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Development History - Version 1 vs Version 2
Oct 14, 2026, 12:17 AM
Initial version (2026-10-14)
Oct 14, 2026, 12:18 AM
Add wikilinks to table cells (1 new links)
11Westlanders is developed by The Breach Studios, a Spanish studio led by CEO Ferran Punti. It was revealed in December 2025 with the Paris publisher Radical Theory as its partner, built an audience through developer blogs and short behind-the-scenes posts in early 2026, and signed with Team17 as publisher in June 2026. This page follows that history in order.2233The Developer4455The Breach Studios presented Westlanders as its own take on the survival genre in a Wild West setting. A March 2026 post described it as a small team. Its game director, named in official posts only as Diego, narrated the pre-alpha gameplay walkthrough released in April 2026. The studio's CEO, Ferran Punti, is quoted in both the reveal and the Team17 announcement.6677Reveal (December 2025)8899On December 15, 2025, Radical Theory announced its partnership with The Breach Studios "to fuel the development of" Westlanders and released the Reveal Trailer. The game was credited to The Breach Studios as developer and publisher, "powered by Radical Theory", and the plan was a crowdfunding campaign in early 2026, then PC Early Access, then a full release on PC, PlayStation 5 and Xbox Series X|S. The announcement said "the Early Access version is already funded" and framed the campaign as a way to involve players.10101111Ferran Punti said: "We want to create a game that evolves thanks to those who play it." Luc Heninger, CEO of Radical Theory, said the game "won us over in the first few minutes of gameplay, as the Western setting is still rarely explored in the survival-crafting genre."12121313Players criticised a pre-alpha wolf attack animation in the reveal trailer. The team acknowledged it was inaccurate and later posted a reworked version; see Combat and Weapons.14141515Developer Blogs and Backstage Posts (January to April 2026)16161717From January 2026 the team posted a series of developer blogs and shorter Backstage entries on Steam.18181919DatePostTopicJanuary 13, 2026Kickstarter pre-launchPre-launch page and the Community Challenge; see Kickstarter CampaignJanuary 15, 2026Pinned FAQTeam answers to 16 player questionsJanuary 22, 2026Devblog 1: The WagonWagon ownership, the deployable campsite and its slots; see The WagonJanuary 29, 2026Community Challenge updateDeluxe Hunting Rifle reward unlockedFebruary 3, 2026Devblog 2: World DioramaThe landscape of the river biome, waterfalls, caves with copper; see The WestlandsMarch 3, 2026Backstage 1 and 2The reworked wolf attack and a coffee cup liquid effectMarch 6, 2026Backstage 3: RiflesFirst firearm in the internal build, animations still in progressMarch 7, 2026Devblog 3: Shaping the WorldWagon harness rebuilt from community feedback; world questions answeredMarch 17, 2026Kickstarter announcementOver 100,000 wishlists and a new gameplay trailerMarch 20, 2026Kickstarter rewardsBacker tiers and an Early Access feature chartApril 7, 2026Pre-alpha walkthroughFour-minute commented gameplay video by the game directorApril 11, 2026Devblog 4: InspirationsArt direction, music and character design2020Technical Notes from the Blogs21212222The coffee cup post explained a cheap liquid effect: a flat plane masked by the mug, moved by a simple spring simulation tied to the character's movement, with color, particles and opacity adjustable for different liquids. The third devblog said the team uses Unreal Engine's World Partition system to build a large map that can be expanded with new areas and biomes in later updates. In the January 2026 FAQ, the team said most of the map is made with internal Unreal Engine tools, with an external tool called Gaea used for some map elements.23232424Art and Music Direction25252626The fourth devblog said the team drew on Western cinema and literature for mood, aiming to capture "that magnified detail" of the West: hand-cut wood, campfire glow, the dust of a lone cart. Characters were designed as rugged survivalists in mended clothes, weathered by the elements. The composer Sophian Alkurdi is writing the soundtrack and also scored the March 2026 trailer. The former partner's game page lists other survival and open-world games among the team's inspirations; this wiki covers only Westlanders.27272828No Generative AI29293030In the January 2026 FAQ, the team said it took the decision not to use generative AI for any in-game content, whether art assets, narrative or voice.31313232Team17 Partnership (June 2026)33333434On June 11, 2026, Team17 and The Breach Studios announced that Team17 would publish Westlanders, with a new Partnership Announce Trailer. Early Access moved to early 2027 on Steam, and the console versions were planned for the 1.0 launch at a later date. Harley Homewood, General Manager at Team17, said the studio's "unique take on the survival-crafting genre had us hooked from the get go". Ferran Punti welcomed Team17 and thanked Radical Theory "for all of their support as our marketing partner over the last 8 months".35353636As of October 2026, some storefronts still show the earlier arrangement: the Steam legal line names Radical Theory as co-publisher, and the Xbox Store lists Radical Theory as publisher. See Release Date and Platforms.37373838Official Videos39394040DateVideoDecember 15, 2025Reveal TrailerJanuary 29, 2026Wolf attack, before and afterFebruary 26, 2026Backstage 3: RiflesMarch 17, 2026Kickstarter TrailerApril 2, 2026Pre-Alpha Commented WalkthroughJune 11, 2026Partnership Announce Trailer4141Not Yet Confirmed42424343The official development roadmap (not published as of October 2026).Any new developer blog since April 2026 (none posted on Steam as of October 2026).Any playtest or demo (none announced as of October 2026).