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Crusher Talents - Version 1 vs Version 2
Apr 19, 2026, 09:14 AM
Initial version (2026-04-19): Crusher talent branch overview, per-tier perk reference with rank 1 / 2 / 3 values and max-rank substituted descriptions, build notes
Apr 19, 2026, 09:15 AM
Add wikilinks to table cells (2 new links)
11Overview2233The Crusher branch is one of the four talent trees available to every Windrose character. It covers the two-handed and crude-damage branch, focused on heavy weapons, posture pressure, and melee snowball effects. The branch contains 8 perks distributed across three tiers, with each perk capped at three ranks (one point per rank).4455Talents in this branch cost one point per rank. The tier gating matches the Windrose talent planner: Tier 1 perks are available from the start of the branch, Tier 2 unlocks once enough points have been committed to Tier 1, and Tier 3 unlocks once the Tier 2 requirement is met. Branch commitment is flexible; the Talent System article covers respec mechanics and the branch-switching cost.6677Perk Reference8899Every Crusher perk currently exposed in the planner, grouped by tier. The "Rank 1 / 2 / 3" column shows the exact bonus at each of the three rank levels.10101111Tier 112121313Opening tier. Any Crusher build touches at least two of these perks on the way to Tier 2.14141515PerkEffect (Rank 1 / 2 / 3)Max RankBonecrusherIncreases Crude Damage by 3% / 6% / 9%.Increases Crude Damage by 9%.RetributionYour attacks are 40% / 70% / 100% more effective in converting Temporal Health into Health.Your attacks are 100% more effective in converting Temporal Health into Health.1616Tier 217171818Mid-tier. Unlocks after committing enough points to Tier 1.19192020PerkEffect (Rank 1 / 2 / 3)Max RankMassiveIncreases two-handed weapon Damage by 5% / 7.5% / 10%.Increases two-handed weapon Damage by 10%.Perfected FormTwo-handed weapon attacks consume 10% / 17.5% / 25% less Stamina per attack.Two-handed weapon attacks consume 25% less Stamina per attack.Executioner's AimIncreases Critical Hit Chance with two-handed melee weapons by 4% / 8% / 12%.Increases Critical Hit Chance with two-handed melee weapons by 12%.2121Tier 322222323Capstone tier. These are the strongest perks in the branch and anchor most Crusher-heavy builds.24242525PerkEffect (Rank 1 / 2 / 3)Max RankBerserkFor every 15% Health lost you gain an effect stack granting you 3% / 5% / 7% bonus Damage.For every 15% Health lost you gain an effect stack granting you 7% bonus Damage.Dominating PresenceWhen an enemy dies within 8m, you gain 6% / 12% / 18% Melee Damage bonus for 60s.When an enemy dies within 8m, you gain 18% Melee Damage bonus for 60s.MomentumFor hitting 2 or more enemies you gain an effect stack granting you 5% / 7% / 9% additional Damage. Every attack that hits fewer than 2 enemies removes an effect stack. Capped at 3 stacks.For hitting 2 or more enemies you gain an effect stack granting you 9% additional Damage. Every attack that hits fewer than 2 enemies removes an effect stack. Capped at 3 stacks.2626Build Notes27272828Crusher pairs with Strength-scaling two-handed weapons (clubs, halberds, maces, greatswords). The branch leans into raw damage, stamina efficiency on heavy swings, and crowd clear. Massive and Executioner's Aim are the two-handed damage and crit backbone. Berserk rewards low-HP play; Momentum rewards hitting multiple enemies per swing. Dominating Presence is a strong capstone after a pirate-camp wipe, stacking a flat melee bonus for a full minute after each kill.29293030See Also31313232Talent System: four-branch overview and progression frameworkStats and Talents: stat allocation and respec mechanicsWeapons: roster that pairs with each branchAttributes and Stats: six-attribute effects and scaling grades