseeding once established. Compare a planted grove with foraged Wood sources such as Palm and Ficus: those give timber, while shrubs are the dedicated renewable fiber source.28282929Notes30303131Wild seed source: Shrubs across Coastal Jungle and Foothill scrub drop Shrub Seeds on harvest.Shrub Saplings are Tier 1 (starter) and available from first exploration of the Coastal Jungle; no station prerequisite exists beyond acquiring the seed.Plant Fiber from Shrubs stacks with Plant Fiber harvested from wild grass tufts, so a planted Shrub grove simply raises the passive income of an existing fiber economy.Placement freedom: since Shrub Saplings sit on open ground and skip the Seedbed for Plants, line them along a base perimeter or pathway and reserve scarce seedbed slots for food crops.32323333See Also34343535Farming and FishingSeedbed for PlantsPalmFicusWoodPlant FiberCoastal Jungle