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Fire Damage - Version 6 vs Version 7
May 23, 2026, 08:20 PM
Corrected wikilink existence flags
Jun 4, 2026, 07:10 PM
Removed duplicate in-body wikilinks
11Fire Damage is a damage-over-time status effect applied by fire-element weapons in Windrose. In the Early Access launch build the clearest source is the Dragon’s Breath blunderbuss, a Rare (ascendable to Epic) firearm whose Rare effect has a 60% chance to apply bonus fire damage on every hit. While the effect is active the target shows a visible flame indicator and takes Burning damage that ticks for a short duration before burning out. Fire Damage is one of several elemental damage profiles in the game, alongside Distortion, Bleeding, and the Plague family.2233Summary4455PropertyValueTypeDamage-over-time (DoT) status, also called BurningCategoryElemental (Fire)Primary sourceDragon’s Breath (Rare / Epic Blunderbuss)TargetEnemies; does not apply to the player from this sourceStack behaviorReapplies the duration on subsequent hits; the tick value itself does not stack higherVisible indicatorBurning particle effect and flame VFX on the target model66How it is Applied7788Dragon’s Breath (Rare) hits have a 60% chance to apply a bonus Fire Damage tick on the affected target. The Blunderbuss fires a cone of shot, so several pellets from a single trigger pull can each roll the 60% check independently.Dragon’s Breath (Epic) keeps the Rare behavior and adds a 60% chance to trigger a fire explosion around the target. That secondary AoE applies a separate burst rather than extending the Fire Damage duration on the original target.Other elemental or upgraded firearms may share the Fire Damage profile through future content patches. The launch-build roster centers on Dragon’s Breath as the headline source.991010Resistance and Weakness11111212Fire Damage is a small bonus layered on top of the weapon’s physical hit rather than a separate damage track most enemies are tuned around, so it lands on nearly everything the build fights. The community has not published a per-enemy fire-resistance table for the current build, so the practical rule of thumb is what the DoT is and is not reliable against:13131414TargetHow Fire Damage behavesStandard pirate-camp humanoids and beastsTakes the full DoT; the bonus ticks add up across a packGrouped, tightly packed enemiesBest case: the Blunderbuss cone rolls the 60% chance on multiple targets at onceHigh-HP single targetsMarginal: the cone’s direct damage matters far more than the short DoTDefeated enemiesDoT ends immediately; it does not finish off a target after death1515Patch History16161717The display of Fire Damage numbers was initially inconsistent on Dragon’s Breath at launch. Hotfix 0.10.0.2.54 on April 17, 2026 corrected the blunderbuss’s fire-damage numbers so they display correctly and trigger the intended flame VFX on hit. Fire Damage tested before April 17 should be treated as cosmetically unreliable, although the underlying damage calculations were also clarified in the same patch.18181919Practical Use20202121Dragon’s Breath shines at point-blank against packs of pirate-camp enemies and in Jungle Cave corridors where multiple enemies line up.The Fire Damage DoT is not the headline damage source of the weapon; the cone damage does most of the work. The DoT is a bonus against targets that survive the first volley.For a Blunderbuss build, pairing Overpenetration does not benefit the weapon because blunderbusses fire a pellet cone rather than single-target piercing shots. Marksman talents that benefit blunderbusses more are Bulletstorm (stack damage with consecutive hits) and Muzzle Reach (close-range bonus).22222323Counterplay24242525Fire Damage from Dragon’s Breath is target-bound and short-duration, so kiting around line-of-sight breakers reduces exposure. The effect does not persist through death (defeated targets lose the DoT), and no in-game cleanse interaction has been documented in the live build because the effect is player-applied against NPC enemies rather than the other way around.26262727Compared to Other Elemental DoTs28282929Damage typeFamilyExample sourceFire DamageElemental DoT (Burning)Dragon’s BreathDistortionElemental DoTSwamp Creature’s ToothBleedingPhysical DoTRapier of a Thousand CutsPlague MarksStacking debuffPlague-family effects3030See Also31313232Dragon’s Breath the primary source weaponStatus Effects the full status rosterDistortion sister elemental DoT from Swamp Creature’s ToothBleeding physical DoT from the Rapier of a Thousand CutsPlague Marks the Plague-family stacking debuff